Skip to content

Guides

Warrior in Forever

Warrior is Forever’s pure melee class: no ranged attack rotation and no spellcasting kit, just weapon damage built on Rage that generates from swinging and from taking hits. It covers both halves of the melee role inside one class — two damage specs and the game’s shield-and-plate tank — rather than splitting tanking off into a separate class.

DPSArms Warrior

Talents, rotation, stat priority, and race picks for Arms Warrior in Forever, with beta-versus-projection called out.

727.1 DPS at 60, this setRead the guide
DPSFury Warrior

Talents, rotation, stat priority, and race picks for Fury Warrior in Forever, with beta-versus-projection called out.

764.5 DPS at 60, this setRead the guide
TankProtection Warrior

Talents, tanking priority, stat priority, and race picks for Protection Warrior in Forever, with beta-versus-projection called out.

Read the guide

The three specs:

  • Arms wields a two-handed weapon and centers its output on Mortal Strike, a hard-hitting finisher that also cuts the target’s incoming healing.
  • Fury dual-wields, trading Arms’s single big hit for the faster, more consistent damage of Bloodthirst and Whirlwind.
  • Protection carries a one-handed weapon and shield and holds threat through Sunder Armor stacks and its own capstone finisher, Shield Slam.

None of Blizzard’s six confirmed new race and class pairs is a Warrior combination — every one of the eight original races could already play a Warrior in 1.12, and nothing about that changes. What Forever does add is Skyborne, the new neutral race announced at BlizzCon: Warrior is one of its four default classes, and unlike Shaman (Horde-only on Skyborne) or Mage (Alliance-only), Warrior carries no faction restriction there — a Skyborne Warrior chooses Horde or Alliance freely at character creation.

Compared to 1.12, the trees keep their familiar seven rows and 51-point budget, but Forever adds a fourth one-point milestone talent at the 16-point mark alongside the existing ones at 11, 21, and 31. Several talents that used to exist only to unlock a group buff are baseline abilities now instead — Tactical Mastery moved off the tree entirely, and Victory Rush, a self-heal off a recent kill, is baseline in the Arms tab rather than something you spend a point on. The trees themselves reshuffled too: new talents like Spearing Strike and Bloodthrill in Arms, Raging Blows in Fury, and Vanguard in Protection sit next to reworked versions of old ones, such as Death Wish trading its old armor penalty for flat extra damage taken, or Shield Wall trading a longer cooldown for a shorter one at reduced strength.

All of this was read off BlizzCon demo footage at a level-38 cap rather than the shipped beta client, and the beta itself only runs to level 30 — see each spec guide’s Overview for what’s confirmed versus projected. Talent priorities, rotation, stat weights, and gear guidance for each of the three specs are linked below.

Reported by one outlet, not yet confirmed