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Best in slot · leveling

Restoration Druid · 20 to 2930 to 3940 to 4950 to 5960 · Alliance

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

Best in slot · leveling

Restoration Druid · 20 to 2930 to 3940 to 4950 to 5960 · Horde

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

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This set

Simmed 1 Nov
55.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Night-elf · 11 talent points spent
Overheal
1%
1% overheal
Mana lasts
4:19
Out of mana at 4:19
Healing per mana
2.9
2.9 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -3.08 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.490.345 HPS±0.01
Spirit1.210.168 HPS±0.01
Intellect1.000.138 HPS±0.01
Healing power0.780.108 HPS±0.00
Crit rating0.060.008 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 4Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • RegrowthRank 2The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 3
  • Healing TouchRank 4Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 3A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25Shadow GogglesCrafted: Engineering−0.3 HPSilvl 24Stormrider's Leather HoodCrafted: Leatherworking−0.4 HPSilvl 25
  • Neck
    Neck:Scholarly PendantNew+3 Stamina, +2 SpiritQuest: Friend of the Library · requires level 1· ilvl 23
    Also:Tarnished LocketQuest: Remember That I Love You · requires level 15same HPSilvl 24
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Serpent's Shoulders40% from Lady Anacondrasame HPSilvl 23Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25
  • Back
    Back:Spirit CloakNew+4 SpiritVendor: Jennabink Powerseam· ilvl 23
    Also:Heavy Woolen CloakCrafted: Tailoringsame HPSilvl 21Sylvan CloakVendor: Jennabink Powerseamsame HPSilvl 24Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17
  • Chest
    Chest:Robe of the MoccasinNew+3 Strength, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.60% from Lord Cobrahn· ilvl 22Sim-checked against Wisdom's Leather Armor: +1.4 HPS
    Also:Filigreed Pristine GownCrafted: Tailoringsame HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.1 HPSilvl 22Wisdom's Leather ArmorCrafted: Leatherworking−1.4 HPSilvl 20
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Drakewing BandsWorld drop (BoE) · levels 21-28−1.0 HPSilvl 25Owl BracersVendor: Bernard Brubaker−1.0 HPSilvl 25Repurposed Hair BandQuest: Silver of the Waves · requires level 13−1.1 HPSilvl 20
  • Hands
    Hands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20
    Also:Pristine GlovesCrafted: Tailoringsame HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.3 HPSilvl 20Bright GlovesWorld drop (BoE) · levels 20-26−0.4 HPSilvl 24
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Keller's GirdleWorld drop (BoE) · levels 18-26−0.6 HPSilvl 23Novice Ardent's SashCrafted: Tailoring−0.9 HPSilvl 15
  • Legs
    Legs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.3 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−1.7 HPSilvl 22Stormrider's Leather PantsCrafted: Leatherworking−2.2 HPSilvl 25
  • Feet
    Feet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22
    Also:Black Whelp SlippersCrafted: Leatherworking−0.1 HPSilvl 15Pristine BootsCrafted: Tailoring−0.5 HPSilvl 17Kimbra BootsQuest: WANTED: Chok'sul · requires level 17−0.8 HPSilvl 24
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Lavishly Jeweled Ring: +1.0 HPS
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.6 HPSilvl 21Demon BandWorld drop (BoE) · levels 20-26−0.7 HPSilvl 24The 1 Ring<1% from Fishing−0.7 HPSilvl 15
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.4 HPSilvl 21Demon BandWorld drop (BoE) · levels 20-26−0.5 HPSilvl 24The 1 Ring<1% from Fishing−0.5 HPSilvl 15
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Staff of WestfallNeweffect not simulated+5 Intellect, +6 SpiritQuest: The Defias Brotherhood · requires level 14· ilvl 24
    Also:Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.3 HPSilvl 24Evocator's BladeBlackfathom Deeps · Fallenroot Shadowstalker−0.6 HPSilvl 25Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−2.9 HPSilvl 25
  • Off hand
    Staff of Westfall is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
116.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Night-elf · 21 talent points spent
Overheal
2%
2% overheal
Mana lasts
3:24
Out of mana at 3:24
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.13 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP53.060.524 HPS±0.02
Spirit2.450.421 HPS±0.01
Intellect1.000.172 HPS±0.01
Healing power0.620.106 HPS±0.00
Crit rating0.080.013 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 1Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 6
  • Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 6A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Enduring CapWorld drop (BoE) · levels 30-36−0.9 HPSilvl 33Stormrider's Leather HelmCrafted: Leatherworking−1.8 HPSilvl 30Nightsky CowlWorld drop (BoE) · levels 31-37−1.9 HPSilvl 35
  • Neck
    Neck:Pendant of MyzraelNew+4 Stamina, +6 Spirit<1% from Withered Warrior· ilvl 35
    Also:Glowing Green TalismanWorld drop (BoE) · levels 26-32same HPSilvl 30Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.2 HPSilvl 35Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.6 HPSilvl 31
  • Shoulder
    Shoulder:Mantle of HonorNew+7 Intellect, +7 SpiritQuest: Bride of the Embalmer · requires level 20· ilvl 35
    Also:Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.5 HPSilvl 32Nightsky MantleWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35Insignia MantleWorld drop (BoE) · levels 31-37−1.2 HPSilvl 35
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Repairman's CapeQuest: Data Rescue · requires level 25−0.9 HPSilvl 32Amy's BlanketWorld drop (BoE) · levels 24-31−1.2 HPSilvl 28Nightsky CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32
  • Chest
    Chest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27Sim-checked against Pressed Felt Robe: +1.6 HPS
    Also:Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34Silver-thread ArmorWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31Pressed Felt Robe<1% from Bloodscalp Mystic−1.6 HPSilvl 34
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Sim-checked against Drakewing Bands: +1.3 HPS
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.1 HPSilvl 33Dokebi BracersWorld drop (BoE) · levels 23-29−0.2 HPSilvl 27Drakewing BandsWorld drop (BoE) · levels 21-28−1.3 HPSilvl 25
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−2.4 HPSilvl 32Stonecloth GlovesWorld drop (BoE) · levels 31-37−2.5 HPSilvl 35Zodiac GlovesQuest: Look To The Stars · requires level 20−2.7 HPSilvl 33
  • Waist
    Waist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35
    Also:Silver-lined BeltWorld drop (BoE) · levels 23-30−2.3 HPSilvl 27Dokebi CordWorld drop (BoE) · levels 25-31−2.4 HPSilvl 29Resilient CordWorld drop (BoE) · levels 26-32−2.9 HPSilvl 30
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Stormrider's Leather KiltCrafted: Leatherworking−0.5 HPSilvl 30Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30Earthen LeggingsCrafted: Tailoring−1.5 HPSilvl 35
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Resilient BootsWorld drop (BoE) · levels 27-33−1.6 HPSilvl 31Stonecloth BootsWorld drop (BoE) · levels 31-37−1.6 HPSilvl 35Boots of the EnchanterCrafted: Tailoring−3.7 HPSilvl 35
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.4 HPS
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of CalmQuest: Centaur Bounty · requires level 30−1.0 HPSilvl 32Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of CalmQuest: Centaur Bounty · requires level 30−1.0 HPSilvl 32Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Gnarled Ash Staff: +3.9 HPS
    Also:Staff of the FriarBlackfathom Deeps · Fallenroot Shadowstalker−1.7 HPSilvl 26Odo's Ley Staff40% from Odo the Blindwatcher−2.2 HPSilvl 26Gnarled Ash StaffWorld drop (BoE) · levels 27-34−3.9 HPSilvl 31
  • Off hand
    No off hand you can get at 30 to 39 raises your healing.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
171.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Night-elf · 31 talent points spent
Overheal
2%
2% overheal
Mana lasts
3:29
Out of mana at 3:29
Healing per mana
4.2
4.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.22 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP53.310.508 HPS±0.02
Spirit2.440.375 HPS±0.01
Intellect1.000.154 HPS±0.01
Healing power0.700.107 HPS±0.00
Crit rating0.130.020 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 2Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 7
  • Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 7A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.4 HPSilvl 44Earthen Silk HoodCrafted: Tailoring−2.2 HPSilvl 37Imperial Leather Helm1% from Ancient Treasure−2.4 HPSilvl 43
  • Neck
    Neck:Amberglow TalismanNew+1 Agility, +7 Stamina, +10 SpiritQuest: Bring the Light · requires level 39· ilvl 44
    Also:Necklace of Calisea<1% from Witch Doctor's Chestsame HPSilvl 43Explorers' League CommendationQuest: Mythology of the Titans · requires level 28−0.4 HPSilvl 40Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.4 HPSilvl 41
  • Shoulder
    Shoulder:Earthen Silk ShouldersNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 41
    Also:Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.6 HPSilvl 42Sheepshear MantleWorld drop (BoE) · levels 42-49−0.7 HPSilvl 45Mantle of DoanScarlet Monastery · Arcanist Doan−1.0 HPSilvl 39
  • Back
    Back:Glowing Thresher Cape+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.1 HPSilvl 42Energy CloakUldaman · Shadowforge Relic Hunter−0.3 HPSilvl 39Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.6 HPSilvl 45
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Civinad RobesQuest: The Grand Betrayal · requires level 25−1.9 HPSilvl 37Dreamweave VestCrafted: Tailoring−2.6 HPSilvl 45Doomsayer's RobeQuest: Solution to Doom · requires level 30−3.1 HPSilvl 42
  • Wrist
    Wrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39
    Also:Earthen Silk CuffsCrafted: Tailoring−1.3 HPSilvl 40Mindthrust BracersShadowfang Keep · Son of Arugal−2.1 HPSilvl 22Silkstream CuffsQuest: Book of the Ancients · requires level 30−2.1 HPSilvl 38
  • Hands
    Hands:Gloves of Old+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Earthen Silk GlovesCrafted: Tailoringsame HPSilvl 39Windchaser HandguardsWorld drop (BoE) · levels 40-46−0.4 HPSilvl 44Warden's GlovesWorld drop (BoE) · levels 37-43−0.5 HPSilvl 41
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Mender's Leather BeltCrafted: Leatherworking−0.8 HPSilvl 35Windchaser CinchWorld drop (BoE) · levels 39-45−1.2 HPSilvl 43Earthen Silk BeltCrafted: Tailoring−2.0 HPSilvl 39
  • Legs
    Legs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39
    Also:Stoneweaver LeggingsUldaman · Ironaya−1.3 HPSilvl 42Stormcloth PantsCrafted: Tailoring−1.5 HPSilvl 44Wisdom's Leather LeggingsCrafted: Leatherworking−2.8 HPSilvl 30
  • Feet
    Feet:Furen's BootsNew+7 Intellect, +16 SpiritWorld drop (BoE) · levels 40-48· ilvl 44
    Also:Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45Thoughtcast BootsRazorfen Downs · Withered Warrior−0.8 HPSilvl 38Gilded SlippersCrafted: Tailoring−2.4 HPSilvl 35
  • Ring
    Ring:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.4 HPS
    Also:Welken RingWorld drop (BoE) · levels 36-42−0.2 HPSilvl 40The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30Blush Ember RingWorld drop (BoE) · levels 33-41−0.6 HPSilvl 37
  • Ring
    Ring:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40Blush Ember RingWorld drop (BoE) · levels 33-41−0.6 HPSilvl 37
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Staff of JordanNew+20 Intellect, +10 Spirit, +15 HitWorld drop (BoE) · levels 38-43· ilvl 40
    Also:Gnarled Ash StaffWorld drop (BoE) · levels 27-34−1.2 HPSilvl 31Silver SpadeQuest: Venture Company Mining · requires level 30−1.2 HPSilvl 41Death Speaker Scepter20% from Death Speaker Jargba−8.8 HPSilvl 33
  • Off hand
    Staff of Jordan is a two-hander; the off hand is taken.
  • Ranged
    Nothing sourced at this level helps your HPS

This set

Simmed 1 Nov
266.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Night-elf · 41 talent points spent
Overheal
4%
4% overheal
Mana lasts
3:29
Out of mana at 3:29
Healing per mana
4.9
4.9 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.23 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.680.483 HPS±0.02
Spirit2.090.376 HPS±0.01
Intellect1.000.180 HPS±0.01
Healing power0.580.105 HPS±0.00
Crit rating0.160.028 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 9Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 3Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 7The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 8
  • Healing TouchRank 9Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 8A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Engineer's Guild HeadpieceQuest: Divino-matic Rod · requires level 40−0.5 HPSilvl 49Knight-Lieutenant's Restored Leather HelmPvP rank 11 · Knight-Lieutenant · Alliance−1.0 HPSilvl 55Papal FezUldaman · Shadowforge Relic Hunter−2.0 HPSilvl 43
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−0.1 HPSilvl 43Amberglow TalismanQuest: Bring the Light · requires level 39−0.3 HPSilvl 44Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.5 HPSilvl 41
  • Shoulder
    Shoulder:Living ShouldersNew+8 Stamina, +13 Spirit, +3 Nature Resistance, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 54
    Also:Knight-Lieutenant's Restored Leather SpauldersPvP rank 11 · Knight-Lieutenant · Alliance−0.3 HPSilvl 55Mender's Leather ShouldersCrafted: Leatherworking−1.4 HPSilvl 47Ironfeather ShouldersCrafted: Leatherworking−1.5 HPSilvl 54
  • Back
    Back:Wingveil CloakNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 2., Equip: Increases healing done by spells and effects by up to 3.25% from Spawn of Hakkar· ilvl 52
    Also:Arcane CloakWorld drop (BoE) · levels 51-57−0.2 HPSilvl 55Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.4 HPSilvl 48Traveler's CloakWorld drop (BoE) · levels 51-57−0.5 HPSilvl 55
  • Chest
    Chest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55
    Also:Feathered BreastplateCrafted: Leatherworking−0.6 HPSilvl 50Knight's Restored Leather JerkinVendor: Captain Dirgehammer−2.0 HPSilvl 53Grimlok's Tribal VestmentsUldaman · Grimlok−2.2 HPSilvl 47
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Nethergeld CuffsCrafted: Tailoring−0.3 HPSilvl 50Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−1.0 HPSilvl 39Venomshroud ArmguardsWorld drop (BoE) · levels 43-49−1.8 HPSilvl 47
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Gilded GlovesCrafted: Tailoring−0.4 HPSilvl 55Earthenweave GlovesCrafted: Tailoring−1.4 HPSilvl 52Keeper's GlovesWorld drop (BoE) · levels 47-53−2.5 HPSilvl 51
  • Waist
    Waist:Earthenweave CordNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 52
    Also:Gilded CordCrafted: Tailoring−0.9 HPSilvl 45Mender's Leather BeltCrafted: Leatherworking−1.5 HPSilvl 35Mender's Leather WaistguardCrafted: Leatherworking−1.6 HPSilvl 55
  • Legs
    Legs:Senior Designer's PantaloonsNew+8 Stamina, +7 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 12.Blackrock Depths · General Angerforge· ilvl 55
    Also:Dalewind TrousersWorld drop (BoE) · levels 48-55same HPSilvl 52Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophetsame HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'zizsame HPSilvl 49
  • Feet
    Feet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Sergeant Major's Restored Leather BootsPvP rank 9 · Sergeant Major · Alliance−1.3 HPSilvl 51Furen's BootsWorld drop (BoE) · levels 40-48−1.7 HPSilvl 44Earthenweave BootsCrafted: Tailoring−2.1 HPSilvl 54
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−1.7 HPSilvl 46Seedtime HoopQuest: The Morrow Stone · requires level 42−1.8 HPSilvl 50Electrocutioner Lagnut40% from Electrocutioner 6000−2.0 HPSilvl 34
  • Ring
    Ring:Choking BandNew+13 SpiritQuest: Ogre Head On A Stick = Party · requires level 48· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−1.0 HPSilvl 46Seedtime HoopQuest: The Morrow Stone · requires level 42−1.1 HPSilvl 50Electrocutioner Lagnut40% from Electrocutioner 6000−1.3 HPSilvl 34
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.5 HPSilvl 44Uther's StrengthWorld drop (BoE) · levels 48-55−2.6 HPSilvl 52Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50
  • Trinket
    Trinket:Evonice's Landin' PillaNeweffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.8 HPSilvl 44Uther's StrengthWorld drop (BoE) · levels 48-55−1.9 HPSilvl 52Alchemist's StoneCrafted: Alchemy−2.3 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    No ranged you can get at 50 to 59 raises your healing.
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
742.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Night-elf · 51 talent points spent
Overheal
3%
3% overheal
Mana lasts
4:44
Out of mana at 4:44
Healing per mana
6.0
6.0 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.74 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.670.620 HPS±0.05
Spirit1.400.521 HPS±0.04
Intellect1.000.372 HPS±0.04
Healing power0.760.283 HPS±0.12
Crit rating0.330.121 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 11
  • Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Lieutenant Commander's Dragonhide HeaddressPvP rank 14 · Lieutenant Commander · Alliance−8.5 HPSilvl 71Devout CrownScholomance · Darkmaster Gandling−12.3 HPSilvl 62Mooncloth CircletCrafted: Tailoring−12.4 HPSilvl 62
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Horizon ChokerWorld drop (BoE) · levels 47-54−0.5 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Spaulders15% from Gizrul the Slavenersame HPSilvl 60Lieutenant Commander's Dragonhide PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Dragonhide PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
  • Back
    Back:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65
    Also:Ethereal Mist CapeQuest: Ancient Spirit · requires level 49same HPSilvl 56Wingveil Cloak25% from Spawn of Hakkar−0.1 HPSilvl 52Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.2 HPSilvl 60
  • Chest
    Chest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60
    Also:Knight-Captain's Dragonhide TunicPvP rank 12 · Knight-Captain · Alliance−0.5 HPSilvl 68Field Marshal's Dragonhide TunicPvP rank 17 · Field Marshal · Alliance−1.8 HPSilvl 74Devout RobeBlackrock Spire · General Drakkisath−2.3 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:Marshal's Dragonhide BracersPvP rank 16 · Marshal · Alliancesame HPSilvl 65Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60Mender's Leather BracersCrafted: Leatherworking−0.2 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55Marshal's Dragonhide GauntletsPvP rank 16 · Marshal · Alliance−0.7 HPSilvl 71
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65Wildheart Belt2% from Spectral Researcher−0.6 HPSilvl 58
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Knight-Captain's Dragonhide LegguardsPvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68Elderwild PantsCrafted: Leatherworking−0.5 HPSilvl 65Marshal's Dragonhide LegguardsPvP rank 16 · Marshal · Alliance−2.9 HPSilvl 71
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Wildheart Boots15% from Mother Smolderweb−0.4 HPSilvl 59Sergeant Major's Restored Leather BootsPvP rank 9 · Sergeant Major · Alliance−1.1 HPSilvl 51
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−2.7 HPSilvl 53Electrocutioner Lagnut40% from Electrocutioner 6000−3.3 HPSilvl 34Runemender's SealArcane Anomaly−3.3 HPSilvl 32
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.7 HPSilvl 53Electrocutioner Lagnut40% from Electrocutioner 6000−2.3 HPSilvl 34Runemender's SealArcane Anomaly−2.3 HPSilvl 32
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.0 HPSilvl 50Uther's StrengthWorld drop (BoE) · levels 48-55−1.2 HPSilvl 52Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.1 HPSilvl 44
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44Uther's StrengthWorld drop (BoE) · levels 48-55same HPSilvl 52Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Spellshifter RodQuest: Tiara of the Deep · requires level 40same HPSilvl 48Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing here helps at this level either.

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
383.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Night-elf · 51 talent points spent
Overheal
4%
4% overheal
Mana lasts
3:41
Out of mana at 3:41
Healing per mana
5.8
5.8 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.70 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.650.709 HPS±0.02
Spirit1.900.510 HPS±0.02
Intellect1.000.268 HPS±0.02
Healing power0.420.113 HPS±0.00
Crit rating0.170.046 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 11
  • Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Lieutenant Commander's Dragonhide HeaddressPvP rank 14 · Lieutenant Commander · Alliance−2.9 HPSilvl 71Wildheart CowlScholomance · Darkmaster Gandling−2.9 HPSilvl 62Devout CrownScholomance · Darkmaster Gandling−3.9 HPSilvl 62
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−1.9 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−2.2 HPSilvl 43Amberglow TalismanQuest: Bring the Light · requires level 39−2.5 HPSilvl 44
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Lieutenant Commander's Dragonhide PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Dragonhide PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74Wildheart Spaulders15% from Gizrul the Slavener−0.3 HPSilvl 60
  • Back
    Back:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65
    Also:Ethereal Mist CapeQuest: Ancient Spirit · requires level 49−0.2 HPSilvl 56Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.9 HPSilvl 60
  • Chest
    Chest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60
    Also:Ironfeather BreastplateCrafted: Leatherworking−0.5 HPSilvl 58Wildheart VestBlackrock Spire · General Drakkisath−1.2 HPSilvl 63Devout RobeBlackrock Spire · General Drakkisath−1.6 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:Marshal's Dragonhide BracersPvP rank 16 · Marshal · Alliancesame HPSilvl 65Earthenweave CuffsCrafted: Tailoring−0.9 HPSilvl 60Mender's Leather BracersCrafted: Leatherworking−1.4 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59Swarmtender's GlovesCrafted: Tailoring−1.0 HPSilvl 58Marshal's Dragonhide GauntletsPvP rank 16 · Marshal · Alliance−1.8 HPSilvl 71
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonus
    Also:Marshal's Dragonhide WaistguardPvP rank 16 · Marshal · Alliancesame HPSilvl 65Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Knight-Captain's Dragonhide LegguardsPvP rank 12 · Knight-Captain · Alliance−1.3 HPSilvl 68Elderwild PantsCrafted: Leatherworking−1.7 HPSilvl 65Living LeggingsCrafted: Leatherworking−2.8 HPSilvl 57
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.2 HPSilvl 54Wildheart Boots15% from Mother Smolderweb−0.3 HPSilvl 59
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.7 HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−2.9 HPSilvl 46Seedtime HoopQuest: The Morrow Stone · requires level 42−3.2 HPSilvl 50
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.1 HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−2.3 HPSilvl 46Seedtime HoopQuest: The Morrow Stone · requires level 42−2.6 HPSilvl 50
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Shard of the SplithoovesQuest: Heroes of Old · requires level 45−1.9 HPSilvl 57Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.0 HPSilvl 44Alchemist's StoneCrafted: Alchemy−4.1 HPSilvl 50
  • Trinket
    Trinket:Evonice's Landin' Pillaeffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50
    Also:Shard of the SplithoovesQuest: Heroes of Old · requires level 45−0.8 HPSilvl 57Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.0 HPSilvl 44Alchemist's StoneCrafted: Alchemy−3.1 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54Staff of Hale MagefireWorld drop (BoE) · levels 58-62same HPSilvl 62Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing here helps at this level either.

This set

Simmed 1 Nov
50.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Tauren · 11 talent points spent
Overheal
1%
1% overheal
Mana lasts
4:15
Out of mana at 4:15
Healing per mana
2.8
2.8 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -3.08 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.490.345 HPS±0.01
Spirit1.210.168 HPS±0.01
Intellect1.000.138 HPS±0.01
Healing power0.780.108 HPS±0.00
Crit rating0.060.008 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 4Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • RegrowthRank 2The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 3
  • Healing TouchRank 4Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 3A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25Shadow GogglesCrafted: Engineering−0.3 HPSilvl 24Stormrider's Leather HoodCrafted: Leatherworking−0.4 HPSilvl 25
  • Neck
    Neck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.5 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25Serpent's Shoulders40% from Lady Anacondra−1.5 HPSilvl 23
  • Back
    Back:Spirit CloakNew+4 SpiritVendor: Jennabink Powerseam· ilvl 23
    Also:Heavy Woolen CloakCrafted: Tailoringsame HPSilvl 21Sylvan CloakVendor: Jennabink Powerseamsame HPSilvl 24Antiquated CloakVendor: Morg Gnarltreesame HPSilvl 23
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22Robe of the Moccasin60% from Lord Cobrahn−1.1 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Drakewing BandsWorld drop (BoE) · levels 21-28−1.0 HPSilvl 25Owl BracersVendor: Bernard Brubaker−1.0 HPSilvl 25Bright BracersWorld drop (BoE) · levels 19-25−1.2 HPSilvl 23
  • Hands
    Hands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20
    Also:Pristine GlovesCrafted: Tailoring−0.2 HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.3 HPSilvl 20Bright GlovesWorld drop (BoE) · levels 20-26−0.4 HPSilvl 24
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Novice Ardent's SashCrafted: Tailoring−0.6 HPSilvl 15Keller's GirdleWorld drop (BoE) · levels 18-26−0.6 HPSilvl 23
  • Legs
    Legs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.3 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−1.7 HPSilvl 22Stormrider's Leather PantsCrafted: Leatherworking−2.2 HPSilvl 25
  • Feet
    Feet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22
    Also:Pristine BootsCrafted: Tailoring−0.5 HPSilvl 17Black Whelp SlippersCrafted: Leatherworking−0.6 HPSilvl 15Smoldering Boots<1% from Red Whelp−0.9 HPSilvl 23
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Lavishly Jeweled Ring: +1.3 HPS
    Also:Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.3 HPSilvl 28Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.6 HPSilvl 21Horn RingQuest: Vorsha the Lasher · requires level 20−0.7 HPSilvl 23
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.4 HPSilvl 28Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.4 HPSilvl 21Horn RingQuest: Vorsha the Lasher · requires level 20−0.5 HPSilvl 23
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Gnarled Necromancer's StaffNeweffect not simulated+10 SpiritQuest: The Wrath of Rath'mael · requires level 15· ilvl 24
    Also:Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalkersame HPSilvl 25HammerboneQuest: Leaders of the Fang · requires level 10same HPSilvl 24Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.3 HPSilvl 24
  • Off hand
    Gnarled Necromancer's Staff is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
112.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Tauren · 21 talent points spent
Overheal
2%
2% overheal
Mana lasts
3:20
Out of mana at 3:20
Healing per mana
4.0
4.0 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.13 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP53.060.524 HPS±0.02
Spirit2.450.421 HPS±0.01
Intellect1.000.172 HPS±0.01
Healing power0.620.106 HPS±0.00
Crit rating0.080.013 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 1Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 6
  • Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 6A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Enduring CapWorld drop (BoE) · levels 30-36−0.7 HPSilvl 33Stormrider's Leather HelmCrafted: Leatherworking−1.8 HPSilvl 30Nightsky CowlWorld drop (BoE) · levels 31-37−1.9 HPSilvl 35
  • Neck
    Neck:Pendant of MyzraelNew+4 Stamina, +6 Spirit<1% from Withered Warrior· ilvl 35
    Also:Glowing Green TalismanWorld drop (BoE) · levels 26-32same HPSilvl 30Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.2 HPSilvl 35Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.6 HPSilvl 31
  • Shoulder
    Shoulder:Nightsky MantleNew+8 Intellect, +5 SpiritWorld drop (BoE) · levels 31-37· ilvl 35
    Also:Desert ShouldersQuest: Grimtotem Spying · requires level 24−0.5 HPSilvl 28Insignia MantleWorld drop (BoE) · levels 31-37−0.5 HPSilvl 35Ghostly MantleQuest: Deathstalkers in Shadowfang · requires level 18−1.1 HPSilvl 27
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Amy's BlanketWorld drop (BoE) · levels 24-31−1.4 HPSilvl 28Nightsky CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32Insignia CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32
  • Chest
    Chest:Pressed Felt RobeNew+3 Intellect, +12 Spirit<1% from Bloodscalp Mystic· ilvl 34
    Also:Wisdom's Leather TunicCrafted: Leatherworkingsame HPSilvl 27Beguiler RobesScarlet Monastery · Houndmaster Loksey−0.1 HPSilvl 34Silver-thread ArmorWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Sim-checked against Drakewing Bands: +1.6 HPS
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.1 HPSilvl 33Dokebi BracersWorld drop (BoE) · levels 23-29−0.2 HPSilvl 27Drakewing BandsWorld drop (BoE) · levels 21-28−1.6 HPSilvl 25
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−2.0 HPSilvl 32Stonecloth GlovesWorld drop (BoE) · levels 31-37−2.5 HPSilvl 35Cartilage ShapersLyn the Ignored−2.5 HPSilvl 33
  • Waist
    Waist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35
    Also:Dokebi CordWorld drop (BoE) · levels 25-31−2.4 HPSilvl 29Lilac SashQuest: Centaur Bounty · requires level 30−2.8 HPSilvl 36Silver-lined BeltWorld drop (BoE) · levels 23-30−2.8 HPSilvl 27
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Stormrider's Leather KiltCrafted: Leatherworking−0.5 HPSilvl 30Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30Earthen LeggingsCrafted: Tailoring−1.4 HPSilvl 35
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Resilient BootsWorld drop (BoE) · levels 27-33−1.6 HPSilvl 31Stonecloth BootsWorld drop (BoE) · levels 31-37−1.6 HPSilvl 35Boots of the EnchanterCrafted: Tailoring−3.6 HPSilvl 35
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.2 HPS
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Solid Gold BandQuest: Opportunistic Education · requires level 24−0.6 HPSilvl 36Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30Solid Gold BandQuest: Opportunistic Education · requires level 24−0.6 HPSilvl 36Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Gnarled Ash Staff: +3.8 HPS
    Also:Staff of the FriarBlackfathom Deeps · Fallenroot Shadowstalker−1.7 HPSilvl 26Odo's Ley Staff40% from Odo the Blindwatcher−2.2 HPSilvl 26Gnarled Ash StaffWorld drop (BoE) · levels 27-34−3.8 HPSilvl 31
  • Off hand
    No off hand you can get at 30 to 39 raises your healing.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
170.6
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Tauren · 31 talent points spent
Overheal
2%
2% overheal
Mana lasts
3:28
Out of mana at 3:28
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.22 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP53.310.508 HPS±0.02
Spirit2.440.375 HPS±0.01
Intellect1.000.154 HPS±0.01
Healing power0.700.107 HPS±0.00
Crit rating0.130.020 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 2Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 7
  • Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 7A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.4 HPSilvl 44Earthen Silk HoodCrafted: Tailoring−2.2 HPSilvl 37Imperial Leather Helm1% from Ancient Treasure−2.4 HPSilvl 43
  • Neck
    Neck:Amberglow TalismanNew+1 Agility, +7 Stamina, +10 SpiritQuest: Bring the End · requires level 37· ilvl 44
    Also:Necklace of Calisea<1% from Witch Doctor's Chestsame HPSilvl 43Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.4 HPSilvl 41Triune AmuletScarlet Monastery · High Inquisitor Whitemane−1.1 HPSilvl 44
  • Shoulder
    Shoulder:Earthen Silk ShouldersNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 41
    Also:Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.6 HPSilvl 42Mantle of DoanScarlet Monastery · Arcanist Doan−1.0 HPSilvl 39Sheepshear MantleWorld drop (BoE) · levels 42-49−1.2 HPSilvl 45
  • Back
    Back:Cloak of BlightNew+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.8 HPSilvl 29Energy CloakUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 39Stargazer CloakQuest: Gordunni Cobalt · requires level 38−1.1 HPSilvl 43
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Civinad RobesQuest: Rig Wars · requires level 25−1.9 HPSilvl 37Dreamweave VestCrafted: Tailoring−2.6 HPSilvl 45Doomsayer's RobeQuest: Solution to Doom · requires level 30−3.1 HPSilvl 42
  • Wrist
    Wrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39
    Also:Earthen Silk CuffsCrafted: Tailoring−1.6 HPSilvl 40Mindthrust BracersShadowfang Keep · Son of Arugal−2.1 HPSilvl 22Silkstream CuffsQuest: Book of the Ancients · requires level 30−2.1 HPSilvl 38
  • Hands
    Hands:Gloves of Old+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Earthen Silk GlovesCrafted: Tailoring−0.3 HPSilvl 39Windchaser HandguardsWorld drop (BoE) · levels 40-46−0.4 HPSilvl 44Warden's GlovesWorld drop (BoE) · levels 37-43−0.5 HPSilvl 41
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Mender's Leather BeltCrafted: Leatherworking−1.1 HPSilvl 35Windchaser CinchWorld drop (BoE) · levels 39-45−1.2 HPSilvl 43Earthen Silk BeltCrafted: Tailoring−2.0 HPSilvl 39
  • Legs
    Legs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39
    Also:Stoneweaver LeggingsUldaman · Ironaya−1.3 HPSilvl 42Stormcloth PantsCrafted: Tailoring−1.5 HPSilvl 44Mistspray KiltQuest: The Real Threat · requires level 30−2.4 HPSilvl 41
  • Feet
    Feet:Furen's BootsNew+7 Intellect, +16 SpiritWorld drop (BoE) · levels 40-48· ilvl 44
    Also:Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45Thoughtcast BootsRazorfen Downs · Withered Warrior−0.8 HPSilvl 38Gilded SlippersCrafted: Tailoring−2.4 HPSilvl 35
  • Ring
    Ring:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.5 HPS
    Also:Welken RingWorld drop (BoE) · levels 36-42−0.2 HPSilvl 40The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30Solid Gold BandQuest: Opportunistic Education · requires level 24−0.5 HPSilvl 36
  • Ring
    Ring:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40Solid Gold BandQuest: Opportunistic Education · requires level 24−0.5 HPSilvl 36
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Staff of JordanNew+20 Intellect, +10 Spirit, +15 HitWorld drop (BoE) · levels 38-43· ilvl 40
    Also:Gnarled Ash StaffWorld drop (BoE) · levels 27-34−1.2 HPSilvl 31Silver SpadeQuest: Venture Company Mining · requires level 30−1.2 HPSilvl 41Death Speaker Scepter20% from Death Speaker Jargba−10.0 HPSilvl 33
  • Off hand
    Staff of Jordan is a two-hander; the off hand is taken.
  • Ranged
    Nothing sourced at this level helps your HPS

This set

Simmed 1 Nov
263.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Tauren · 41 talent points spent
Overheal
4%
4% overheal
Mana lasts
3:28
Out of mana at 3:28
Healing per mana
4.8
4.8 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.23 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.680.483 HPS±0.02
Spirit2.090.376 HPS±0.01
Intellect1.000.180 HPS±0.01
Healing power0.580.105 HPS±0.00
Crit rating0.160.028 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 9Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 3Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 7The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 8
  • Healing TouchRank 9Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 8A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Engineer's Guild HeadpieceQuest: Divino-matic Rod · requires level 40−0.5 HPSilvl 49Blood Guard's Restored Leather HelmPvP rank 11 · Blood Guard · Horde−1.0 HPSilvl 55Papal FezUldaman · Shadowforge Relic Hunter−2.0 HPSilvl 43
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.1 HPSilvl 44Necklace of Calisea<1% from Witch Doctor's Chest−0.1 HPSilvl 43Amberglow TalismanQuest: Bring the End · requires level 37−0.3 HPSilvl 44
  • Shoulder
    Shoulder:Living ShouldersNew+8 Stamina, +13 Spirit, +3 Nature Resistance, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 54
    Also:Blood Guard's Restored Leather SpauldersPvP rank 11 · Blood Guard · Horde−0.3 HPSilvl 55Mender's Leather ShouldersCrafted: Leatherworking−1.4 HPSilvl 47Ironfeather ShouldersCrafted: Leatherworking−1.5 HPSilvl 54
  • Back
    Back:Cloak of Blight+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42
    Also:Wingveil Cloak25% from Spawn of Hakkar−0.2 HPSilvl 52Arcane CloakWorld drop (BoE) · levels 51-57−0.4 HPSilvl 55Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.6 HPSilvl 48
  • Chest
    Chest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55
    Also:Feathered BreastplateCrafted: Leatherworking−0.6 HPSilvl 50Stone Guard's Restored Leather JerkinPvP rank 10 · Stone Guard · Horde−2.0 HPSilvl 53Grimlok's Tribal VestmentsUldaman · Grimlok−2.2 HPSilvl 47
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Nethergeld CuffsCrafted: Tailoring−0.3 HPSilvl 50Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−1.0 HPSilvl 39Venomshroud ArmguardsWorld drop (BoE) · levels 43-49−1.8 HPSilvl 47
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Gilded GlovesCrafted: Tailoring−0.4 HPSilvl 55Earthenweave GlovesCrafted: Tailoring−1.4 HPSilvl 52Keeper's GlovesWorld drop (BoE) · levels 47-53−2.5 HPSilvl 51
  • Waist
    Waist:Earthenweave CordNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 52
    Also:Gilded CordCrafted: Tailoring−0.9 HPSilvl 45Mender's Leather BeltCrafted: Leatherworking−1.5 HPSilvl 35Mender's Leather WaistguardCrafted: Leatherworking−1.6 HPSilvl 55
  • Legs
    Legs:Senior Designer's PantaloonsNew+8 Stamina, +7 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 12.Blackrock Depths · General Angerforge· ilvl 55
    Also:Dalewind TrousersWorld drop (BoE) · levels 48-55same HPSilvl 52Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophetsame HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'zizsame HPSilvl 49
  • Feet
    Feet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54
    Also:First Sergeant's Restored Leather BootsPvP rank 9 · First Sergeant · Horde−1.3 HPSilvl 51Furen's BootsWorld drop (BoE) · levels 40-48−1.7 HPSilvl 44Earthenweave BootsCrafted: Tailoring−2.1 HPSilvl 54
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−2.0 HPSilvl 34Runemender's SealArcane Anomaly−2.0 HPSilvl 32Welken RingWorld drop (BoE) · levels 36-42−2.1 HPSilvl 40
  • Ring
    Ring:Coldwater RingNew+3 Intellect, +9 SpiritQuest: Death From Below · requires level 35· ilvl 46
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34Runemender's SealArcane Anomaly−0.3 HPSilvl 32Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55−2.6 HPSilvl 52Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50
  • Trinket
    Trinket:Evonice's Landin' PillaNeweffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55−1.9 HPSilvl 52Alchemist's StoneCrafted: Alchemy−2.3 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    No ranged you can get at 50 to 59 raises your healing.
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
739.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Tauren · 51 talent points spent
Overheal
3%
3% overheal
Mana lasts
4:44
Out of mana at 4:44
Healing per mana
6.0
6.0 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.74 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.670.620 HPS±0.05
Spirit1.400.521 HPS±0.04
Intellect1.000.372 HPS±0.04
Healing power0.760.283 HPS±0.12
Crit rating0.330.121 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 11
  • Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Champion's Dragonhide HeaddressPvP rank 14 · Champion · Horde−8.5 HPSilvl 71Devout CrownScholomance · Darkmaster Gandling−12.3 HPSilvl 62Mooncloth CircletCrafted: Tailoring−12.4 HPSilvl 62
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Horizon ChokerWorld drop (BoE) · levels 47-54−0.5 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Spaulders15% from Gizrul the Slavenersame HPSilvl 60Champion's Dragonhide PauldronsPvP rank 14 · Champion · Hordesame HPSilvl 71Warlord's Dragonhide PauldronsPvP rank 17 · Warlord · Hordesame HPSilvl 74
  • Back
    Back:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65
    Also:Wingveil Cloak25% from Spawn of Hakkar−0.1 HPSilvl 52Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.5 HPSilvl 42Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59
  • Chest
    Chest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60
    Also:Legionnaire's Dragonhide TunicPvP rank 12 · Legionnaire · Horde−0.5 HPSilvl 68Warlord's Dragonhide TunicPvP rank 17 · Warlord · Horde−1.8 HPSilvl 74Devout RobeBlackrock Spire · General Drakkisath−2.3 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:General's Dragonhide BracersPvP rank 16 · General · Hordesame HPSilvl 65Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60Mender's Leather BracersCrafted: Leatherworking−0.2 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55General's Dragonhide GauntletsPvP rank 16 · General · Horde−0.7 HPSilvl 71
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65Wildheart Belt2% from Spectral Researcher−0.6 HPSilvl 58
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Legionnaire's Dragonhide LegguardsPvP rank 12 · Legionnaire · Hordesame HPSilvl 68Elderwild PantsCrafted: Leatherworking−0.5 HPSilvl 65General's Dragonhide LegguardsPvP rank 16 · General · Horde−2.9 HPSilvl 71
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Wildheart Boots15% from Mother Smolderweb−0.4 HPSilvl 59First Sergeant's Restored Leather BootsPvP rank 9 · First Sergeant · Horde−1.1 HPSilvl 51
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−3.3 HPSilvl 34Runemender's SealArcane Anomaly−3.3 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−3.6 HPSilvl 46
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−2.3 HPSilvl 34Runemender's SealArcane Anomaly−2.3 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−2.7 HPSilvl 46
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55−1.2 HPSilvl 52Shard of the SplithoovesQuest: Heroes of Old · requires level 45−2.5 HPSilvl 57Alchemist's StoneCrafted: Alchemy−4.2 HPSilvl 50
  • Trinket
    Trinket:Evonice's Landin' Pillaeffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55−0.1 HPSilvl 52Shard of the SplithoovesQuest: Heroes of Old · requires level 45−1.5 HPSilvl 57Alchemist's StoneCrafted: Alchemy−3.1 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Spellshifter RodQuest: Tiara of the Deep · requires level 40same HPSilvl 48Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing here helps at this level either.

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
380.5
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Tauren · 51 talent points spent
Overheal
4%
4% overheal
Mana lasts
3:40
Out of mana at 3:40
Healing per mana
5.7
5.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.70 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.650.709 HPS±0.02
Spirit1.900.510 HPS±0.02
Intellect1.000.268 HPS±0.02
Healing power0.420.113 HPS±0.00
Crit rating0.170.046 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
  • Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
  • Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
  • SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
  • TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
  • RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
  • RejuvenationRank 11
  • Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
  • RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Champion's Dragonhide HeaddressPvP rank 14 · Champion · Horde−2.9 HPSilvl 71Wildheart CowlScholomance · Darkmaster Gandling−2.9 HPSilvl 62Devout CrownScholomance · Darkmaster Gandling−3.9 HPSilvl 62
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−1.9 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−2.2 HPSilvl 43Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−2.2 HPSilvl 44
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Champion's Dragonhide PauldronsPvP rank 14 · Champion · Hordesame HPSilvl 71Warlord's Dragonhide PauldronsPvP rank 17 · Warlord · Hordesame HPSilvl 74Wildheart Spaulders15% from Gizrul the Slavener−0.3 HPSilvl 60
  • Back
    Back:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65
    Also:Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.5 HPSilvl 42Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59Wingveil Cloak25% from Spawn of Hakkar−1.0 HPSilvl 52
  • Chest
    Chest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60
    Also:Ironfeather BreastplateCrafted: Leatherworking−0.5 HPSilvl 58Wildheart VestBlackrock Spire · General Drakkisath−1.2 HPSilvl 63Devout RobeBlackrock Spire · General Drakkisath−1.6 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:General's Dragonhide BracersPvP rank 16 · General · Hordesame HPSilvl 65Earthenweave CuffsCrafted: Tailoring−0.9 HPSilvl 60Mender's Leather BracersCrafted: Leatherworking−1.4 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59Swarmtender's GlovesCrafted: Tailoring−1.0 HPSilvl 58General's Dragonhide GauntletsPvP rank 16 · General · Horde−1.8 HPSilvl 71
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonus
    Also:General's Dragonhide BeltPvP rank 16 · General · Hordesame HPSilvl 65Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Legionnaire's Dragonhide LegguardsPvP rank 12 · Legionnaire · Horde−1.3 HPSilvl 68Elderwild PantsCrafted: Leatherworking−1.7 HPSilvl 65Living LeggingsCrafted: Leatherworking−2.8 HPSilvl 57
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.2 HPSilvl 54Wildheart Boots15% from Mother Smolderweb−0.3 HPSilvl 59
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Coldwater RingQuest: Death From Below · requires level 35−2.9 HPSilvl 46Maiden's CircleWorld drop (BoE) · levels 57-62−3.4 HPSilvl 61Welken RingWorld drop (BoE) · levels 36-42−3.4 HPSilvl 40
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−2.3 HPSilvl 46Maiden's CircleWorld drop (BoE) · levels 57-62−2.8 HPSilvl 61Welken RingWorld drop (BoE) · levels 36-42−2.8 HPSilvl 40
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.0 HPSilvl 50Alchemist's StoneCrafted: Alchemy−4.1 HPSilvl 50Uther's StrengthWorld drop (BoE) · levels 48-55−4.1 HPSilvl 52
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Alchemist's StoneCrafted: Alchemy−2.2 HPSilvl 50Uther's StrengthWorld drop (BoE) · levels 48-55−2.2 HPSilvl 52
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54Staff of Hale MagefireWorld drop (BoE) · levels 58-62same HPSilvl 62Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing here helps at this level either.