Best in slot · leveling
Restoration Druid · 20 to 2930 to 3940 to 4950 to 5960 · Alliance
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
Best in slot · leveling
Restoration Druid · 20 to 2930 to 3940 to 4950 to 5960 · Horde
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
Sign in or paste an export to see your character here
This set
- Overheal
- 1%
- 1% overheal
- Mana lasts
- 4:19
- Out of mana at 4:19
- Healing per mana
- 2.9
- 2.9 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -3.08 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 4Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
RegrowthRank 2The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 3
Healing TouchRank 4Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 3A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25Also:
Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25
Shadow GogglesCrafted: Engineering−0.3 HPSilvl 24
Stormrider's Leather HoodCrafted: Leatherworking−0.4 HPSilvl 25 - NeckNeck:Scholarly PendantNew+3 Stamina, +2 SpiritQuest: Friend of the Library · requires level 1· ilvl 23Also:
Tarnished LocketQuest: Remember That I Love You · requires level 15same HPSilvl 24 - ShoulderShoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25Also:
Serpent's Shoulders40% from Lady Anacondrasame HPSilvl 23
Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25
Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25 - BackBack:Spirit CloakNew+4 SpiritVendor: Jennabink Powerseam· ilvl 23Also:
Heavy Woolen CloakCrafted: Tailoringsame HPSilvl 21
Sylvan CloakVendor: Jennabink Powerseamsame HPSilvl 24
Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17 - ChestChest:Robe of the MoccasinNew+3 Strength, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.60% from Lord Cobrahn· ilvl 22Sim-checked against Wisdom's Leather Armor: +1.4 HPSAlso:
Filigreed Pristine GownCrafted: Tailoringsame HPSilvl 20
Corsair's Overshirt30% from Edwin VanCleef−0.1 HPSilvl 22
Wisdom's Leather ArmorCrafted: Leatherworking−1.4 HPSilvl 20 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Drakewing BandsWorld drop (BoE) · levels 21-28−1.0 HPSilvl 25
Owl BracersVendor: Bernard Brubaker−1.0 HPSilvl 25
Repurposed Hair BandQuest: Silver of the Waves · requires level 13−1.1 HPSilvl 20 - HandsHands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20Also:
Pristine GlovesCrafted: Tailoringsame HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.3 HPSilvl 20
Bright GlovesWorld drop (BoE) · levels 20-26−0.4 HPSilvl 24 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17
Keller's GirdleWorld drop (BoE) · levels 18-26−0.6 HPSilvl 23
Novice Ardent's SashCrafted: Tailoring−0.9 HPSilvl 15 - LegsLegs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25Also:
Filigreed Pristine LeggingsCrafted: Tailoring−0.3 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−1.7 HPSilvl 22
Stormrider's Leather PantsCrafted: Leatherworking−2.2 HPSilvl 25 - FeetFeet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22Also:
Black Whelp SlippersCrafted: Leatherworking−0.1 HPSilvl 15
Pristine BootsCrafted: Tailoring−0.5 HPSilvl 17
Kimbra BootsQuest: WANTED: Chok'sul · requires level 17−0.8 HPSilvl 24 - RingRing:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Lavishly Jeweled Ring: +1.0 HPSAlso:
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.6 HPSilvl 21
Demon BandWorld drop (BoE) · levels 20-26−0.7 HPSilvl 24
The 1 Ring<1% from Fishing−0.7 HPSilvl 15 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Also:
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.4 HPSilvl 21
Demon BandWorld drop (BoE) · levels 20-26−0.5 HPSilvl 24
The 1 Ring<1% from Fishing−0.5 HPSilvl 15 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Staff of WestfallNeweffect not simulated+5 Intellect, +6 SpiritQuest: The Defias Brotherhood · requires level 14· ilvl 24Also:
Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.3 HPSilvl 24
Evocator's BladeBlackfathom Deeps · Fallenroot Shadowstalker−0.6 HPSilvl 25
Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−2.9 HPSilvl 25 - Off handStaff of Westfall is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 2%
- 2% overheal
- Mana lasts
- 3:24
- Out of mana at 3:24
- Healing per mana
- 4.1
- 4.1 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.13 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 1Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 6
Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 6A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32Also:
Enduring CapWorld drop (BoE) · levels 30-36−0.9 HPSilvl 33
Stormrider's Leather HelmCrafted: Leatherworking−1.8 HPSilvl 30
Nightsky CowlWorld drop (BoE) · levels 31-37−1.9 HPSilvl 35 - NeckNeck:Pendant of MyzraelNew+4 Stamina, +6 Spirit<1% from Withered Warrior· ilvl 35Also:
Glowing Green TalismanWorld drop (BoE) · levels 26-32same HPSilvl 30
Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.2 HPSilvl 35
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.6 HPSilvl 31 - ShoulderShoulder:Mantle of HonorNew+7 Intellect, +7 SpiritQuest: Bride of the Embalmer · requires level 20· ilvl 35Also:
Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.5 HPSilvl 32
Nightsky MantleWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35
Insignia MantleWorld drop (BoE) · levels 31-37−1.2 HPSilvl 35 - BackBack:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Repairman's CapeQuest: Data Rescue · requires level 25−0.9 HPSilvl 32
Amy's BlanketWorld drop (BoE) · levels 24-31−1.2 HPSilvl 28
Nightsky CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32 - ChestChest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27Sim-checked against Pressed Felt Robe: +1.6 HPSAlso:
Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34
Silver-thread ArmorWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31
Pressed Felt Robe<1% from Bloodscalp Mystic−1.6 HPSilvl 34 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Sim-checked against Drakewing Bands: +1.3 HPSAlso:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.1 HPSilvl 33
Dokebi BracersWorld drop (BoE) · levels 23-29−0.2 HPSilvl 27
Drakewing BandsWorld drop (BoE) · levels 21-28−1.3 HPSilvl 25 - HandsHands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−2.4 HPSilvl 32
Stonecloth GlovesWorld drop (BoE) · levels 31-37−2.5 HPSilvl 35
Zodiac GlovesQuest: Look To The Stars · requires level 20−2.7 HPSilvl 33 - WaistWaist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35Also:
Silver-lined BeltWorld drop (BoE) · levels 23-30−2.3 HPSilvl 27
Dokebi CordWorld drop (BoE) · levels 25-31−2.4 HPSilvl 29
Resilient CordWorld drop (BoE) · levels 26-32−2.9 HPSilvl 30 - LegsLegs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Also:
Stormrider's Leather KiltCrafted: Leatherworking−0.5 HPSilvl 30
Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30
Earthen LeggingsCrafted: Tailoring−1.5 HPSilvl 35 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Resilient BootsWorld drop (BoE) · levels 27-33−1.6 HPSilvl 31
Stonecloth BootsWorld drop (BoE) · levels 31-37−1.6 HPSilvl 35
Boots of the EnchanterCrafted: Tailoring−3.7 HPSilvl 35 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.4 HPSAlso:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
Ring of CalmQuest: Centaur Bounty · requires level 30−1.0 HPSilvl 32
Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31 - RingRing:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
Ring of CalmQuest: Centaur Bounty · requires level 30−1.0 HPSilvl 32
Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Gnarled Ash Staff: +3.9 HPSAlso:
Staff of the FriarBlackfathom Deeps · Fallenroot Shadowstalker−1.7 HPSilvl 26
Odo's Ley Staff40% from Odo the Blindwatcher−2.2 HPSilvl 26
Gnarled Ash StaffWorld drop (BoE) · levels 27-34−3.9 HPSilvl 31 - Off handNo off hand you can get at 30 to 39 raises your healing.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 2%
- 2% overheal
- Mana lasts
- 3:29
- Out of mana at 3:29
- Healing per mana
- 4.2
- 4.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.22 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 2Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 7
Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 7A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.4 HPSilvl 44
Earthen Silk HoodCrafted: Tailoring−2.2 HPSilvl 37
Imperial Leather Helm1% from Ancient Treasure−2.4 HPSilvl 43 - NeckNeck:Amberglow TalismanNew+1 Agility, +7 Stamina, +10 SpiritQuest: Bring the Light · requires level 39· ilvl 44Also:
Necklace of Calisea<1% from Witch Doctor's Chestsame HPSilvl 43
Explorers' League CommendationQuest: Mythology of the Titans · requires level 28−0.4 HPSilvl 40
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.4 HPSilvl 41 - ShoulderShoulder:Earthen Silk ShouldersNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 41Also:
Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.6 HPSilvl 42
Sheepshear MantleWorld drop (BoE) · levels 42-49−0.7 HPSilvl 45
Mantle of DoanScarlet Monastery · Arcanist Doan−1.0 HPSilvl 39 - BackBack:Glowing Thresher Cape+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.1 HPSilvl 42
Energy CloakUldaman · Shadowforge Relic Hunter−0.3 HPSilvl 39
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.6 HPSilvl 45 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Civinad RobesQuest: The Grand Betrayal · requires level 25−1.9 HPSilvl 37
Dreamweave VestCrafted: Tailoring−2.6 HPSilvl 45
Doomsayer's RobeQuest: Solution to Doom · requires level 30−3.1 HPSilvl 42 - WristWrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39Also:
Earthen Silk CuffsCrafted: Tailoring−1.3 HPSilvl 40
Mindthrust BracersShadowfang Keep · Son of Arugal−2.1 HPSilvl 22
Silkstream CuffsQuest: Book of the Ancients · requires level 30−2.1 HPSilvl 38 - HandsHands:Gloves of Old+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Earthen Silk GlovesCrafted: Tailoringsame HPSilvl 39
Windchaser HandguardsWorld drop (BoE) · levels 40-46−0.4 HPSilvl 44
Warden's GlovesWorld drop (BoE) · levels 37-43−0.5 HPSilvl 41 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Mender's Leather BeltCrafted: Leatherworking−0.8 HPSilvl 35
Windchaser CinchWorld drop (BoE) · levels 39-45−1.2 HPSilvl 43
Earthen Silk BeltCrafted: Tailoring−2.0 HPSilvl 39 - LegsLegs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39Also:
Stoneweaver LeggingsUldaman · Ironaya−1.3 HPSilvl 42
Stormcloth PantsCrafted: Tailoring−1.5 HPSilvl 44
Wisdom's Leather LeggingsCrafted: Leatherworking−2.8 HPSilvl 30 - FeetFeet:Furen's BootsNew+7 Intellect, +16 SpiritWorld drop (BoE) · levels 40-48· ilvl 44Also:
Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45
Thoughtcast BootsRazorfen Downs · Withered Warrior−0.8 HPSilvl 38
Gilded SlippersCrafted: Tailoring−2.4 HPSilvl 35 - RingRing:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.4 HPSAlso:
Welken RingWorld drop (BoE) · levels 36-42−0.2 HPSilvl 40
The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30
Blush Ember RingWorld drop (BoE) · levels 33-41−0.6 HPSilvl 37 - RingRing:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30
Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40
Blush Ember RingWorld drop (BoE) · levels 33-41−0.6 HPSilvl 37 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Staff of JordanNew+20 Intellect, +10 Spirit, +15 HitWorld drop (BoE) · levels 38-43· ilvl 40Also:
Gnarled Ash StaffWorld drop (BoE) · levels 27-34−1.2 HPSilvl 31
Silver SpadeQuest: Venture Company Mining · requires level 30−1.2 HPSilvl 41
Death Speaker Scepter20% from Death Speaker Jargba−8.8 HPSilvl 33 - Off handStaff of Jordan is a two-hander; the off hand is taken.
- RangedNothing sourced at this level helps your HPS
This set
- Overheal
- 4%
- 4% overheal
- Mana lasts
- 3:29
- Out of mana at 3:29
- Healing per mana
- 4.9
- 4.9 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.23 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 9Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 3Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 7The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 8
Healing TouchRank 9Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 8A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Engineer's Guild HeadpieceQuest: Divino-matic Rod · requires level 40−0.5 HPSilvl 49
Knight-Lieutenant's Restored Leather HelmPvP rank 11 · Knight-Lieutenant · Alliance−1.0 HPSilvl 55
Papal FezUldaman · Shadowforge Relic Hunter−2.0 HPSilvl 43 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Necklace of Calisea<1% from Witch Doctor's Chest−0.1 HPSilvl 43
Amberglow TalismanQuest: Bring the Light · requires level 39−0.3 HPSilvl 44
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.5 HPSilvl 41 - ShoulderShoulder:Living ShouldersNew+8 Stamina, +13 Spirit, +3 Nature Resistance, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 54Also:
Knight-Lieutenant's Restored Leather SpauldersPvP rank 11 · Knight-Lieutenant · Alliance−0.3 HPSilvl 55
Mender's Leather ShouldersCrafted: Leatherworking−1.4 HPSilvl 47
Ironfeather ShouldersCrafted: Leatherworking−1.5 HPSilvl 54 - BackBack:Wingveil CloakNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 2., Equip: Increases healing done by spells and effects by up to 3.25% from Spawn of Hakkar· ilvl 52Also:
Arcane CloakWorld drop (BoE) · levels 51-57−0.2 HPSilvl 55
Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.4 HPSilvl 48
Traveler's CloakWorld drop (BoE) · levels 51-57−0.5 HPSilvl 55 - ChestChest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55Also:
Feathered BreastplateCrafted: Leatherworking−0.6 HPSilvl 50
Knight's Restored Leather JerkinVendor: Captain Dirgehammer−2.0 HPSilvl 53
Grimlok's Tribal VestmentsUldaman · Grimlok−2.2 HPSilvl 47 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Nethergeld CuffsCrafted: Tailoring−0.3 HPSilvl 50
Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−1.0 HPSilvl 39
Venomshroud ArmguardsWorld drop (BoE) · levels 43-49−1.8 HPSilvl 47 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Gilded GlovesCrafted: Tailoring−0.4 HPSilvl 55
Earthenweave GlovesCrafted: Tailoring−1.4 HPSilvl 52
Keeper's GlovesWorld drop (BoE) · levels 47-53−2.5 HPSilvl 51 - WaistWaist:Earthenweave CordNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 52Also:
Gilded CordCrafted: Tailoring−0.9 HPSilvl 45
Mender's Leather BeltCrafted: Leatherworking−1.5 HPSilvl 35
Mender's Leather WaistguardCrafted: Leatherworking−1.6 HPSilvl 55 - LegsLegs:Senior Designer's PantaloonsNew+8 Stamina, +7 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 12.Blackrock Depths · General Angerforge· ilvl 55Also:
Dalewind TrousersWorld drop (BoE) · levels 48-55same HPSilvl 52
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophetsame HPSilvl 55
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'zizsame HPSilvl 49 - FeetFeet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54Also:
Sergeant Major's Restored Leather BootsPvP rank 9 · Sergeant Major · Alliance−1.3 HPSilvl 51
Furen's BootsWorld drop (BoE) · levels 40-48−1.7 HPSilvl 44
Earthenweave BootsCrafted: Tailoring−2.1 HPSilvl 54 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Coldwater RingQuest: Death From Below · requires level 35−1.7 HPSilvl 46
Seedtime HoopQuest: The Morrow Stone · requires level 42−1.8 HPSilvl 50
Electrocutioner Lagnut40% from Electrocutioner 6000−2.0 HPSilvl 34 - RingRing:Choking BandNew+13 SpiritQuest: Ogre Head On A Stick = Party · requires level 48· ilvl 53Also:
Coldwater RingQuest: Death From Below · requires level 35−1.0 HPSilvl 46
Seedtime HoopQuest: The Morrow Stone · requires level 42−1.1 HPSilvl 50
Electrocutioner Lagnut40% from Electrocutioner 6000−1.3 HPSilvl 34 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.5 HPSilvl 44
Uther's StrengthWorld drop (BoE) · levels 48-55−2.6 HPSilvl 52
Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50 - TrinketTrinket:Evonice's Landin' PillaNeweffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50Also:
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.8 HPSilvl 44
Uther's StrengthWorld drop (BoE) · levels 48-55−1.9 HPSilvl 52
Alchemist's StoneCrafted: Alchemy−2.3 HPSilvl 50 - Main handMain hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54
Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNo ranged you can get at 50 to 59 raises your healing.
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 3%
- 3% overheal
- Mana lasts
- 4:44
- Out of mana at 4:44
- Healing per mana
- 6.0
- 6.0 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.74 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 11
Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Lieutenant Commander's Dragonhide HeaddressPvP rank 14 · Lieutenant Commander · Alliance−8.5 HPSilvl 71
Devout CrownScholomance · Darkmaster Gandling−12.3 HPSilvl 62
Mooncloth CircletCrafted: Tailoring−12.4 HPSilvl 62 - NeckNeck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Horizon ChokerWorld drop (BoE) · levels 47-54−0.5 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Spaulders15% from Gizrul the Slavenersame HPSilvl 60
Lieutenant Commander's Dragonhide PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71
Field Marshal's Dragonhide PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74 - BackBack:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65Also:
Ethereal Mist CapeQuest: Ancient Spirit · requires level 49same HPSilvl 56
Wingveil Cloak25% from Spawn of Hakkar−0.1 HPSilvl 52
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.2 HPSilvl 60 - ChestChest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60Also:
Knight-Captain's Dragonhide TunicPvP rank 12 · Knight-Captain · Alliance−0.5 HPSilvl 68
Field Marshal's Dragonhide TunicPvP rank 17 · Field Marshal · Alliance−1.8 HPSilvl 74
Devout RobeBlackrock Spire · General Drakkisath−2.3 HPSilvl 63 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonusAlso:
Marshal's Dragonhide BracersPvP rank 16 · Marshal · Alliancesame HPSilvl 65
Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60
Mender's Leather BracersCrafted: Leatherworking−0.2 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59
Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55
Marshal's Dragonhide GauntletsPvP rank 16 · Marshal · Alliance−0.7 HPSilvl 71 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65
Wildheart Belt2% from Spectral Researcher−0.6 HPSilvl 58 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Knight-Captain's Dragonhide LegguardsPvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68
Elderwild PantsCrafted: Leatherworking−0.5 HPSilvl 65
Marshal's Dragonhide LegguardsPvP rank 16 · Marshal · Alliance−2.9 HPSilvl 71 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Wildheart Boots15% from Mother Smolderweb−0.4 HPSilvl 59
Sergeant Major's Restored Leather BootsPvP rank 9 · Sergeant Major · Alliance−1.1 HPSilvl 51 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−2.7 HPSilvl 53
Electrocutioner Lagnut40% from Electrocutioner 6000−3.3 HPSilvl 34
Runemender's SealArcane Anomaly−3.3 HPSilvl 32 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.7 HPSilvl 53
Electrocutioner Lagnut40% from Electrocutioner 6000−2.3 HPSilvl 34
Runemender's SealArcane Anomaly−2.3 HPSilvl 32 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.0 HPSilvl 50
Uther's StrengthWorld drop (BoE) · levels 48-55−1.2 HPSilvl 52
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.1 HPSilvl 44 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44
Uther's StrengthWorld drop (BoE) · levels 48-55same HPSilvl 52
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Spellshifter RodQuest: Tiara of the Deep · requires level 40same HPSilvl 48
Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing here helps at this level either.
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 4%
- 4% overheal
- Mana lasts
- 3:41
- Out of mana at 3:41
- Healing per mana
- 5.8
- 5.8 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.70 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 11
Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Lieutenant Commander's Dragonhide HeaddressPvP rank 14 · Lieutenant Commander · Alliance−2.9 HPSilvl 71
Wildheart CowlScholomance · Darkmaster Gandling−2.9 HPSilvl 62
Devout CrownScholomance · Darkmaster Gandling−3.9 HPSilvl 62 - NeckNeck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−1.9 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−2.2 HPSilvl 43
Amberglow TalismanQuest: Bring the Light · requires level 39−2.5 HPSilvl 44 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Lieutenant Commander's Dragonhide PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71
Field Marshal's Dragonhide PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
Wildheart Spaulders15% from Gizrul the Slavener−0.3 HPSilvl 60 - BackBack:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65Also:
Ethereal Mist CapeQuest: Ancient Spirit · requires level 49−0.2 HPSilvl 56
Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.9 HPSilvl 60 - ChestChest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60Also:
Ironfeather BreastplateCrafted: Leatherworking−0.5 HPSilvl 58
Wildheart VestBlackrock Spire · General Drakkisath−1.2 HPSilvl 63
Devout RobeBlackrock Spire · General Drakkisath−1.6 HPSilvl 63 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Also:
Marshal's Dragonhide BracersPvP rank 16 · Marshal · Alliancesame HPSilvl 65
Earthenweave CuffsCrafted: Tailoring−0.9 HPSilvl 60
Mender's Leather BracersCrafted: Leatherworking−1.4 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59
Swarmtender's GlovesCrafted: Tailoring−1.0 HPSilvl 58
Marshal's Dragonhide GauntletsPvP rank 16 · Marshal · Alliance−1.8 HPSilvl 71 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonusAlso:
Marshal's Dragonhide WaistguardPvP rank 16 · Marshal · Alliancesame HPSilvl 65
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Knight-Captain's Dragonhide LegguardsPvP rank 12 · Knight-Captain · Alliance−1.3 HPSilvl 68
Elderwild PantsCrafted: Leatherworking−1.7 HPSilvl 65
Living LeggingsCrafted: Leatherworking−2.8 HPSilvl 57 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.2 HPSilvl 54
Wildheart Boots15% from Mother Smolderweb−0.3 HPSilvl 59 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.7 HPSilvl 53
Coldwater RingQuest: Death From Below · requires level 35−2.9 HPSilvl 46
Seedtime HoopQuest: The Morrow Stone · requires level 42−3.2 HPSilvl 50 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.1 HPSilvl 53
Coldwater RingQuest: Death From Below · requires level 35−2.3 HPSilvl 46
Seedtime HoopQuest: The Morrow Stone · requires level 42−2.6 HPSilvl 50 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Shard of the SplithoovesQuest: Heroes of Old · requires level 45−1.9 HPSilvl 57
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.0 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−4.1 HPSilvl 50 - TrinketTrinket:Evonice's Landin' Pillaeffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50Also:
Shard of the SplithoovesQuest: Heroes of Old · requires level 45−0.8 HPSilvl 57
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.0 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−3.1 HPSilvl 50 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54
Staff of Hale MagefireWorld drop (BoE) · levels 58-62same HPSilvl 62
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing here helps at this level either.
This set
- Overheal
- 1%
- 1% overheal
- Mana lasts
- 4:15
- Out of mana at 4:15
- Healing per mana
- 2.8
- 2.8 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -3.08 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 4Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
RegrowthRank 2The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 3
Healing TouchRank 4Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 3A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25Also:
Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25
Shadow GogglesCrafted: Engineering−0.3 HPSilvl 24
Stormrider's Leather HoodCrafted: Leatherworking−0.4 HPSilvl 25 - NeckNeck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20Also:
Scholarly PendantQuest: Friend of the Library · requires level 1−0.5 HPSilvl 23 - ShoulderShoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25Also:
Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25
Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25
Serpent's Shoulders40% from Lady Anacondra−1.5 HPSilvl 23 - BackBack:Spirit CloakNew+4 SpiritVendor: Jennabink Powerseam· ilvl 23Also:
Heavy Woolen CloakCrafted: Tailoringsame HPSilvl 21
Sylvan CloakVendor: Jennabink Powerseamsame HPSilvl 24
Antiquated CloakVendor: Morg Gnarltreesame HPSilvl 23 - ChestChest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20Also:
Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20
Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22
Robe of the Moccasin60% from Lord Cobrahn−1.1 HPSilvl 22 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Drakewing BandsWorld drop (BoE) · levels 21-28−1.0 HPSilvl 25
Owl BracersVendor: Bernard Brubaker−1.0 HPSilvl 25
Bright BracersWorld drop (BoE) · levels 19-25−1.2 HPSilvl 23 - HandsHands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20Also:
Pristine GlovesCrafted: Tailoring−0.2 HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.3 HPSilvl 20
Bright GlovesWorld drop (BoE) · levels 20-26−0.4 HPSilvl 24 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17
Novice Ardent's SashCrafted: Tailoring−0.6 HPSilvl 15
Keller's GirdleWorld drop (BoE) · levels 18-26−0.6 HPSilvl 23 - LegsLegs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25Also:
Filigreed Pristine LeggingsCrafted: Tailoring−0.3 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−1.7 HPSilvl 22
Stormrider's Leather PantsCrafted: Leatherworking−2.2 HPSilvl 25 - FeetFeet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22Also:
Pristine BootsCrafted: Tailoring−0.5 HPSilvl 17
Black Whelp SlippersCrafted: Leatherworking−0.6 HPSilvl 15
Smoldering Boots<1% from Red Whelp−0.9 HPSilvl 23 - RingRing:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Lavishly Jeweled Ring: +1.3 HPSAlso:
Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.3 HPSilvl 28
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.6 HPSilvl 21
Horn RingQuest: Vorsha the Lasher · requires level 20−0.7 HPSilvl 23 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Also:
Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.4 HPSilvl 28
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.4 HPSilvl 21
Horn RingQuest: Vorsha the Lasher · requires level 20−0.5 HPSilvl 23 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Gnarled Necromancer's StaffNeweffect not simulated+10 SpiritQuest: The Wrath of Rath'mael · requires level 15· ilvl 24Also:
Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalkersame HPSilvl 25
HammerboneQuest: Leaders of the Fang · requires level 10same HPSilvl 24
Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.3 HPSilvl 24 - Off handGnarled Necromancer's Staff is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 2%
- 2% overheal
- Mana lasts
- 3:20
- Out of mana at 3:20
- Healing per mana
- 4.0
- 4.0 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.13 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 1Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 6
Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 6A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32Also:
Enduring CapWorld drop (BoE) · levels 30-36−0.7 HPSilvl 33
Stormrider's Leather HelmCrafted: Leatherworking−1.8 HPSilvl 30
Nightsky CowlWorld drop (BoE) · levels 31-37−1.9 HPSilvl 35 - NeckNeck:Pendant of MyzraelNew+4 Stamina, +6 Spirit<1% from Withered Warrior· ilvl 35Also:
Glowing Green TalismanWorld drop (BoE) · levels 26-32same HPSilvl 30
Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.2 HPSilvl 35
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.6 HPSilvl 31 - ShoulderShoulder:Nightsky MantleNew+8 Intellect, +5 SpiritWorld drop (BoE) · levels 31-37· ilvl 35Also:
Desert ShouldersQuest: Grimtotem Spying · requires level 24−0.5 HPSilvl 28
Insignia MantleWorld drop (BoE) · levels 31-37−0.5 HPSilvl 35
Ghostly MantleQuest: Deathstalkers in Shadowfang · requires level 18−1.1 HPSilvl 27 - BackBack:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Amy's BlanketWorld drop (BoE) · levels 24-31−1.4 HPSilvl 28
Nightsky CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32
Insignia CloakWorld drop (BoE) · levels 28-34−1.6 HPSilvl 32 - ChestChest:Pressed Felt RobeNew+3 Intellect, +12 Spirit<1% from Bloodscalp Mystic· ilvl 34Also:
Wisdom's Leather TunicCrafted: Leatherworkingsame HPSilvl 27
Beguiler RobesScarlet Monastery · Houndmaster Loksey−0.1 HPSilvl 34
Silver-thread ArmorWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Sim-checked against Drakewing Bands: +1.6 HPSAlso:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.1 HPSilvl 33
Dokebi BracersWorld drop (BoE) · levels 23-29−0.2 HPSilvl 27
Drakewing BandsWorld drop (BoE) · levels 21-28−1.6 HPSilvl 25 - HandsHands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−2.0 HPSilvl 32
Stonecloth GlovesWorld drop (BoE) · levels 31-37−2.5 HPSilvl 35
Cartilage ShapersLyn the Ignored−2.5 HPSilvl 33 - WaistWaist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35Also:
Dokebi CordWorld drop (BoE) · levels 25-31−2.4 HPSilvl 29
Lilac SashQuest: Centaur Bounty · requires level 30−2.8 HPSilvl 36
Silver-lined BeltWorld drop (BoE) · levels 23-30−2.8 HPSilvl 27 - LegsLegs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Also:
Stormrider's Leather KiltCrafted: Leatherworking−0.5 HPSilvl 30
Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30
Earthen LeggingsCrafted: Tailoring−1.4 HPSilvl 35 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Resilient BootsWorld drop (BoE) · levels 27-33−1.6 HPSilvl 31
Stonecloth BootsWorld drop (BoE) · levels 31-37−1.6 HPSilvl 35
Boots of the EnchanterCrafted: Tailoring−3.6 HPSilvl 35 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.2 HPSAlso:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.6 HPSilvl 36
Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31 - RingRing:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.6 HPSilvl 36
Band of ThornsWorld drop (BoE) · levels 27-33−1.4 HPSilvl 31 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Gnarled Ash Staff: +3.8 HPSAlso:
Staff of the FriarBlackfathom Deeps · Fallenroot Shadowstalker−1.7 HPSilvl 26
Odo's Ley Staff40% from Odo the Blindwatcher−2.2 HPSilvl 26
Gnarled Ash StaffWorld drop (BoE) · levels 27-34−3.8 HPSilvl 31 - Off handNo off hand you can get at 30 to 39 raises your healing.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 2%
- 2% overheal
- Mana lasts
- 3:28
- Out of mana at 3:28
- Healing per mana
- 4.1
- 4.1 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.22 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 7Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 2Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 5The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 7
Healing TouchRank 7Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 7A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.4 HPSilvl 44
Earthen Silk HoodCrafted: Tailoring−2.2 HPSilvl 37
Imperial Leather Helm1% from Ancient Treasure−2.4 HPSilvl 43 - NeckNeck:Amberglow TalismanNew+1 Agility, +7 Stamina, +10 SpiritQuest: Bring the End · requires level 37· ilvl 44Also:
Necklace of Calisea<1% from Witch Doctor's Chestsame HPSilvl 43
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.4 HPSilvl 41
Triune AmuletScarlet Monastery · High Inquisitor Whitemane−1.1 HPSilvl 44 - ShoulderShoulder:Earthen Silk ShouldersNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 41Also:
Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.6 HPSilvl 42
Mantle of DoanScarlet Monastery · Arcanist Doan−1.0 HPSilvl 39
Sheepshear MantleWorld drop (BoE) · levels 42-49−1.2 HPSilvl 45 - BackBack:Cloak of BlightNew+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42Also:
Glowing Thresher Cape40% from Old Serra'kis−0.8 HPSilvl 29
Energy CloakUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 39
Stargazer CloakQuest: Gordunni Cobalt · requires level 38−1.1 HPSilvl 43 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Civinad RobesQuest: Rig Wars · requires level 25−1.9 HPSilvl 37
Dreamweave VestCrafted: Tailoring−2.6 HPSilvl 45
Doomsayer's RobeQuest: Solution to Doom · requires level 30−3.1 HPSilvl 42 - WristWrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39Also:
Earthen Silk CuffsCrafted: Tailoring−1.6 HPSilvl 40
Mindthrust BracersShadowfang Keep · Son of Arugal−2.1 HPSilvl 22
Silkstream CuffsQuest: Book of the Ancients · requires level 30−2.1 HPSilvl 38 - HandsHands:Gloves of Old+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Earthen Silk GlovesCrafted: Tailoring−0.3 HPSilvl 39
Windchaser HandguardsWorld drop (BoE) · levels 40-46−0.4 HPSilvl 44
Warden's GlovesWorld drop (BoE) · levels 37-43−0.5 HPSilvl 41 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Mender's Leather BeltCrafted: Leatherworking−1.1 HPSilvl 35
Windchaser CinchWorld drop (BoE) · levels 39-45−1.2 HPSilvl 43
Earthen Silk BeltCrafted: Tailoring−2.0 HPSilvl 39 - LegsLegs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39Also:
Stoneweaver LeggingsUldaman · Ironaya−1.3 HPSilvl 42
Stormcloth PantsCrafted: Tailoring−1.5 HPSilvl 44
Mistspray KiltQuest: The Real Threat · requires level 30−2.4 HPSilvl 41 - FeetFeet:Furen's BootsNew+7 Intellect, +16 SpiritWorld drop (BoE) · levels 40-48· ilvl 44Also:
Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45
Thoughtcast BootsRazorfen Downs · Withered Warrior−0.8 HPSilvl 38
Gilded SlippersCrafted: Tailoring−2.4 HPSilvl 35 - RingRing:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +4.5 HPSAlso:
Welken RingWorld drop (BoE) · levels 36-42−0.2 HPSilvl 40
The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.5 HPSilvl 36 - RingRing:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.3 HPSilvl 30
Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.5 HPSilvl 36 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Staff of JordanNew+20 Intellect, +10 Spirit, +15 HitWorld drop (BoE) · levels 38-43· ilvl 40Also:
Gnarled Ash StaffWorld drop (BoE) · levels 27-34−1.2 HPSilvl 31
Silver SpadeQuest: Venture Company Mining · requires level 30−1.2 HPSilvl 41
Death Speaker Scepter20% from Death Speaker Jargba−10.0 HPSilvl 33 - Off handStaff of Jordan is a two-hander; the off hand is taken.
- RangedNothing sourced at this level helps your HPS
This set
- Overheal
- 4%
- 4% overheal
- Mana lasts
- 3:28
- Out of mana at 3:28
- Healing per mana
- 4.8
- 4.8 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.23 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 9Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 3Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 7The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 8
Healing TouchRank 9Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 8A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Engineer's Guild HeadpieceQuest: Divino-matic Rod · requires level 40−0.5 HPSilvl 49
Blood Guard's Restored Leather HelmPvP rank 11 · Blood Guard · Horde−1.0 HPSilvl 55
Papal FezUldaman · Shadowforge Relic Hunter−2.0 HPSilvl 43 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.1 HPSilvl 44
Necklace of Calisea<1% from Witch Doctor's Chest−0.1 HPSilvl 43
Amberglow TalismanQuest: Bring the End · requires level 37−0.3 HPSilvl 44 - ShoulderShoulder:Living ShouldersNew+8 Stamina, +13 Spirit, +3 Nature Resistance, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 54Also:
Blood Guard's Restored Leather SpauldersPvP rank 11 · Blood Guard · Horde−0.3 HPSilvl 55
Mender's Leather ShouldersCrafted: Leatherworking−1.4 HPSilvl 47
Ironfeather ShouldersCrafted: Leatherworking−1.5 HPSilvl 54 - BackBack:Cloak of Blight+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42Also:
Wingveil Cloak25% from Spawn of Hakkar−0.2 HPSilvl 52
Arcane CloakWorld drop (BoE) · levels 51-57−0.4 HPSilvl 55
Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.6 HPSilvl 48 - ChestChest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55Also:
Feathered BreastplateCrafted: Leatherworking−0.6 HPSilvl 50
Stone Guard's Restored Leather JerkinPvP rank 10 · Stone Guard · Horde−2.0 HPSilvl 53
Grimlok's Tribal VestmentsUldaman · Grimlok−2.2 HPSilvl 47 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Nethergeld CuffsCrafted: Tailoring−0.3 HPSilvl 50
Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−1.0 HPSilvl 39
Venomshroud ArmguardsWorld drop (BoE) · levels 43-49−1.8 HPSilvl 47 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Gilded GlovesCrafted: Tailoring−0.4 HPSilvl 55
Earthenweave GlovesCrafted: Tailoring−1.4 HPSilvl 52
Keeper's GlovesWorld drop (BoE) · levels 47-53−2.5 HPSilvl 51 - WaistWaist:Earthenweave CordNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 52Also:
Gilded CordCrafted: Tailoring−0.9 HPSilvl 45
Mender's Leather BeltCrafted: Leatherworking−1.5 HPSilvl 35
Mender's Leather WaistguardCrafted: Leatherworking−1.6 HPSilvl 55 - LegsLegs:Senior Designer's PantaloonsNew+8 Stamina, +7 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 12.Blackrock Depths · General Angerforge· ilvl 55Also:
Dalewind TrousersWorld drop (BoE) · levels 48-55same HPSilvl 52
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophetsame HPSilvl 55
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'zizsame HPSilvl 49 - FeetFeet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54Also:
First Sergeant's Restored Leather BootsPvP rank 9 · First Sergeant · Horde−1.3 HPSilvl 51
Furen's BootsWorld drop (BoE) · levels 40-48−1.7 HPSilvl 44
Earthenweave BootsCrafted: Tailoring−2.1 HPSilvl 54 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−2.0 HPSilvl 34
Runemender's SealArcane Anomaly−2.0 HPSilvl 32
Welken RingWorld drop (BoE) · levels 36-42−2.1 HPSilvl 40 - RingRing:Coldwater RingNew+3 Intellect, +9 SpiritQuest: Death From Below · requires level 35· ilvl 46Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34
Runemender's SealArcane Anomaly−0.3 HPSilvl 32
Welken RingWorld drop (BoE) · levels 36-42−0.4 HPSilvl 40 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Uther's StrengthWorld drop (BoE) · levels 48-55−2.6 HPSilvl 52
Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50 - TrinketTrinket:Evonice's Landin' PillaNeweffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50Also:
Uther's StrengthWorld drop (BoE) · levels 48-55−1.9 HPSilvl 52
Alchemist's StoneCrafted: Alchemy−2.3 HPSilvl 50 - Main handMain hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54
Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNo ranged you can get at 50 to 59 raises your healing.
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 3%
- 3% overheal
- Mana lasts
- 4:44
- Out of mana at 4:44
- Healing per mana
- 6.0
- 6.0 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.74 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 11
Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Champion's Dragonhide HeaddressPvP rank 14 · Champion · Horde−8.5 HPSilvl 71
Devout CrownScholomance · Darkmaster Gandling−12.3 HPSilvl 62
Mooncloth CircletCrafted: Tailoring−12.4 HPSilvl 62 - NeckNeck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Horizon ChokerWorld drop (BoE) · levels 47-54−0.5 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Spaulders15% from Gizrul the Slavenersame HPSilvl 60
Champion's Dragonhide PauldronsPvP rank 14 · Champion · Hordesame HPSilvl 71
Warlord's Dragonhide PauldronsPvP rank 17 · Warlord · Hordesame HPSilvl 74 - BackBack:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65Also:
Wingveil Cloak25% from Spawn of Hakkar−0.1 HPSilvl 52
Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.5 HPSilvl 42
Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59 - ChestChest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60Also:
Legionnaire's Dragonhide TunicPvP rank 12 · Legionnaire · Horde−0.5 HPSilvl 68
Warlord's Dragonhide TunicPvP rank 17 · Warlord · Horde−1.8 HPSilvl 74
Devout RobeBlackrock Spire · General Drakkisath−2.3 HPSilvl 63 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonusAlso:
General's Dragonhide BracersPvP rank 16 · General · Hordesame HPSilvl 65
Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60
Mender's Leather BracersCrafted: Leatherworking−0.2 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59
Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55
General's Dragonhide GauntletsPvP rank 16 · General · Horde−0.7 HPSilvl 71 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65
Wildheart Belt2% from Spectral Researcher−0.6 HPSilvl 58 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Legionnaire's Dragonhide LegguardsPvP rank 12 · Legionnaire · Hordesame HPSilvl 68
Elderwild PantsCrafted: Leatherworking−0.5 HPSilvl 65
General's Dragonhide LegguardsPvP rank 16 · General · Horde−2.9 HPSilvl 71 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Wildheart Boots15% from Mother Smolderweb−0.4 HPSilvl 59
First Sergeant's Restored Leather BootsPvP rank 9 · First Sergeant · Horde−1.1 HPSilvl 51 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−3.3 HPSilvl 34
Runemender's SealArcane Anomaly−3.3 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−3.6 HPSilvl 46 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−2.3 HPSilvl 34
Runemender's SealArcane Anomaly−2.3 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−2.7 HPSilvl 46 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Uther's StrengthWorld drop (BoE) · levels 48-55−1.2 HPSilvl 52
Shard of the SplithoovesQuest: Heroes of Old · requires level 45−2.5 HPSilvl 57
Alchemist's StoneCrafted: Alchemy−4.2 HPSilvl 50 - TrinketTrinket:Evonice's Landin' Pillaeffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50Also:
Uther's StrengthWorld drop (BoE) · levels 48-55−0.1 HPSilvl 52
Shard of the SplithoovesQuest: Heroes of Old · requires level 45−1.5 HPSilvl 57
Alchemist's StoneCrafted: Alchemy−3.1 HPSilvl 50 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Spellshifter RodQuest: Tiara of the Deep · requires level 40same HPSilvl 48
Spire of Hakkar20% from Avatar of Hakkarsame HPSilvl 54
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing here helps at this level either.
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 4%
- 4% overheal
- Mana lasts
- 3:40
- Out of mana at 3:40
- Healing per mana
- 5.7
- 5.7 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.70 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
InnervateInnervate on self when the bar runs low; the major-cooldown pass above only catches it below 500 mana.
Nature's SwiftnessEmergency: the tank under 35% gets Nature's Swiftness and, in the same instant, an instant Healing Touch.
Healing TouchRank 11Gated on knowing the spell as well: a druid without the talent has no Nature's Swiftness aura, and an unresolved condition would let this cast run unconditionally.
SwiftmendSwiftmend as the last-ditch button under 30%: it eats the tank's Rejuvenation or Regrowth with the least time left for its whole heal at once, paced like Healing Touch.
TranquilityRank 4Tranquility once two of the four party members are hurt; it heals the party every 2 seconds for 10 and sits on a 5 minute cooldown.
RegrowthRank 9The tank's two heals over time stay up for the whole fight: Regrowth is the most healing per mana in the kit and Rejuvenation stacks with it.
RejuvenationRank 11
Healing TouchRank 11Healing Touch is the big direct heal; it is paced so the mana lasts: only while the mana bar is above the share of the fight still to come.
RejuvenationRank 11A hurt party member gets Rejuvenation, at the same pace.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Champion's Dragonhide HeaddressPvP rank 14 · Champion · Horde−2.9 HPSilvl 71
Wildheart CowlScholomance · Darkmaster Gandling−2.9 HPSilvl 62
Devout CrownScholomance · Darkmaster Gandling−3.9 HPSilvl 62 - NeckNeck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−1.9 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−2.2 HPSilvl 43
Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−2.2 HPSilvl 44 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Champion's Dragonhide PauldronsPvP rank 14 · Champion · Hordesame HPSilvl 71
Warlord's Dragonhide PauldronsPvP rank 17 · Warlord · Hordesame HPSilvl 74
Wildheart Spaulders15% from Gizrul the Slavener−0.3 HPSilvl 60 - BackBack:Cloak of Earth and SkyNew+16 Stamina, +14 Spirit, Equip: Increases damage done by Fire spells and effects by up to 15., Equip: Increases damage done by Arcane spells and effects by up to 15.Crafted: Tailoring· ilvl 65Also:
Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.5 HPSilvl 42
Indomitable CloakWorld drop (BoE) · levels 55-61−0.5 HPSilvl 59
Wingveil Cloak25% from Spawn of Hakkar−1.0 HPSilvl 52 - ChestChest:Mooncloth VestNew+20 Intellect, +19 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 17.Crafted: Tailoring· ilvl 60Also:
Ironfeather BreastplateCrafted: Leatherworking−0.5 HPSilvl 58
Wildheart VestBlackrock Spire · General Drakkisath−1.2 HPSilvl 63
Devout RobeBlackrock Spire · General Drakkisath−1.6 HPSilvl 63 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Also:
General's Dragonhide BracersPvP rank 16 · General · Hordesame HPSilvl 65
Earthenweave CuffsCrafted: Tailoring−0.9 HPSilvl 60
Mender's Leather BracersCrafted: Leatherworking−1.4 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Wildheart Gloves4% from Rage Talon Dragonspawnsame HPSilvl 59
Swarmtender's GlovesCrafted: Tailoring−1.0 HPSilvl 58
General's Dragonhide GauntletsPvP rank 16 · General · Horde−1.8 HPSilvl 71 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonusAlso:
General's Dragonhide BeltPvP rank 16 · General · Hordesame HPSilvl 65
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Elderwild WaistcordCrafted: Leatherworkingsame HPSilvl 65 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Legionnaire's Dragonhide LegguardsPvP rank 12 · Legionnaire · Horde−1.3 HPSilvl 68
Elderwild PantsCrafted: Leatherworking−1.7 HPSilvl 65
Living LeggingsCrafted: Leatherworking−2.8 HPSilvl 57 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.2 HPSilvl 54
Wildheart Boots15% from Mother Smolderweb−0.3 HPSilvl 59 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Coldwater RingQuest: Death From Below · requires level 35−2.9 HPSilvl 46
Maiden's CircleWorld drop (BoE) · levels 57-62−3.4 HPSilvl 61
Welken RingWorld drop (BoE) · levels 36-42−3.4 HPSilvl 40 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Coldwater RingQuest: Death From Below · requires level 35−2.3 HPSilvl 46
Maiden's CircleWorld drop (BoE) · levels 57-62−2.8 HPSilvl 61
Welken RingWorld drop (BoE) · levels 36-42−2.8 HPSilvl 40 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.0 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−4.1 HPSilvl 50
Uther's StrengthWorld drop (BoE) · levels 48-55−4.1 HPSilvl 52 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
Alchemist's StoneCrafted: Alchemy−2.2 HPSilvl 50
Uther's StrengthWorld drop (BoE) · levels 48-55−2.2 HPSilvl 52 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
SoulkeeperWorld drop (BoE) · levels 50-57same HPSilvl 54
Staff of Hale MagefireWorld drop (BoE) · levels 58-62same HPSilvl 62
Charstone DirkMaraudon · Princess Theradrassame HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing here helps at this level either.