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Retribution Paladin

Retribution is the Paladin melee damage tree: keep a Seal up, Judge on cooldown, and add Hammer of Wrath on targets low enough to execute.

DPS · Updated 1 NovBeta

Build

Rotation

60
  • JudgementJudgement on cooldown: an off-the-global cast (it costs 6% of your base mana) that unloads the seal's judgement effect and starts its ten second cooldown again.
  • ExorcismRank 6Exorcism on cooldown against Undead and Demons: learnable at level 20, a 15 second cooldown Holy nuke that only lands on those two target types.
  • Hammer of WrathRank 3Hammer of Wrath below 20 percent: the execute-window button Retribution has besides seals, Judgement and Holy Strike.
  • Seal of RighteousnessRank 8With Unsealed Wrath, once three swings have stored Seal of Command, switch to Seal of Righteousness: the next swing releases all three stored Seals of Command.
Full priority ↓

Stat priority

1Hit1.00
2Critical strike0.52
3Strength0.46
4Agility0.40
5Attack power0.19
6Melee haste11.0 per 1% haste

Overview

Strengths

  • Strongest of the three Paladin specs for solo play and leveling
  • Judgement is off the global cooldown and drives the damage loop
  • Hammer of Wrath adds an execute below roughly 20% health
  • Sanctified Judgement sustains more Judgements over a fight

Weaknesses

  • Exorcism works only against Undead and Demons
  • Consecration costs too much mana on a single target without raid mana support
  • Every Seal recast costs a global and over 200 mana, so swapping Seals only pays with Unsealed Wrath and raid mana

In a raid

  • Role: Melee damage dealer
  • Brings: Its own damage, plus Blessing of Might and Blessing of Wisdom

Talents and builds

Level 60 build

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Raid build

The raid build moves 2 points from Reverence (2) to Precision (1) and Unsealed Wrath (1).

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Key talents

  • Champion of the Light5/5Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec
  • Vengeance3/3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times
  • Repentance1/1Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids
  • Two-Handed Weapon Specialization3/3Increases the physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped
  • Sacred Arbiter1/1Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target
  • Vindication3/3Gives your damaging melee attacks a chance to reduce the target's Attack Power by (3 /- 3 * 6) for 30 sec

The leveling build puts 30 points in Retribution and the raid build 31. Benediction, Improved Judgement, Conviction (now 2% critical strike a rank with every spell and attack), Sanctified Judgement, Sacred Arbiter, Two-Handed Weapon Specialization, Vengeance and Champion of the Light carry the damage. Seal of Command is the point Vengeance requires; the leveling rotation never casts it, and the raid build swaps into it for Unsealed Wrath (below). Champion of the Light grew to five ranks and also shortens Hammer of Wrath’s cast; Two-Handed Weapon Specialization now raises physical damage only, so your Seals, Judgements and Holy Strike no longer gain from it. Vindication no longer raises your own attack power; it stays as a gate point, along with one point of Repentance, because the tree needs 25 points before Champion of the Light and Retribution has no other damage talent to fill them.

The rest goes to Holy and Protection. Divine Strength and Improved Seals (five ranks now) add damage, Holy Conduit (now a Holy talent) makes Consecration, Exorcism and Hammer of Wrath cheaper, and Reverence keeps some mana regeneration running while you cast. Divine Intellect now sits on Protection’s first row, which makes it the gate to Precision: Intellect feeds Champion of the Light’s spell damage and your mana, and Precision is the hit the raid search has favoured since October. The leveling build spends 2 points in Precision and 2 in Reverence; the raid build takes Precision 3/3 and spends its last point on Unsealed Wrath instead of Reverence. The leveling build measures about +3% over a straight carry of its old talents in our level-60 search run, and the raid build was the best the raid search found.

Unsealed Wrath, the new capstone, stores your active Seal on each swing, up to three copies, and releases them when a swing lands under a different Seal: each stored copy gets that Seal’s normal chance to fire, and Seal of Righteousness fires on every swing. The raid build takes it for its one point of Reverence. Let three swings store Seal of Righteousness, switch to Seal of Command for one swing, which releases three extra Righteousness hits, then switch straight back. That measured about +1.3% in the raid-ready run. An even three-and-three swap gains half as much, and without raid mana every swap is a loss, so the leveling build skips the talent. Open the planner at /planner?class=paladin to build this out.

Rotation and priority

Priority

  1. 1JudgementOn cooldown
  2. 2ExorcismRank 6On cooldown against Undead and Demons
  3. 3Hammer of WrathRank 3Below 20 percent
  4. 4Seal of RighteousnessRank 8With Unsealed Wrath, once three swings have stored Seal of Command
  5. 5Seal of CommandRank 5After one swing under Seal of Righteousness, go straight back to Seal of Command
  6. 6Holy StrikeRank 8On cooldown
  7. 7ConsecrationRank 5Last, as the filler between Judgement, Exorcism and Holy Strike

Cooldowns

  • Repentance1 min cooldown
  • Blessing of ProtectionRank 35 min cooldown
  • Divine ProtectionRank 25 min cooldown
  • Divine ShieldRank 25 min cooldown
  • Lay on HandsRank 320 min cooldown
  • Trinkets, racials and potionsOn cooldown, with your biggest damage

Apply Seal of Righteousness about a second and a half before the pull so it is active the moment combat starts. Once in combat, Judgement comes first whenever it is off cooldown: it is off the global cooldown, costs 6% of your base mana, unloads the active Seal’s Judgement effect and immediately starts its own cooldown again. Exorcism follows on its own 15-second cooldown against Undead and Demons only; it is free Holy damage on those encounters, simply unavailable against anything else. Below roughly 20% target health, Hammer of Wrath takes priority as the execute option, cast at its highest rank available at level 60. Next, reapply Seal of Righteousness just before it expires so uptime never lapses. Putting the seal refresh ahead of Holy Strike was worth about +3.5% in our level-60 search run. Holy Strike, a Forever baseline Paladin attack, comes last, on its own 10-second cooldown, cast whenever it is up: it is what spends the globals that Judgement and seal upkeep alone leave idle.

Without Unsealed Wrath this rotation does not seal-twist. Older community guides for 1.12 Retribution describe alternating Seal of Righteousness and Seal of Command swing-by-swing for a DPS gain. In Forever that twist loses damage on its own: casting a new Seal fully replaces the one that was up, so no swing benefits from both, and each recast costs a full global and over 200 mana at level 60. In our simulator, dropping the swing-by-swing twist and spending those globals on Holy Strike instead was worth about +23%. Keep Seal of Righteousness up and spend every other global on Judgement, Exorcism, Hammer of Wrath and Holy Strike in that priority order. With Unsealed Wrath, the swap described under Talents sits just ahead of the Seal refresh, and it waits whenever you are below 30% mana.

Consecration, part of Forever’s baseline kit, is absent from the leveling and bare rotation above and joins it last in the raid-ready one: against a single target it is a loss on a bare character, where its mana cost (scaling steeply with rank) crowds out Judgement, Exorcism and Holy Strike, but with the raid’s mana support the rotation search measured it as a clear gain, about +9% in the raid-ready run, and it holds the bare character level when it is only cast while mana is above 65%. While leveling, or fighting several enemies at once, it is still worth reaching for (see Leveling, below).

Stat priority

  1. 1Hit
  2. 2Critical strike
  3. 3Strength
  4. 4Agility
  5. 5Attack power
  6. 6Melee haste

Hit cap: 6%

StatWeight (Hit = 1.00)DPS per point
Hit1.000.63
Critical strike0.520.33
Strength0.460.29
Agility0.400.25
Attack power0.190.12
Melee haste11.0 per 1% haste3.20

1 point of hit = 0.63 DPS at level 60

Expertise cap: 6.5% (dodge)

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ChestBlackened Defias Armor20% from Edwin VanCleef20% from Edwin VanCleef
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HandsBlackened Defias Gloves3% from Defias Overseer3% from Defias Overseer
WaistBlackened Defias Belt30% from Captain Greenskin30% from Captain Greenskin
LegsBlackened Defias Leggings3% from Defias Overseer3% from Defias Overseer
FeetFeet of the LynxWorld drop (BoE) · levels 20-27World drop (BoE) · levels 20-27
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RingLavishly Jeweled Ring45% from Gilnid45% from Gilnid
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FeetOfficer's BootsCrafted: BlacksmithingCrafted: Blacksmithing
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These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.

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ChestBlackened Defias Armor20% from Edwin VanCleef20% from Edwin VanCleef
WristPatterned Bronze BracersCrafted: BlacksmithingCrafted: Blacksmithing
HandsBlackened Defias Gloves3% from Defias Overseer3% from Defias Overseer
WaistBlackened Defias Belt30% from Captain Greenskin30% from Captain Greenskin
LegsBlackened Defias Leggings3% from Defias Overseer3% from Defias Overseer
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RingDemon BandWorld drop (BoE) · levels 20-26World drop (BoE) · levels 20-26
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BackHawkeye's CloakWorld drop (BoE) · levels 31-37World drop (BoE) · levels 31-37
ChestAvenger's ArmorRazorfen Kraul · Overlord RamtuskRazorfen Kraul · Overlord Ramtusk
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HandsBlackened Defias Gloves3% from Defias Overseer3% from Defias Overseer
WaistBlackened Defias Belt30% from Captain Greenskin30% from Captain Greenskin
LegsBlackened Defias Leggings3% from Defias Overseer3% from Defias Overseer
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ShoulderForest Tracker EpauletsWorld drop (BoE) · levels 27-34World drop (BoE) · levels 27-34
BackHawkeye's CloakWorld drop (BoE) · levels 31-37World drop (BoE) · levels 31-37
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HandsStormcloth GlovesCrafted: TailoringCrafted: Tailoring
WaistOgron's SashWorld drop (BoE) · levels 38-46World drop (BoE) · levels 38-46
LegsScarlet Leggings15% from Herod15% from Herod
FeetOfficer's BootsCrafted: BlacksmithingCrafted: Blacksmithing
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ChestStormcloth VestCrafted: TailoringCrafted: Tailoring
WristOfficer's WristguardsCrafted: BlacksmithingCrafted: Blacksmithing
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LegsStormcloth PantsCrafted: TailoringCrafted: Tailoring
FeetStormcloth BootsCrafted: TailoringCrafted: Tailoring
RingWhite Bone BandQuest: Bone-Bladed Weapons · requires level 48Quest: Bone-Bladed Weapons · requires level 48
RingThunderbrow RingWorld drop (BoE) · levels 25-32World drop (BoE) · levels 25-32
TrinketRune of the Guard CaptainQuest: Job Opening: Guard Captain of Revantusk Village · requires level 46Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46
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SlotItemSource
HeadLionheart HelmCrafted: BlacksmithingCrafted: Blacksmithing
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ShoulderLightforge SpauldersBlackrock Spire · The BeastBlackrock Spire · The Beast
BackCape of the Black BaronStratholme · Baron RivendareStratholme · Baron Rivendare
ChestDawn ArmorCrafted: LeatherworkingCrafted: Leatherworking
WristLightforge Bracers<1% from Rockwing Gargoyle<1% from Rockwing Gargoyle
HandsTimbermaw BrawlersCrafted: LeatherworkingCrafted: Leatherworking
WaistLightforge Belt5% from Rockwing Gargoyle5% from Rockwing Gargoyle
LegsLightforge LegplatesStratholme · Baron RivendareStratholme · Baron Rivendare
FeetShadowcraft Boots16% from Rattlegore16% from Rattlegore
RingMasons Fraternity RingQuest: Divino-matic Rod · requires level 40Quest: Divino-matic Rod · requires level 40
RingFalcon's Hook2% from Ancient Treasure2% from Ancient Treasure
TrinketRune of the Guard CaptainQuest: Job Opening: Guard Captain of Revantusk Village · requires level 46Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46
TrinketFrozen Heart of the MountainCrafted: EnchantingCrafted: Enchanting
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Full list and alternatives

These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.

Enchants and consumables

Enchants

Only enchants the simulator can score are listed. Crit, hit and haste enchants are not scored yet.

SlotEnchantGives
BackEnchant Cloak - Lesser Agility+3 agility
ChestEnchant Chest - Greater Stats+4 to all stats
WristEnchant Bracer - Superior Strength+9 strength
HandsEnchant Gloves - Greater Strength+7 strength
FeetEnchant Boots - Greater Agility+7 agility
WeaponEnchant 2H Weapon - Agility+25 agility

Consumables

What the simulator gives this spec in its raid-ready run.

ConsumableGives
Elixir of the MongooseAgility and critical strike
Food, oil and potions
Juju PowerStrength
R.O.I.D.S.Strength
Grilled SquidAgility
Juju MightAttack power
Elemental Sharpening StoneCritical strike, on the main hand
Major Mana PotionMana, used on cooldown

Races

  • Human (Recommended)
  • Dwarf
  • Undead (Recommended)
RaceFactionRacials
HumanRecommendedAllianceAllianceSword Specialization: Grants 2% spell and ability critical strike chance with a sword
DwarfAllianceAllianceMace Specialization: Grants crit chance with a mace
UndeadRecommendedHordeHordeTouch of the Grave: Gives attacks a chance to drain life

Human is the Alliance pick: Sword Specialization. Undead is the Horde pick: Touch of the Grave.

Professions

Blacksmithing suits Retribution well since it can add sockets to weapons and armor, letting a melee Paladin fill in strength or crit the itemization doesn’t provide on its own. Enchanting offers weapon and ring enchants a Retribution Paladin can apply without paying another crafter.

Leveling

Outlined: points added in this level range.

Level 20 to 2911 to 20 pointsLoad in planner
  • Benediction5/5
  • Improved Judgement2/2
  • Conviction3/3
  • Sanctified Judgement1/3
Level 30 to 3921 to 30 pointsLoad in planner
  • Benediction5/5
  • Improved Judgement2/2
  • Conviction3/3
  • Sanctified Judgement3/3
  • Vindication3/3
  • Seal of Command1/1
  • Sacred Arbiter1/1
  • Two-Handed Weapon Specialization3/3
Level 40 to 4931 to 40 pointsLoad in planner
  • Benediction5/5
  • Improved Judgement2/2
  • Conviction3/3
  • Sanctified Judgement3/3
  • Vindication3/3
  • Seal of Command1/1
  • Sacred Arbiter1/1
  • Two-Handed Weapon Specialization3/3
  • Repentance1/1
  • Vengeance3/3
  • Champion of the Light5/5
  • Divine Strength1/5
Level 50 to 5941 to 50 pointsLoad in planner
  • Benediction5/5
  • Improved Judgement2/2
  • Conviction3/3
  • Sanctified Judgement3/3
  • Vindication3/3
  • Seal of Command1/1
  • Sacred Arbiter1/1
  • Two-Handed Weapon Specialization3/3
  • Repentance1/1
  • Vengeance3/3
  • Champion of the Light5/5
  • Divine Strength5/5
  • Reverence2/2
  • Improved Seals4/5
Level 6051 pointsLoad in planner
  • Benediction5/5
  • Improved Judgement2/2
  • Conviction3/3
  • Sanctified Judgement3/3
  • Vindication3/3
  • Seal of Command1/1
  • Sacred Arbiter1/1
  • Two-Handed Weapon Specialization3/3
  • Repentance1/1
  • Vengeance3/3
  • Champion of the Light5/5
  • Divine Strength5/5
  • Reverence2/2
  • Improved Seals5/5
  • Holy Conduit2/2
  • Divine Intellect5/5
  • Precision2/3

Retribution is the strong leveling choice for Paladin — it kills things fastest solo of the three specs, which is why it is worth considering even for a character planning to heal or tank later.

Consecration (baseline from level 20, no talent needed) is worth reaching for while leveling even though this page’s single-target rotation leaves it out: questing and farming routinely put two or three mobs on you at once, and Consecration’s ground effect hits all of them for the one cast and mana cost, which is a better trade than it is against a single raid target.