Overview
Strengths
- Mutilate strikes with a dagger in each hand for 2 combo points a cast
- Cold Blood guarantees a critical strike on the next attack
- Vile Poisons and Improved Poisons raise poison damage and application chance
- Relentless Strikes is the largest single damage gain in the build
Weaknesses
- Single-target damage role, with less cleave than Combat or Subtlety
- Gives up Combat’s flat weapon damage
- Mutilate’s bonus needs a lingering poison, so poison upkeep is required
In a raid
- Role: Single-target melee damage dealer
- Brings: Its own damage; no raid-wide buff or debuff
Talents and builds
Level 60 build
Raid build
The raid build moves 17 points from Improved Gouge (3), Remorseless Attacks (2), Lethality (2), Vile Poisons (3) and 3 more to Ruthlessness (3), Improved Slice and Dice (2), Seal Fate (5), Improved Sinister Strike (2) and 3 more.
Key talents
Venom1/1Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec
Mutilate1/1Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points
Vile Poisons5/5Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects
Improved Poisons5/5Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge
Cold Blood1/1When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%
Lethality5/5Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%
Reading the tree in priority order for a single-target build: Malice (flat crit chance with attacks and poisons) and Lethality (bonus critical strike damage on Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage) come first as damage multipliers that scale everything after them. Seal Fate turns a combo-point builder’s crit into one more combo point. Mutilate procs it once a cast when either hand crits, so the raid build takes all five ranks: about +3% in our level-60 search run. For a boss kill it pays with Remorseless Attacks (a bonus after each kill, which helps on trash, not on a single boss), a point each from Lethality and Lightning Reflexes and three from Dual Wield Specialization, and it adds a second point of Improved Sinister Strike. The leveling build below still skips Seal Fate. Cold Blood is the spec’s signature burst cooldown, guaranteeing a critical strike on the next attack. Vile Poisons and Improved Poisons raise both poison damage and application chance, which matters more here than in the other two trees. The two talent-granted abilities new to this tree in Forever, Mutilate (a combo builder that strikes with a dagger in each hand and hits harder against a target already carrying your poisons) and Venom (a finisher that raises how hard and how often your poisons land), round out the kit; Mutilate is live in this site’s simulated rotation once talented, while Venom is not cast (see Rotation below).
The leveling build’s points are still heavily weighted into Assassination: 32 points reach Venom at the bottom of the tree, with 11 in Combat (Improved Eviscerate, Lightning Reflexes, Puncturing Wounds, Precision) and 8 in Subtlety (Camouflage, Master of Deception, Opportunity). Open the planner at /planner?class=rogue to build this out.
Rotation and priority
Priority
- 1
Slice and DiceRank 2Ahead of Eviscerate, opened when it is down and refreshed under 3 seconds remaining - 2
EviscerateRank 9At four or more combo points, whenever its 35 energy is there - 3
MutilateRank 4This tree's builder - 4
Sinister StrikeRank 8Builds only for a rogue without Mutilate
Cooldowns
- Blind5 min cooldown
Evasion5 min cooldown- SprintRank 35 min cooldown
VanishRank 35 min cooldown- Trinkets, racials and potionsOn cooldown, with your biggest damage
Poisons come first: Deadly Poison on the main hand and Instant Poison on the off hand once Deadly is learned at 30. Mutilate’s bonus against poisoned targets counts only a poison that lingers, so two Instants leave it on the table; this site’s simulator carries that kit for Assassination, and it measured well ahead of two Instants. Mutilate is your builder, striking with both daggers for 2 combo points a cast (it needs a dagger in each hand), and you spend combo points from four rather than waiting for five: Mutilate gives points in twos, so a fifth point wastes one of them and a whole Mutilate on top. Slice and Dice goes first at four or more combo points whenever it has lapsed (opened when it is down, refreshed under 3 seconds remaining), for the attack-speed bonus; otherwise Eviscerate is the finisher whenever its 35 energy is there, and Cold Blood goes off right ahead of it for a guaranteed crit. Cold Blood costs no combo points and no global cooldown, so it simply waits for the Eviscerate. Venom, this tree’s poison finisher, is not cast. The simulator models it to the client’s numbers (30% more poison damage, 10 points more poison proc chance, 6 seconds plus 3 per combo point), but it multiplies Venom’s bonus with Vile Poisons where the client adds the two, which flatters Venom, and even so the rotation measured about 1 to 2% better on the bare character without it and no different in the raid-ready run, where the Eviscerate and Slice and Dice lines take every set of combo points first. Thistle Tea goes in whenever energy is near empty: 100 Energy on a 5 minute cooldown. Without the Mutilate talent, Sinister Strike builds instead. Poisons do much of this spec’s work, so keep them applied; Mutilate hits harder against a poisoned target.
Stat priority
- 1Hit
- 2Agility
- 3Critical strike
- 4Strength
- 5Attack power
- 6Melee haste
Hit cap: 6% (special attacks), 25% (white swings)
| Stat | Weight (Hit = 1.00) | DPS per point |
|---|---|---|
| Hit | 1.00 | 0.37 |
| Agility | 0.50 | 0.19 |
| Critical strike | 0.46 | 0.17 |
| Strength | 0.25 | 0.09 |
| Attack power | 0.23 | 0.08 |
| Melee haste | 17.2 per 1% haste | 3.18 |
1 point of hit = 0.37 DPS at level 60
Expertise cap: 6.5% (dodge)
Best in slot
Picks for a Night Elf (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | Quest: Friend of the Library · requires level 1 | |
| Shoulder | 40% from Lady Anacondra | |
| Back | 50% from Skum | |
| Chest | Quest: The Defias Brotherhood · requires level 14 | |
| Wrist | Quest: Underground Assault · requires level 15 | |
| Hands | 3% from Defias Overseer | |
| Waist | 30% from Captain Greenskin | |
| Legs | 3% from Defias Overseer | |
| Feet | 3% from Defias Strip Miner | |
| Ring | Quest: The Horn of Xelthos · requires level 1 | |
| Ring | World drop (BoE) · levels 20-26 | |
| Trinket | No trinket you can get at 20 to 29 raises your damage. The first that does comes at 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | World drop (BoE) · levels 21-28 | |
| Off hand | Shadowfang Keep · Son of Arugal | |
| Ranged | World drop (BoE) · levels 18-25 | |
Picks for a Night Elf (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | Shade of the Archmage | |
| Shoulder | World drop (BoE) · levels 27-34 | |
| Back | World drop (BoE) · levels 31-37 | |
| Chest | Crafted: Leatherworking | |
| Wrist | World drop (BoE) · levels 31-37 | |
| Hands | 3% from Defias Overseer | |
| Waist | 30% from Captain Greenskin | |
| Legs | 3% from Defias Overseer | |
| Feet | 3% from Defias Strip Miner | |
| Ring | World drop (BoE) · levels 25-32 | |
| Ring | Blackfathom Deeps · Fallenroot Shadowstalker | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | 40% from Agathelos the Raging | |
| Off hand | 10% from Interrogator Vishas | |
| Ranged | Excavation Site: Wetlands · Relic Guardian | |
Picks for a Night Elf (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | Shade of the Archmage | |
| Shoulder | World drop (BoE) · levels 27-34 | |
| Back | PvP rank 9 · Sergeant Major · Alliance | |
| Chest | World drop (BoE) · levels 32-39 | |
| Wrist | Scarlet Monastery · High Inquisitor Fairbanks | |
| Hands | World drop (BoE) · levels 38-46 | |
| Waist | World drop (BoE) · levels 38-46 | |
| Legs | World drop (BoE) · levels 40-47 | |
| Feet | Crafted: Leatherworking | |
| Ring | Scarlet Monastery · Houndmaster Loksey | |
| Ring | World drop (BoE) · levels 40-48 | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | World drop (BoE) · levels 41-49 | |
| Off hand | Quest: In the Name of the Light · requires level 34 | |
| Ranged | World drop (BoE) · levels 38-45 | |
Picks for a Night Elf (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | World drop (BoE) · levels 45-53 | |
| Shoulder | Crafted: Leatherworking | |
| Back | World drop (BoE) · levels 51-59 | |
| Chest | Vendor: Captain Dirgehammer | |
| Wrist | World drop (BoE) · levels 51-59 | |
| Hands | World drop (BoE) · levels 38-46 | |
| Waist | Crafted: Leatherworking | |
| Legs | Vendor: Captain Dirgehammer | |
| Feet | Maraudon · Rotgrip | |
| Ring | Quest: Divino-matic Rod · requires level 40 | |
| Ring | 25% from Princess Theradras | |
| Trinket | Crafted: Enchanting | |
| Trinket | Crafted: Enchanting | |
| Main hand | World drop (BoE) · levels 51-59 | |
| Off hand | Quest: The God Hakkar · requires level 40 | |
| Ranged | World drop (BoE) · levels 44-52 |
Picks for a Night Elf (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | World drop (BoE) · levels 45-53 | |
| Shoulder | Crafted: Leatherworking | |
| Back | Stratholme · Baron Rivendare | |
| Chest | Crafted: Leatherworking | |
| Wrist | World drop (BoE) · levels 51-59 | |
| Hands | Crafted: Leatherworking | |
| Waist | Crafted: Leatherworking | |
| Legs | Crafted: Leatherworking | |
| Feet | 16% from Rattlegore | |
| Ring | Quest: Divino-matic Rod · requires level 40 | |
| Ring | Quest: The Horn of Xelthos · requires level 1 | |
| Trinket | Crafted: Enchanting | |
| Trinket | Crafted: Enchanting | |
| Main hand | Crafted: Blacksmithing | |
| Off hand | World drop (BoE) · levels 59-62 | |
| Ranged | World drop (BoE) · levels 44-52 |
These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.
Picks for a Troll (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | Quest: Friend of the Library · requires level 1 | |
| Shoulder | 40% from Lady Anacondra | |
| Back | 50% from Skum | |
| Chest | 20% from Edwin VanCleef | |
| Wrist | World drop (BoE) · levels 20-26 | |
| Hands | 2% from Druid of the Fang | |
| Waist | 30% from Captain Greenskin | |
| Legs | 3% from Defias Overseer | |
| Feet | 3% from Defias Strip Miner | |
| Ring | Quest: The Horn of Xelthos · requires level 1 | |
| Ring | Quest: Hezrul Bloodmark · requires level 11 | |
| Trinket | No trinket you can get at 20 to 29 raises your damage. The first that does comes at 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | World drop (BoE) · levels 21-28 | |
| Off hand | Shadowfang Keep · Son of Arugal | |
| Ranged | World drop (BoE) · levels 18-25 | |
Picks for a Troll (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | Shade of the Archmage | |
| Shoulder | World drop (BoE) · levels 27-34 | |
| Back | World drop (BoE) · levels 31-37 | |
| Chest | Crafted: Leatherworking | |
| Wrist | World drop (BoE) · levels 31-37 | |
| Hands | 3% from Defias Overseer | |
| Waist | 30% from Captain Greenskin | |
| Legs | 3% from Defias Overseer | |
| Feet | 3% from Defias Strip Miner | |
| Ring | World drop (BoE) · levels 25-32 | |
| Ring | Quest: Allegiance to the Old Gods · requires level 17 | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | 40% from Agathelos the Raging | |
| Off hand | 10% from Interrogator Vishas | |
| Ranged | Excavation Site: Wetlands · Relic Guardian | |
Picks for a Troll (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | Shade of the Archmage | |
| Shoulder | World drop (BoE) · levels 27-34 | |
| Back | World drop (BoE) · levels 31-37 | |
| Chest | World drop (BoE) · levels 32-39 | |
| Wrist | Scarlet Monastery · High Inquisitor Fairbanks | |
| Hands | World drop (BoE) · levels 38-46 | |
| Waist | World drop (BoE) · levels 38-46 | |
| Legs | World drop (BoE) · levels 40-47 | |
| Feet | Crafted: Leatherworking | |
| Ring | Scarlet Monastery · Houndmaster Loksey | |
| Ring | World drop (BoE) · levels 40-48 | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | World drop (BoE) · levels 41-49 | |
| Off hand | Razorfen Downs · Amnennar the Coldbringer | |
| Ranged | World drop (BoE) · levels 38-45 | |
Picks for a Troll (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | World drop (BoE) · levels 45-53 | |
| Shoulder | Crafted: Leatherworking | |
| Back | World drop (BoE) · levels 51-59 | |
| Chest | PvP rank 10 · Stone Guard · Horde | |
| Wrist | World drop (BoE) · levels 51-59 | |
| Hands | World drop (BoE) · levels 38-46 | |
| Waist | Crafted: Leatherworking | |
| Legs | PvP rank 10 · Stone Guard · Horde | |
| Feet | Maraudon · Rotgrip | |
| Ring | Quest: Bone-Bladed Weapons · requires level 48 | |
| Ring | Quest: Divino-matic Rod · requires level 40 | |
| Trinket | Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46 | |
| Trinket | Crafted: Enchanting | |
| Main hand | World drop (BoE) · levels 51-59 | |
| Off hand | Quest: The God Hakkar · requires level 40 | |
| Ranged | World drop (BoE) · levels 44-52 |
Picks for a Troll (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Leatherworking | |
| Neck | World drop (BoE) · levels 45-53 | |
| Shoulder | Crafted: Leatherworking | |
| Back | Stratholme · Baron Rivendare | |
| Chest | Crafted: Leatherworking | |
| Wrist | World drop (BoE) · levels 51-59 | |
| Hands | Crafted: Leatherworking | |
| Waist | Crafted: Leatherworking | |
| Legs | Crafted: Leatherworking | |
| Feet | 16% from Rattlegore | |
| Ring | Quest: Divino-matic Rod · requires level 40 | |
| Ring | Quest: The Horn of Xelthos · requires level 1 | |
| Trinket | Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46 | |
| Trinket | Crafted: Enchanting | |
| Main hand | Crafted: Blacksmithing | |
| Off hand | World drop (BoE) · levels 59-62 | |
| Ranged | World drop (BoE) · levels 44-52 |
These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.
A new stat that reduces the target’s dodge and parry chance may show up on gear as itemization fills in, which would sit alongside hit rating in value for a dagger-and-poison spec that wants attacks to land.
Enchants and consumables
Enchants
Only enchants the simulator can score are listed. Crit, hit and haste enchants are not scored yet.
| Slot | Enchant | Gives |
|---|---|---|
| Back | Enchant Cloak - Lesser Agility | +3 agility |
| Chest | Enchant Chest - Greater Stats | +4 to all stats |
| Wrist | Enchant Bracer - Superior Strength | +9 strength |
| Hands | Enchant Gloves - Greater Agility | +7 agility |
| Feet | Enchant Boots - Greater Agility | +7 agility |
| Weapon | Enchant Weapon - Agility | +15 agility |
| Off hand | Enchant Weapon - Agility | +15 agility |
Consumables
What the simulator gives this spec in its raid-ready run.
| Consumable | Gives |
|---|---|
| Elixir of the Mongoose | Agility and critical strike |
| Food, oil and potions | |
| Juju Power | Strength |
| Strength | |
| Grilled Squid | Agility |
| Juju Might | Attack power |
| Elemental Sharpening Stone | Critical strike, on the main hand |
| Dense Sharpening Stone | Weapon damage, on the off hand |
| Thistle Tea | Energy, used when it runs low |
A raid shaman’s Windfury Totem is an aura on you, not a weapon enchant, so it stacks with your poisons; this site’s raid-preset numbers include it.
Races
- Human
- Orc
- Dwarf
- Night Elf (Recommended)
- Undead
- Gnome
- Troll (Recommended)
- High Order Skyborne
- Windshaper Skyborne
| Race | Faction | Racials |
|---|---|---|
| HumanAlliance | Alliance | Sword Specialization: Grants 2% spell and ability critical strike chance with a sword |
| OrcHorde | Horde | Blood Fury: Grants 10% Attack Power and Spell Power for 15 seconds on a 2 minute cooldown |
| DwarfAlliance | Alliance | Mace Specialization: Grants crit chance with a mace |
| Night ElfRecommendedAlliance | Alliance | Elune's Light: Grants 10% critical strike chance for 15 seconds on a 3 minute cooldown |
| UndeadHorde | Horde | Touch of the Grave: Gives attacks a chance to drain life |
| GnomeAlliance | Alliance | Escape Artist: Breaks and grants brief immunity to movement impairment on a 2 minute cooldownExpansive Mind: Grants 5% Mana, Rage and Energy |
| TrollRecommendedHorde | Horde | Berserking: Grants 10% casting and attack speed on a 3 minute cooldown |
| High Order SkyborneAlliance | Alliance | Read Ley Line: 100% health and mana regeneration for 15 seconds |
| Windshaper SkyborneHorde | Horde | Read Ley Line: 100% health and mana regeneration for 15 seconds |
Night Elf is the Alliance pick: Elune's Light. Troll is the Horde pick: Berserking.
Professions
Community convention for Rogue favors Engineering for its combat utility items (bombs, gadgets) alongside a gathering profession like Herbalism or Mining for self-funded leveling, since Rogue has no crafting profession that directly boosts poison or weapon damage the way casters benefit from tailored gear.
Leveling
Outlined: points added in this level range.
Improved Gouge3/3
Remorseless Attacks2/2
Malice5/5
Murder1/2
Improved Gouge3/3
Remorseless Attacks2/2
Malice5/5
Murder2/2
Improved Slice and Dice1/3
Relentless Strikes1/1
Lethality5/5
Vile Poisons2/5
Improved Gouge3/3
Remorseless Attacks2/2
Malice5/5
Murder2/2
Improved Slice and Dice1/3
Relentless Strikes1/1
Lethality5/5
Vile Poisons5/5
Cold Blood1/1
Improved Poisons4/5
Mutilate1/1
Venom1/1
Improved Gouge3/3
Remorseless Attacks2/2
Malice5/5
Murder2/2
Improved Slice and Dice1/3
Relentless Strikes1/1
Lethality5/5
Vile Poisons5/5
Cold Blood1/1
Improved Poisons5/5
Mutilate1/1
Venom1/1
Improved Eviscerate3/3
Lightning Reflexes2/5
Puncturing Wounds3/3
Precision1/3
Improved Gouge3/3
Remorseless Attacks2/2
Malice5/5
Murder2/2
Improved Slice and Dice1/3
Relentless Strikes1/1
Lethality5/5
Vile Poisons5/5
Cold Blood1/1
Improved Poisons5/5
Mutilate1/1
Venom1/1
Improved Eviscerate3/3
Lightning Reflexes2/5
Puncturing Wounds3/3
Precision3/3
Camouflage5/5
Master of Deception1/3
Opportunity2/2
Combat is generally regarded as the stronger leveling spec for Rogue, since Adrenaline Rush and heavier weapon damage clear trash faster than Assassination’s poison-uptime playstyle, which pays off more in sustained single-target fights.