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Best in slot · leveling

Discipline Priest · 20 to 2930 to 3940 to 4950 to 5960 · Alliance

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

Best in slot · leveling

Discipline Priest · 20 to 2930 to 3940 to 4950 to 5960 · Horde

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

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This set

Simmed 1 Nov
30.6
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Human · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:30
Out of mana at 0:30
Healing per mana
1.9
1.9 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.820.121 HPS±0.01
Healing power1.110.073 HPS±0.01
Intellect1.000.066 HPS±0.01
Spirit0.860.057 HPS±0.01
Crit rating0.050.003 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Dark SacrificeRank 1Dark Sacrifice when the mana bar has room and you are not hurt.
  • Power Word: ShieldRank 3On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 3Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 1Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • HealRank 1Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25
    Also:Shadow GogglesCrafted: Engineering−0.6 HPSilvl 24Flying Tiger GogglesCrafted: Engineering−1.1 HPSilvl 20
  • Neck
    Neck:Tarnished LocketNew+5 Stamina, +4 SpiritQuest: Remember That I Love You · requires level 15· ilvl 24
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.3 HPSilvl 24
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chestsame HPSilvl 17Spirit CloakVendor: Jennabink Powerseamsame HPSilvl 23Sylvan CloakVendor: Jennabink Powerseamsame HPSilvl 24
  • Chest
    Chest:Filigreed Pristine GownNew+4 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Tailoring· ilvl 20
    Also:Corsair's Overshirt30% from Edwin VanCleef−0.2 HPSilvl 22Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22Bloody Apron45% from Razorclaw the Butcher−0.5 HPSilvl 24
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Bright BracersWorld drop (BoE) · levels 19-25−0.4 HPSilvl 23Repurposed Hair BandQuest: Silver of the Waves · requires level 13−0.4 HPSilvl 20Seer's CuffsWailing Caverns · Large Battered Chest−0.5 HPSilvl 17
  • Hands
    Hands:Pristine GlovesNew+4 Stamina, +3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 20
    Also:Magefist GlovesWorld drop (BoE) · levels 18-23−0.4 HPSilvl 20Bright GlovesWorld drop (BoE) · levels 20-26−0.5 HPSilvl 24Tomb Robber's GlovesQuest: Important Heirlooms · requires level 10−0.6 HPSilvl 17
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Novice Ardent's SashCrafted: Tailoring−0.3 HPSilvl 15Keller's GirdleWorld drop (BoE) · levels 18-26−0.5 HPSilvl 23Relic Hunter BeltQuest: The Absent Minded Prospector · requires level 15−0.7 HPSilvl 20
  • Legs
    Legs:Filigreed Pristine LeggingsNew+5 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Tailoring· ilvl 25
    Also:Darkweave BreechesWorld drop (BoE) · levels 18-25−1.1 HPSilvl 22Filigreed Silky LeggingsCrafted: Tailoring−1.3 HPSilvl 25Filigreed Shadow LeggingsCrafted: Tailoring−1.3 HPSilvl 25
  • Feet
    Feet:Pristine BootsNew+4 Stamina, +3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Crafted: Tailoring· ilvl 17
    Also:Kimbra BootsQuest: WANTED: Chok'sul · requires level 17−0.4 HPSilvl 24Bluegill Sandals1% from Bluegill Puddlejumper−0.5 HPSilvl 21Smoldering Boots<1% from Red Whelp−0.5 HPSilvl 23
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Band of PurificationWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.3 HPSilvl 24
  • Ring
    Ring:Volcanic Rock RingNew+1 Stamina, +3 IntellectWorld drop (BoE) · levels 17-23· ilvl 21
    Also:Deep Fathom Ring33% from Mutanus the Devourersame HPSilvl 24Band of PurificationWorld drop (BoE) · levels 18-26same HPSilvl 23Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.1 HPSilvl 24
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Twisted Chanter's StaffNew+6 Stamina, +10 IntellectWorld drop (BoE) · levels 20-28· ilvl 24
    Also:Staff of WestfallQuest: The Defias Brotherhood · requires level 14same HPSilvl 24Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.1 HPSilvl 25Evocator's BladeBlackfathom Deeps · Fallenroot Shadowstalker−0.2 HPSilvl 25
  • Off hand
    Twisted Chanter's Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Flaring BatonNew+2 IntellectQuest: The Escape · requires level 13· ilvl 18
    Also:Sable WandQuest: Underground Assault · requires level 15same HPSilvl 22Moonstone WandQuest: The Blackwood Corrupted · requires level 15same HPSilvl 18Dwarven FlamestickQuest: Gathering Idols · requires level 13same HPSilvl 18

This set

Simmed 1 Nov
58.2
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Human · 21 talent points spent
Overheal
2%
2% overheal
Mana lasts
0:29
Out of mana at 0:29
Healing per mana
2.4
2.4 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.290.219 HPS±0.01
Spirit1.070.103 HPS±0.01
Intellect1.000.096 HPS±0.01
Healing power0.880.085 HPS±0.00
Crit rating0.070.007 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Dark SacrificeRank 2Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 1Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 6On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 6Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 4Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 1Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Filigreed Pristine CircletCrafted: Tailoring−1.5 HPSilvl 30Nightsky CowlWorld drop (BoE) · levels 31-37−1.7 HPSilvl 35Pristine CircletCrafted: Tailoring−1.9 HPSilvl 25
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30
  • Shoulder
    Shoulder:Mantle of HonorNew+7 Intellect, +7 SpiritQuest: Bride of the Embalmer · requires level 20· ilvl 35
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.2 HPSilvl 32Death Speaker Mantle40% from Death Speaker Jargba−0.3 HPSilvl 32
  • Back
    Back:Prelacy CapeNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Researching the Corruption · requires level 18· ilvl 26
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29Repairman's CapeQuest: Data Rescue · requires level 25−0.4 HPSilvl 32Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.8 HPSilvl 30
  • Chest
    Chest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31
    Also:Pristine GownCrafted: Tailoringsame HPSilvl 27Robes of Arugal40% from Archmage Arugal−0.6 HPSilvl 28Beguiler RobesScarlet Monastery · Houndmaster Loksey−0.8 HPSilvl 34
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.4 HPSilvl 31Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Truefaith GlovesCrafted: Tailoring−0.2 HPSilvl 30Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.4 HPSilvl 32Pristine GlovesCrafted: Tailoring−0.5 HPSilvl 20
  • Waist
    Waist:Pristine Sash+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Novice Ardent's SashCrafted: Tailoring−0.2 HPSilvl 15Resilient CordWorld drop (BoE) · levels 26-32−0.3 HPSilvl 30Dreamer's BeltVendor: Charys Yserian−0.4 HPSilvl 29
  • Legs
    Legs:Pristine LeggingsNew+7 Stamina, +7 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 30
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.5 HPSilvl 25Earthen LeggingsCrafted: Tailoring−0.6 HPSilvl 35Darkweave BreechesWorld drop (BoE) · levels 18-25−1.8 HPSilvl 22
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Nimbus BootsQuest: Twilight Falls · requires level 20−1.3 HPSilvl 27Acidic Walkers55% from Viscous Fallout−1.6 HPSilvl 32Frothing SlippersCrafted: Tailoring−1.7 HPSilvl 35
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of CalmQuest: Centaur Bounty · requires level 30−0.5 HPSilvl 32Defias Mage Ring1% from Defias Enchanter−0.5 HPSilvl 26
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of CalmQuest: Centaur Bounty · requires level 30−0.5 HPSilvl 32Defias Mage Ring1% from Defias Enchanter−0.5 HPSilvl 26
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Spine of the DevourerNew+14 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 36.Mana Devourer· ilvl 33
    Also:Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Tendonscraper DaggerLyn the Ignoredsame HPSilvl 33Hardened Root StaffQuest: What Comes Around... · requires level 22−0.4 HPSilvl 27
  • Off hand
    Spine of the Devourer is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Wand of Mana ConcentrationNew+4 Intellect, Equip: Restores 2 mana per 5 sec.Arcanic Enigma· ilvl 32
    Also:Consecrated WandQuest: Worgen in the Woods · requires level 23−0.4 HPSilvl 30Summoner's Wand<1% from Dalaran Summoner−0.4 HPSilvl 34StarfallerWorld drop (BoE) · levels 30-37−0.4 HPSilvl 34

This set

Simmed 1 Nov
115.6
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Human · 31 talent points spent
Overheal
1%
1% overheal
Mana lasts
0:35
Out of mana at 0:35
Healing per mana
3.3
3.3 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -7.75 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.930.305 HPS±0.03
Intellect1.000.104 HPS±0.02
Healing power0.840.087 HPS±0.02
Spirit0.390.040 HPS±0.05
Crit rating0.170.018 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Dark SacrificeRank 3Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 2Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 6On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 6Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 4Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 2Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44Holy ShroudWorld drop (BoE) · levels 28-35−0.8 HPSilvl 32Earthen Silk HoodCrafted: Tailoring−1.0 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Archmagister's Faceted PendantShade of the Archmage−1.3 HPSilvl 35Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.4 HPSilvl 35Necklace of Calisea<1% from Witch Doctor's Chest−2.7 HPSilvl 43
  • Shoulder
    Shoulder:Earthen Silk ShouldersNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 41
    Also:Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.4 HPSilvl 42Windchaser AmiceWorld drop (BoE) · levels 41-47−0.5 HPSilvl 45Mistscape Mantle<1% from Ancient Treasure−0.5 HPSilvl 43
  • Back
    Back:Prelacy Cape+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Researching the Corruption · requires level 18· ilvl 26
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.3 HPSilvl 29Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.3 HPSilvl 45Blackforge Cape<1% from Ancient Treasure−0.8 HPSilvl 42
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Pristine GownCrafted: Tailoring−2.7 HPSilvl 27Civinad RobesQuest: The Grand Betrayal · requires level 25−3.4 HPSilvl 37Death Speaker Robes40% from Death Speaker Jargba−7.1 HPSilvl 31
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Earthen Silk CuffsCrafted: Tailoringsame HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.5 HPSilvl 43Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
  • Hands
    Hands:Stormcloth GlovesNew+12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 44Worn for the Stormcloth Regalia 3-piece bonus
    Also:Earthen Silk GlovesCrafted: Tailoring−0.3 HPSilvl 39Truefaith GlovesCrafted: Tailoring−0.6 HPSilvl 30Gilded HandwrapsCrafted: Tailoring−1.3 HPSilvl 40
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Pristine SashCrafted: Tailoring−1.6 HPSilvl 22Sutarn's RingWorld drop (BoE) · levels 33-40−1.7 HPSilvl 37Deathmage SashRazorfen Downs · Mordresh Fire Eye−3.0 HPSilvl 41
  • Legs
    Legs:Stormcloth PantsNew+15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 44Worn for the Stormcloth Regalia 3-piece bonus
    Also:Filigreed Pristine LeggingsCrafted: Tailoringsame HPSilvl 25Pristine LeggingsCrafted: Tailoringsame HPSilvl 30Stoneweaver LeggingsUldaman · Ironaya−1.8 HPSilvl 42
  • Feet
    Feet:Gilded Slippers+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Furen's BootsWorld drop (BoE) · levels 40-48−1.3 HPSilvl 44Thoughtcast BootsRazorfen Downs · Withered Warrior−1.4 HPSilvl 38Nimbus BootsQuest: Twilight Falls · requires level 20−1.6 HPSilvl 27
  • Ring
    Ring:Ring of Power RegulationNewEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Restores 3 mana per 5 sec.Excavation Site: Wetlands · Relic Guardian· ilvl 33Sim-checked against Voodoo Band: +1.3 HPS
    Also:Ogremind RingWorld drop (BoE) · levels 31-41−0.1 HPSilvl 36Mindbender LoopWorld drop (BoE) · levels 32-38−0.1 HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36Mindbender LoopWorld drop (BoE) · levels 32-38same HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Gut RipperWorld drop (BoE) · levels 41-49same HPSilvl 45Death Speaker Scepter20% from Death Speaker Jargba−2.6 HPSilvl 33Hypnotic BladeScarlet Monastery · Arcanist Doan−3.7 HPSilvl 39
  • Off hand
    Off hand:Orb of LoricaNew+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44
    Also:Orb of SoulsCrafted: Enchanting−0.7 HPSilvl 30Eye of PalethQuest: Cleansing the Eye · requires level 22−1.0 HPSilvl 31Beacon of HopeUldaman · Shadowforge Relic Hunter−2.2 HPSilvl 38
  • Ranged
    Ranged:Wand of Mana Concentration+4 Intellect, Equip: Restores 2 mana per 5 sec.Arcanic Enigma· ilvl 32
    Also:Jaina's FirestarterWorld drop (BoE) · levels 38-46same HPSilvl 42Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−0.4 HPSilvl 36Goblin IgniterQuest: Venture Company Mining · requires level 30−0.5 HPSilvl 40

This set

Simmed 1 Nov
188.6
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Human · 41 talent points spent
Overheal
3%
3% overheal
Mana lasts
0:43
Out of mana at 0:43
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -6.95 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.470.305 HPS±0.04
Intellect1.000.123 HPS±0.01
Spirit0.790.098 HPS±0.03
Healing power0.640.079 HPS±0.01
Crit rating0.310.039 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Dark SacrificeRank 4Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 3Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 8On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 8Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 6Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 3Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Knight-Lieutenant's Satin CoverPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Stormcloth HeadbandCrafted: Tailoring−0.5 HPSilvl 48Cassandra's GraceWorld drop (BoE) · levels 44-52−1.0 HPSilvl 47
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Necklace of Calisea<1% from Witch Doctor's Chest−0.6 HPSilvl 43Mindburst MedallionQuest: Tremors of the Earth · requires level 40−0.9 HPSilvl 57
  • Shoulder
    Shoulder:Nethergeld ShouldersNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9.Crafted: Tailoring· ilvl 47
    Also:Knight-Lieutenant's Satin PadsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Rotgrip MantleMaraudon · Rotgrip−1.4 HPSilvl 53Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−1.9 HPSilvl 42
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.2 HPSilvl 51Wingveil Cloak25% from Spawn of Hakkar−0.3 HPSilvl 52Prelacy CapeQuest: Researching the Corruption · requires level 18−0.3 HPSilvl 26
  • Chest
    Chest:Stormcloth Vest+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Ghostweave VestCrafted: Tailoring−1.0 HPSilvl 55Knight's Satin ArmorVendor: Captain Dirgehammer−1.1 HPSilvl 53Grimlok's Tribal VestmentsUldaman · Grimlok−1.9 HPSilvl 47
  • Wrist
    Wrist:Nethergeld CuffsNew+7 Stamina, +7 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 50
    Also:Mindthrust BracersShadowfang Keep · Son of Arugal−1.4 HPSilvl 22Forgotten WrapsWorld drop (BoE) · levels 42-50−1.4 HPSilvl 46Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−1.7 HPSilvl 55
  • Hands
    Hands:Gilded GlovesNew+9 Stamina, +10 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Tailoring· ilvl 55
    Also:Earthenweave GlovesCrafted: Tailoring−0.8 HPSilvl 52Sergeant Major's Satin GlovesPvP rank 9 · Sergeant Major · Alliance−1.4 HPSilvl 51Gilded HandwrapsCrafted: Tailoring−1.7 HPSilvl 40
  • Waist
    Waist:Gilded WaistcordNew+12 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 19.Crafted: Tailoring· ilvl 52
    Also:Gilded CordCrafted: Tailoringsame HPSilvl 45Dawnspire CordSunken Temple · Morphaz−0.1 HPSilvl 53Earthenweave CordCrafted: Tailoring−0.3 HPSilvl 52
  • Legs
    Legs:Senior Designer's PantaloonsNew+8 Stamina, +7 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 12.Blackrock Depths · General Angerforge· ilvl 55Sim-checked against Knight's Satin Leggings: +2.1 HPS
    Also:Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−0.1 HPSilvl 55Dalewind TrousersWorld drop (BoE) · levels 48-55−1.0 HPSilvl 52Knight's Satin LeggingsVendor: Captain Dirgehammer−2.1 HPSilvl 53
  • Feet
    Feet:Gilded SandalsNew+13 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 20.Crafted: Tailoring· ilvl 55
    Also:Earthenweave BootsCrafted: Tailoringsame HPSilvl 54Sergeant Major's Satin BootsPvP rank 9 · Sergeant Major · Alliance−0.5 HPSilvl 51Vinerot SandalsMaraudon · Razorlash−0.5 HPSilvl 51
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Sim-checked against Welken Ring: +4.5 HPS
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−0.6 HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46Electrocutioner Lagnut40% from Electrocutioner 6000−0.8 HPSilvl 34
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48same HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Sim-checked against Evonice's Landin' Pilla: +4.0 HPS
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55same HPSilvl 52Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.4 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Trinket
    Trinket:Evonice's Landin' PillaNeweffect not simulated+10 SpiritQuest: Look at the Size of It! · requires level 45· ilvl 50
    Also:Uther's StrengthWorld drop (BoE) · levels 48-55same HPSilvl 52Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.2 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.6 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−5.2 HPSilvl 54Hand of Righteousness20% from High Inquisitor Whitemane−8.1 HPSilvl 44Hammer of the Northern WindWorld drop (BoE) · levels 50-58−27.3 HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Cairnstone SliverNew+5 Intellect, +5 SpiritQuest: The Morrow Stone · requires level 42· ilvl 50
    Also:Wand of Mana ConcentrationArcanic Enigmasame HPSilvl 32Jaina's FirestarterWorld drop (BoE) · levels 38-46−0.1 HPSilvl 42Goblin IgniterQuest: Venture Company Mining · requires level 30−0.3 HPSilvl 40
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
523.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
5%
5% overheal
Mana lasts
2:06
Out of mana at 2:06
Healing per mana
4.7
4.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -7.38 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.990.619 HPS±0.04
Spirit1.370.285 HPS±0.03
Healing power1.160.240 HPS±0.15
Intellect1.000.207 HPS±0.03
Crit rating0.590.122 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Dark SacrificeRank 5Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 4Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 10On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 10Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 7Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 5Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Devout CrownNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Scholomance · Darkmaster Gandling· ilvl 62
    Also:Mooncloth CircletCrafted: Tailoringsame HPSilvl 62Lieutenant Commander's Satin HoodPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Satin HoodPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−0.5 HPSilvl 59Horizon ChokerWorld drop (BoE) · levels 47-54−0.7 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−1.3 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Mooncloth ShouldersCrafted: Tailoringsame HPSilvl 61Lieutenant Commander's Satin MantlePvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Satin MantlePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
  • Back
    Back:Sergeant Major's CapeNew+8 Strength, +8 Agility, +8 Stamina, +8 IntellectPvP rank 9 · Sergeant Major · Alliance· ilvl 60
    Also:Prelacy CapeQuest: Researching the Corruption · requires level 18same HPSilvl 26Wingveil Cloak25% from Spawn of Hakkarsame HPSilvl 52Ethereal Mist CapeQuest: Ancient Spirit · requires level 49same HPSilvl 56
  • Chest
    Chest:Truefaith VestmentsNeweffect not simulated+14 Stamina, +16 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 62
    Also:Field Marshal's Satin TunicPvP rank 17 · Field Marshal · Alliance−3.9 HPSilvl 74Knight-Captain's Satin TunicPvP rank 12 · Knight-Captain · Alliance−5.4 HPSilvl 68Stormcloth VestCrafted: Tailoring−5.9 HPSilvl 45
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60Marshal's Satin BracersPvP rank 16 · Marshal · Alliance−0.4 HPSilvl 65
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59
    Also:Knight-Lieutenant's Satin HandwrapsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66Gilded GlovesCrafted: Tailoringsame HPSilvl 55Marshal's Satin HandwrapsPvP rank 16 · Marshal · Alliance−0.9 HPSilvl 71
  • Waist
    Waist:Wisdom of the TimbermawNew+14 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 20.Crafted: Tailoring· ilvl 58
    Also:Earthenweave CordCrafted: Tailoring−3.5 HPSilvl 52Devout Belt2% from Scarshield Spellbinder−3.5 HPSilvl 58Marshal's Satin SashPvP rank 16 · Marshal · Alliance−3.9 HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Knight-Captain's Satin LegguardsPvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68Marshal's Satin LegguardsPvP rank 16 · Marshal · Alliancesame HPSilvl 71Earthenweave LeggingsCrafted: Tailoring−2.0 HPSilvl 58
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Marshal's Satin WalkersPvP rank 16 · Marshal · Alliancesame HPSilvl 71Swarmtender's FootpadsCrafted: Tailoringsame HPSilvl 58
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.5 HPSilvl 53Electrocutioner Lagnut40% from Electrocutioner 6000−1.8 HPSilvl 34Runemender's SealArcane Anomaly−1.8 HPSilvl 32
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.0 HPSilvl 53Electrocutioner Lagnut40% from Electrocutioner 6000−1.2 HPSilvl 34Runemender's SealArcane Anomaly−1.2 HPSilvl 32
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Shard of the SplithoovesQuest: Heroes of Old · requires level 45−0.6 HPSilvl 57Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.5 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.0 HPSilvl 44
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Shard of the SplithoovesQuest: Heroes of Old · requires level 45same HPSilvl 57Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.6 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.1 HPSilvl 44
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−13.2 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−17.4 HPSilvl 62Hand of Righteousness20% from High Inquisitor Whitemane−19.7 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Torch of LightNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 11.Crafted: Enchanting· ilvl 65
    Also:Cairnstone SliverQuest: The Morrow Stone · requires level 42−4.7 HPSilvl 50Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−4.9 HPSilvl 36Jaina's FirestarterWorld drop (BoE) · levels 38-46−5.1 HPSilvl 42

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
276.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
3%
3% overheal
Mana lasts
0:59
Out of mana at 0:59
Healing per mana
4.8
4.8 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -4.56 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
Spirit3.640.640 HPS±0.04
MP51.390.244 HPS±0.03
Intellect1.000.176 HPS±0.02
Healing power0.790.139 HPS±0.04
Crit rating0.240.042 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Dark SacrificeRank 5Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 4Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 10On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 10Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 7Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 5Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Devout CrownNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Scholomance · Darkmaster Gandling· ilvl 62Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth CircletCrafted: Tailoringsame HPSilvl 62Lieutenant Commander's Satin HoodPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Earthenweave CrownCrafted: Tailoringsame HPSilvl 61
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Amberglow TalismanQuest: Bring the Light · requires level 39−3.2 HPSilvl 44Explorers' League CommendationQuest: Mythology of the Titans · requires level 28−3.8 HPSilvl 40Necklace of Calisea<1% from Witch Doctor's Chest−3.9 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth ShouldersCrafted: Tailoringsame HPSilvl 61Lieutenant Commander's Satin MantlePvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Earthenweave MantleCrafted: Tailoringsame HPSilvl 57
  • Back
    Back:Ethereal Mist CapeNew+3 Intellect, +12 SpiritQuest: Ancient Spirit · requires level 49· ilvl 56
    Also:Indomitable CloakWorld drop (BoE) · levels 55-61same HPSilvl 59Wingveil Cloak25% from Spawn of Hakkar−0.5 HPSilvl 52Arcane CloakWorld drop (BoE) · levels 51-57−0.5 HPSilvl 55
  • Chest
    Chest:Truefaith VestmentsNeweffect not simulated+14 Stamina, +16 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 62
    Also:Mooncloth VestCrafted: Tailoring−1.1 HPSilvl 60Knight-Captain's Satin TunicPvP rank 12 · Knight-Captain · Alliance−3.2 HPSilvl 68Devout RobeBlackrock Spire · General Drakkisath−3.8 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:Marshal's Satin BracersPvP rank 16 · Marshal · Alliancesame HPSilvl 65Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60Nethergeld CuffsCrafted: Tailoring−2.1 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Swarmtender's GlovesCrafted: Tailoringsame HPSilvl 58Magister's Gloves5% from Scholomance Adept−3.3 HPSilvl 59Gilded GlovesCrafted: Tailoring−3.8 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Marshal's Satin SashPvP rank 16 · Marshal · Alliancesame HPSilvl 65Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Mana-infused CordCrafted: Tailoringsame HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Mooncloth LeggingsCrafted: Tailoring−2.9 HPSilvl 58Dalewind TrousersWorld drop (BoE) · levels 48-55−3.1 HPSilvl 52Knight-Captain's Satin LegguardsPvP rank 12 · Knight-Captain · Alliance−3.5 HPSilvl 68
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Devout SandalsStratholme · Maleki the Pallidsame HPSilvl 59Elunarian BootsWorld drop (BoE) · levels 56-62−2.2 HPSilvl 60Rime-encrusted BootsCrafted: Tailoring−2.6 HPSilvl 65
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−0.5 HPSilvl 53Seedtime HoopQuest: The Morrow Stone · requires level 42−2.4 HPSilvl 50Coldwater RingQuest: Death From Below · requires level 35−2.5 HPSilvl 46
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−0.4 HPSilvl 53Seedtime HoopQuest: The Morrow Stone · requires level 42−2.3 HPSilvl 50Coldwater RingQuest: Death From Below · requires level 35−2.4 HPSilvl 46
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44Ankh of LifeWorld drop (BoE) · levels 42-49same HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44Ankh of LifeWorld drop (BoE) · levels 42-49same HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Hand of Edward the OddWorld drop (BoE) · levels 58-62−10.5 HPSilvl 62Spire of Hakkar20% from Avatar of Hakkar−12.8 HPSilvl 54SoulkeeperWorld drop (BoE) · levels 50-57−13.1 HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Torch of LightNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 11.Crafted: Enchanting· ilvl 65
    Also:Cairnstone SliverQuest: The Morrow Stone · requires level 42−5.3 HPSilvl 50Jaina's FirestarterWorld drop (BoE) · levels 38-46−6.4 HPSilvl 42Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−6.6 HPSilvl 36

This set

Simmed 1 Nov
33.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Undead · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:38
Out of mana at 0:38
Healing per mana
1.9
1.9 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.820.121 HPS±0.01
Healing power1.110.073 HPS±0.01
Intellect1.000.066 HPS±0.01
Spirit0.860.057 HPS±0.01
Crit rating0.050.003 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Dark SacrificeRank 1Dark Sacrifice when the mana bar has room and you are not hurt.
  • Power Word: ShieldRank 3On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 3Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 1Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • HealRank 1Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25
    Also:Shadow GogglesCrafted: Engineering−0.6 HPSilvl 24Flying Tiger GogglesCrafted: Engineering−1.1 HPSilvl 20
  • Neck
    Neck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.3 HPSilvl 24
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chestsame HPSilvl 17Spirit CloakVendor: Jennabink Powerseamsame HPSilvl 23Antiquated CloakVendor: Morg Gnarltreesame HPSilvl 23
  • Chest
    Chest:Filigreed Pristine GownNew+4 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Tailoring· ilvl 20
    Also:Corsair's Overshirt30% from Edwin VanCleef−0.2 HPSilvl 22Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22Bloody Apron45% from Razorclaw the Butcher−0.5 HPSilvl 24
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Featherbead BracersQuest: Returning the Lost Satchel · requires level 9−0.4 HPSilvl 18Crystalline Cuffs40% from Taragaman the Hungerer−0.4 HPSilvl 18Bright BracersWorld drop (BoE) · levels 19-25−0.4 HPSilvl 23
  • Hands
    Hands:Pristine GlovesNew+4 Stamina, +3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 20
    Also:Blight GlovesQuest: The New Plague · requires level 16−0.3 HPSilvl 24Magefist GlovesWorld drop (BoE) · levels 18-23−0.4 HPSilvl 20Bright GlovesWorld drop (BoE) · levels 20-26−0.5 HPSilvl 24
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Novice Ardent's SashCrafted: Tailoring−0.3 HPSilvl 15Keller's GirdleWorld drop (BoE) · levels 18-26−0.5 HPSilvl 23Wise Man's BeltVendor: Aldren Cordon−0.7 HPSilvl 20
  • Legs
    Legs:Filigreed Pristine LeggingsNew+5 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Tailoring· ilvl 25
    Also:Darkweave BreechesWorld drop (BoE) · levels 18-25−1.1 HPSilvl 22Filigreed Silky LeggingsCrafted: Tailoring−1.3 HPSilvl 25Filigreed Shadow LeggingsCrafted: Tailoring−1.3 HPSilvl 25
  • Feet
    Feet:Pristine BootsNew+4 Stamina, +3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Crafted: Tailoring· ilvl 17
    Also:Bluegill Sandals1% from Bluegill Puddlejumper−0.5 HPSilvl 21Smoldering Boots<1% from Red Whelp−0.5 HPSilvl 23Red Woolen BootsCrafted: Tailoring−0.6 HPSilvl 20
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Band of PurificationWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21
  • Ring
    Ring:Loop of SacrificeNew+3 Strength, +5 IntellectQuest: The Offering of Blood · requires level 20· ilvl 28
    Also:Band of PurificationWorld drop (BoE) · levels 18-26same HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourersame HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.1 HPSilvl 21
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Gnarled Necromancer's StaffNeweffect not simulated+10 IntellectQuest: The Wrath of Rath'mael · requires level 15· ilvl 24
    Also:Twisted Chanter's StaffWorld drop (BoE) · levels 20-28same HPSilvl 24Staff of OrgrimmarQuest: Hidden Enemies · requires level 9same HPSilvl 18Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.1 HPSilvl 25
  • Off hand
    Gnarled Necromancer's Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Wand of DecayNew+2 IntellectQuest: Beren's Peril · requires level 16· ilvl 21
    Also:Flaring BatonQuest: The Escape · requires level 13same HPSilvl 18Wisesight WandNightscreech−0.1 HPSilvl 10

This set

Simmed 1 Nov
63.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Undead · 21 talent points spent
Overheal
1%
1% overheal
Mana lasts
0:38
Out of mana at 0:38
Healing per mana
2.4
2.4 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.290.219 HPS±0.01
Spirit1.070.103 HPS±0.01
Intellect1.000.096 HPS±0.01
Healing power0.880.085 HPS±0.00
Crit rating0.070.007 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Dark SacrificeRank 2Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 1Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 6On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 6Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 4Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 1Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Nightsky CowlWorld drop (BoE) · levels 31-37−1.7 HPSilvl 35Pristine CircletCrafted: Tailoring−1.9 HPSilvl 25Filigreed Pristine CircletCrafted: Tailoring−1.9 HPSilvl 30
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30
  • Shoulder
    Shoulder:Ghostly MantleNew+9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Quest: Deathstalkers in Shadowfang · requires level 18· ilvl 27
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37−0.5 HPSilvl 35Death Speaker Mantle40% from Death Speaker Jargba−0.6 HPSilvl 32Talbar MantleQuest: In Nightmares · requires level 15−0.7 HPSilvl 26
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Nightsky CloakWorld drop (BoE) · levels 28-34−0.8 HPSilvl 32Insignia CloakWorld drop (BoE) · levels 28-34−0.8 HPSilvl 32Amy's BlanketWorld drop (BoE) · levels 24-31−0.9 HPSilvl 28
  • Chest
    Chest:Pristine GownNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 27
    Also:Death Speaker Robes40% from Death Speaker Jargba−0.2 HPSilvl 31Robes of Arugal40% from Archmage Arugal−0.6 HPSilvl 28Beguiler RobesScarlet Monastery · Houndmaster Loksey−0.8 HPSilvl 34
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.4 HPSilvl 31Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.5 HPSilvl 33
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Truefaith GlovesCrafted: Tailoringsame HPSilvl 30Tattered MittensQuest: The Book of Ur · requires level 16−0.3 HPSilvl 28Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.4 HPSilvl 32
  • Waist
    Waist:Pristine Sash+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Lilac SashQuest: Centaur Bounty · requires level 30−0.1 HPSilvl 36Novice Ardent's SashCrafted: Tailoring−0.2 HPSilvl 15Resilient CordWorld drop (BoE) · levels 26-32−0.3 HPSilvl 30
  • Legs
    Legs:Pristine LeggingsNew+7 Stamina, +7 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 30
    Also:Earthen LeggingsCrafted: Tailoring−0.6 HPSilvl 35Filigreed Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 25Sacred Burial TrousersQuest: Battle of Hillsbrad · requires level 19−1.6 HPSilvl 32
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Frothing SlippersCrafted: Tailoring−1.7 HPSilvl 35Black SlippersCrafted: Tailoring−1.7 HPSilvl 35Acidic Walkers55% from Viscous Fallout−2.3 HPSilvl 32
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +1.5 HPS
    Also:Solid Gold BandQuest: Opportunistic Education · requires level 24−0.1 HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Defias Mage Ring1% from Defias Enchanter−0.5 HPSilvl 26
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.Arcane Anomaly· ilvl 32
    Also:Solid Gold BandQuest: Opportunistic Education · requires level 24−0.1 HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Defias Mage Ring1% from Defias Enchanter−0.5 HPSilvl 26
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Spine of the DevourerNew+14 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 36.Mana Devourer· ilvl 33Sim-checked against Death Speaker Scepter: +2.1 HPS
    Also:Tendonscraper DaggerLyn the Ignoredsame HPSilvl 33Gnarled Ash StaffWorld drop (BoE) · levels 27-34−1.5 HPSilvl 31Death Speaker Scepter20% from Death Speaker Jargba−2.1 HPSilvl 33
  • Off hand
    Spine of the Devourer is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Wand of Mana ConcentrationNew+4 Intellect, Equip: Restores 2 mana per 5 sec.Arcanic Enigma· ilvl 32
    Also:Lesser Mystic WandCrafted: Enchanting−0.4 HPSilvl 31StarfallerWorld drop (BoE) · levels 30-37−0.4 HPSilvl 34Summoner's Wand<1% from Dalaran Summoner−0.6 HPSilvl 34

This set

Simmed 1 Nov
120.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Undead · 31 talent points spent
Overheal
1%
1% overheal
Mana lasts
0:48
Out of mana at 0:48
Healing per mana
3.1
3.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -7.75 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.930.305 HPS±0.03
Intellect1.000.104 HPS±0.02
Healing power0.840.087 HPS±0.02
Spirit0.390.040 HPS±0.05
Crit rating0.170.018 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Dark SacrificeRank 3Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 2Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 6On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 6Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 4Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 2Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Holy ShroudWorld drop (BoE) · levels 28-35−0.2 HPSilvl 32Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44Earthen Silk HoodCrafted: Tailoring−1.0 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−1.0 HPSilvl 43Archmagister's Faceted PendantShade of the Archmage−1.3 HPSilvl 35Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.4 HPSilvl 35
  • Shoulder
    Shoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 8.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42
    Also:Earthen Silk ShouldersCrafted: Tailoring−0.8 HPSilvl 41Windchaser AmiceWorld drop (BoE) · levels 41-47−1.3 HPSilvl 45Mistscape Mantle<1% from Ancient Treasure−1.3 HPSilvl 43
  • Back
    Back:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29Windchaser CloakWorld drop (BoE) · levels 38-44−0.2 HPSilvl 42Glyphed CloakWorld drop (BoE) · levels 33-39−0.3 HPSilvl 37
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Death Speaker Robes40% from Death Speaker Jargba−2.5 HPSilvl 31Pristine GownCrafted: Tailoring−2.7 HPSilvl 27Civinad RobesQuest: Rig Wars · requires level 25−3.4 HPSilvl 37
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Earthen Silk CuffsCrafted: Tailoring−0.4 HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.5 HPSilvl 43Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
  • Hands
    Hands:Stormcloth GlovesNew+12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 44
    Also:Gilded HandwrapsCrafted: Tailoringsame HPSilvl 40Earthen Silk GlovesCrafted: Tailoring−0.3 HPSilvl 39Truefaith GlovesCrafted: Tailoring−0.6 HPSilvl 30
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.4 HPSilvl 41Pristine SashCrafted: Tailoring−1.6 HPSilvl 22Sutarn's RingWorld drop (BoE) · levels 33-40−1.7 HPSilvl 37
  • Legs
    Legs:Stormcloth PantsNew+15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 44
    Also:Stoneweaver LeggingsUldaman · Ironayasame HPSilvl 42Filigreed Pristine LeggingsCrafted: Tailoringsame HPSilvl 25Pristine LeggingsCrafted: Tailoringsame HPSilvl 30
  • Feet
    Feet:Gilded Slippers+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Furen's BootsWorld drop (BoE) · levels 40-48−1.3 HPSilvl 44Thoughtcast BootsRazorfen Downs · Withered Warrior−1.4 HPSilvl 38Boots of the MaharishiQuest: Gordunni Cobalt · requires level 38−1.5 HPSilvl 43
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ring of Power RegulationExcavation Site: Wetlands · Relic Guardiansame HPSilvl 33Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36Mindbender LoopWorld drop (BoE) · levels 32-38same HPSilvl 36
  • Ring
    Ring:Ogremind RingNew+7 Intellect, +3 SpiritWorld drop (BoE) · levels 31-41· ilvl 36
    Also:Ring of Power RegulationExcavation Site: Wetlands · Relic Guardiansame HPSilvl 33Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36Mindbender LoopWorld drop (BoE) · levels 32-38same HPSilvl 36
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Death Speaker Scepter20% from Death Speaker Jargba−2.6 HPSilvl 33Hypnotic BladeScarlet Monastery · Arcanist Doan−3.7 HPSilvl 39Illusionary RodScarlet Monastery · Arcanist Doan−3.8 HPSilvl 39
  • Off hand
    Off hand:Beacon of HopeNew+4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 38
    Also:Orb of SoulsCrafted: Enchantingsame HPSilvl 30Orb of MistmantleWorld drop (BoE) · levels 24-32−0.4 HPSilvl 28Omega OrbQuest: Compendium of the Fallen · requires level 28−0.5 HPSilvl 40
  • Ranged
    Ranged:Wand of Mana Concentration+4 Intellect, Equip: Restores 2 mana per 5 sec.Arcanic Enigma· ilvl 32
    Also:Jaina's FirestarterWorld drop (BoE) · levels 38-46−0.3 HPSilvl 42Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−0.4 HPSilvl 36Goblin IgniterQuest: Venture Company Mining · requires level 30−0.5 HPSilvl 40

This set

Simmed 1 Nov
198.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Undead · 41 talent points spent
Overheal
2%
2% overheal
Mana lasts
0:53
Out of mana at 0:53
Healing per mana
4.0
4.0 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -6.95 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.470.305 HPS±0.04
Intellect1.000.123 HPS±0.01
Spirit0.790.098 HPS±0.03
Healing power0.640.079 HPS±0.01
Crit rating0.310.039 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Dark SacrificeRank 4Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 3Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 8On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 8Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 6Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 3Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Blood Guard's Satin CoverPvP rank 11 · Blood Guard · Hordesame HPSilvl 55Cassandra's GraceWorld drop (BoE) · levels 44-52−0.2 HPSilvl 47Stormcloth HeadbandCrafted: Tailoring−0.5 HPSilvl 48
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.1 HPSilvl 41Necklace of Calisea<1% from Witch Doctor's Chest−0.6 HPSilvl 43Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.7 HPSilvl 44
  • Shoulder
    Shoulder:Nethergeld ShouldersNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9.Crafted: Tailoring· ilvl 47
    Also:Blood Guard's Satin PadsPvP rank 11 · Blood Guard · Hordesame HPSilvl 55Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.8 HPSilvl 42Rotgrip MantleMaraudon · Rotgrip−1.4 HPSilvl 53
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.2 HPSilvl 51Wingveil Cloak25% from Spawn of Hakkar−0.3 HPSilvl 52Blackforge Cape<1% from Ancient Treasure−0.4 HPSilvl 42
  • Chest
    Chest:Stormcloth Vest+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Stone Guard's Satin ArmorPvP rank 10 · Stone Guard · Horde−0.7 HPSilvl 53Ghostweave VestCrafted: Tailoring−1.0 HPSilvl 55Grimlok's Tribal VestmentsUldaman · Grimlok−1.9 HPSilvl 47
  • Wrist
    Wrist:Nethergeld CuffsNew+7 Stamina, +7 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 50
    Also:Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−1.2 HPSilvl 55Mindthrust BracersShadowfang Keep · Son of Arugal−1.4 HPSilvl 22Forgotten WrapsWorld drop (BoE) · levels 42-50−1.4 HPSilvl 46
  • Hands
    Hands:Gilded GlovesNew+9 Stamina, +10 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Tailoring· ilvl 55
    Also:Earthenweave GlovesCrafted: Tailoring−1.2 HPSilvl 52Greenleaf HandwrapsQuest: Separation Anxiety · requires level 46−1.2 HPSilvl 50First Sergeant's Satin GlovesPvP rank 9 · First Sergeant · Horde−1.4 HPSilvl 51
  • Waist
    Waist:Dawnspire CordNew+19 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Sunken Temple · Morphaz· ilvl 53
    Also:Gilded CordCrafted: Tailoringsame HPSilvl 45Gilded WaistcordCrafted: Tailoringsame HPSilvl 52Earthenweave CordCrafted: Tailoring−0.2 HPSilvl 52
  • Legs
    Legs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55
    Also:Senior Designer's PantaloonsBlackrock Depths · General Angerforgesame HPSilvl 55Stone Guard's Satin LeggingsPvP rank 10 · Stone Guard · Hordesame HPSilvl 53Dalewind TrousersWorld drop (BoE) · levels 48-55−0.9 HPSilvl 52
  • Feet
    Feet:Gilded SandalsNew+13 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 20.Crafted: Tailoring· ilvl 55
    Also:Earthenweave BootsCrafted: Tailoring−0.4 HPSilvl 54First Sergeant's Satin BootsPvP rank 9 · First Sergeant · Horde−0.5 HPSilvl 51Vinerot SandalsMaraudon · Razorlash−0.5 HPSilvl 51
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46Ring of SubtletyQuest: Zukk'ash Report · requires level 39−0.7 HPSilvl 48Electrocutioner Lagnut40% from Electrocutioner 6000−0.8 HPSilvl 34
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46Ring of SubtletyQuest: Zukk'ash Report · requires level 39−0.1 HPSilvl 48Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.4 HPSilvl 50Alchemist's StoneCrafted: Alchemy−1.0 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−5.2 HPSilvl 54Hand of Righteousness20% from High Inquisitor Whitemane−8.1 HPSilvl 44Spellshifter RodQuest: Tiara of the Deep · requires level 40−9.2 HPSilvl 48
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Jaina's FirestarterNew+6 Intellect, +3 SpiritWorld drop (BoE) · levels 38-46· ilvl 42
    Also:Wand of Mana ConcentrationArcanic Enigmasame HPSilvl 32Flash WandQuest: Pearl Diving · requires level 30−0.2 HPSilvl 37Goblin IgniterQuest: Venture Company Mining · requires level 30−0.2 HPSilvl 40
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 8 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
541.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
5%
5% overheal
Mana lasts
2:16
Out of mana at 2:16
Healing per mana
4.6
4.6 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -7.38 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.990.619 HPS±0.04
Spirit1.370.285 HPS±0.03
Healing power1.160.240 HPS±0.15
Intellect1.000.207 HPS±0.03
Crit rating0.590.122 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Dark SacrificeRank 5Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 4Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 10On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 10Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 7Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 5Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Devout CrownNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Scholomance · Darkmaster Gandling· ilvl 62
    Also:Mooncloth CircletCrafted: Tailoringsame HPSilvl 62Champion's Satin HoodPvP rank 14 · Champion · Hordesame HPSilvl 71Warlord's Satin HoodPvP rank 17 · Warlord · Hordesame HPSilvl 74
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−0.5 HPSilvl 59Horizon ChokerWorld drop (BoE) · levels 47-54−0.7 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−1.3 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Mooncloth ShouldersCrafted: Tailoringsame HPSilvl 61Champion's Satin MantlePvP rank 14 · Champion · Hordesame HPSilvl 71Warlord's Satin MantlePvP rank 17 · Warlord · Hordesame HPSilvl 74
  • Back
    Back:Wingveil CloakNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 2., Equip: Increases healing done by spells and effects by up to 3.25% from Spawn of Hakkar· ilvl 52
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.4 HPSilvl 29Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.6 HPSilvl 42Indomitable CloakWorld drop (BoE) · levels 55-61−0.6 HPSilvl 59
  • Chest
    Chest:Truefaith VestmentsNeweffect not simulated+14 Stamina, +16 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 62
    Also:Warlord's Satin TunicPvP rank 17 · Warlord · Horde−3.9 HPSilvl 74Legionnaire's Satin TunicPvP rank 12 · Legionnaire · Horde−5.4 HPSilvl 68Stormcloth VestCrafted: Tailoring−5.9 HPSilvl 45
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Earthenweave CuffsCrafted: Tailoringsame HPSilvl 60General's Satin BracersPvP rank 16 · General · Horde−0.4 HPSilvl 65
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59
    Also:Blood Guard's Satin HandwrapsPvP rank 11 · Blood Guard · Hordesame HPSilvl 66Gilded GlovesCrafted: Tailoringsame HPSilvl 55General's Satin HandwrapsPvP rank 16 · General · Horde−0.9 HPSilvl 71
  • Waist
    Waist:Wisdom of the TimbermawNew+14 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 20.Crafted: Tailoring· ilvl 58
    Also:Earthenweave CordCrafted: Tailoring−3.5 HPSilvl 52Devout Belt2% from Scarshield Spellbinder−3.5 HPSilvl 58General's Satin CinchPvP rank 16 · General · Horde−3.9 HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Legionnaire's Satin LegguardsPvP rank 12 · Legionnaire · Hordesame HPSilvl 68General's Satin LegguardsPvP rank 16 · General · Hordesame HPSilvl 71Earthenweave LeggingsCrafted: Tailoring−2.0 HPSilvl 58
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:General's Satin WalkersPvP rank 16 · General · Horde−1.7 HPSilvl 71Swarmtender's FootpadsCrafted: Tailoring−2.1 HPSilvl 58Devout SandalsStratholme · Maleki the Pallid−2.8 HPSilvl 59
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−1.8 HPSilvl 34Runemender's SealArcane Anomaly−1.8 HPSilvl 32Chemist's RingQuest: Melding of Influences · requires level 48−2.0 HPSilvl 55
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−1.2 HPSilvl 34Runemender's SealArcane Anomaly−1.2 HPSilvl 32Chemist's RingQuest: Melding of Influences · requires level 48−1.4 HPSilvl 55
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−0.9 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.5 HPSilvl 50Alchemist's StoneCrafted: Alchemy−3.2 HPSilvl 50
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−0.3 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.9 HPSilvl 50Alchemist's StoneCrafted: Alchemy−2.6 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−13.2 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−17.4 HPSilvl 62Hand of Righteousness20% from High Inquisitor Whitemane−19.7 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Torch of LightNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 11.Crafted: Enchanting· ilvl 65
    Also:Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−4.9 HPSilvl 36Jaina's FirestarterWorld drop (BoE) · levels 38-46−5.1 HPSilvl 42Wand of Mana ConcentrationArcanic Enigma−5.1 HPSilvl 32

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
293.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
3%
3% overheal
Mana lasts
1:05
Out of mana at 1:05
Healing per mana
4.7
4.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -4.56 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
Spirit3.640.640 HPS±0.04
MP51.390.244 HPS±0.03
Intellect1.000.176 HPS±0.02
Healing power0.790.139 HPS±0.04
Crit rating0.240.042 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Dark SacrificeRank 5Dark Sacrifice when the mana bar has room and you are not hurt.
  • PenanceRank 4Penance on its 12 second cooldown: three pulses for the price of one cast and the best healing per mana the Discipline kit has. Cast on the tank below 95%, then a party member below 70%.
  • Power Word: ShieldRank 10On a hurt tank whenever Weakened Soul is off him.
  • RenewRank 10Renew stays on the tank for the whole fight at a cheap rank: a cheaper rank returns more health per mana for the spell power it is cast with, and the dearer ranks cost the mana the fight runs out of.
  • Flash HealRank 7Flash Heal is the fast heal and the dear one: it is only for a tank that is genuinely low. Cast on the tank below 35%, then a party member below 30%.
  • Prayer of HealingRank 5Prayer of Healing on a party member once three of the four are under 85%.
  • HealRank 4Heal is the mana-efficient filler at rank 4: the same 0.857 spell power coefficient as Greater Heal for far less mana, so with healing power it returns more health per mana than any Greater Heal rank (the classic downrank). Behind the mana pace, the filler waits for a lower tank and member health, so the bar is spent on the holes that matter. Cast on the tank below 80%, then a party member below 65%, when your mana is at least 90% of the share of the fight left; or on the tank below 50%, then a party member below 35%.
Open the Discipline guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Devout CrownNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Scholomance · Darkmaster Gandling· ilvl 62Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth CircletCrafted: Tailoringsame HPSilvl 62Champion's Satin HoodPvP rank 14 · Champion · Hordesame HPSilvl 71Earthenweave CrownCrafted: Tailoring−6.8 HPSilvl 61
  • Neck
    Neck:Lady Alizabeth's PendantNew+8 Stamina, +15 SpiritWorld drop (BoE) · levels 55-62· ilvl 59
    Also:Amberglow TalismanQuest: Bring the End · requires level 37−0.7 HPSilvl 44Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−3.6 HPSilvl 44Necklace of Calisea<1% from Witch Doctor's Chest−3.9 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 6-piece bonus
    Also:Champion's Satin MantlePvP rank 14 · Champion · Hordesame HPSilvl 71Earthenweave MantleCrafted: Tailoringsame HPSilvl 57Mooncloth ShouldersCrafted: Tailoring−6.4 HPSilvl 61
  • Back
    Back:Cloak of BlightNew+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42
    Also:Indomitable CloakWorld drop (BoE) · levels 55-61same HPSilvl 59Wingveil Cloak25% from Spawn of Hakkar−0.6 HPSilvl 52Arcane CloakWorld drop (BoE) · levels 51-57−0.6 HPSilvl 55
  • Chest
    Chest:Truefaith VestmentsNeweffect not simulated+14 Stamina, +16 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 62
    Also:Legionnaire's Satin TunicPvP rank 12 · Legionnaire · Horde−3.2 HPSilvl 68Devout RobeBlackrock Spire · General Drakkisath−3.8 HPSilvl 63Mooncloth VestCrafted: Tailoring−7.0 HPSilvl 60
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:General's Satin BracersPvP rank 16 · General · Hordesame HPSilvl 65Nethergeld CuffsCrafted: Tailoring−2.1 HPSilvl 50Earthenweave CuffsCrafted: Tailoring−8.8 HPSilvl 60
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Magister's Gloves5% from Scholomance Adept−3.3 HPSilvl 59Gilded GlovesCrafted: Tailoring−3.8 HPSilvl 55Swarmtender's GlovesCrafted: Tailoring−8.2 HPSilvl 58
  • Waist
    Waist:Wisdom of the TimbermawNew+14 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 20.Crafted: Tailoring· ilvl 58
    Also:General's Satin CinchPvP rank 16 · General · Hordesame HPSilvl 65Devout Belt2% from Scarshield Spellbinder−1.7 HPSilvl 58Mana-infused CordCrafted: Tailoring−10.4 HPSilvl 65
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Dalewind TrousersWorld drop (BoE) · levels 48-55−3.1 HPSilvl 52Legionnaire's Satin LegguardsPvP rank 12 · Legionnaire · Horde−3.5 HPSilvl 68Mooncloth LeggingsCrafted: Tailoring−12.5 HPSilvl 58
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59
    Also:Elunarian BootsWorld drop (BoE) · levels 56-62−2.2 HPSilvl 60Rime-encrusted BootsCrafted: Tailoring−2.6 HPSilvl 65Mooncloth BootsCrafted: Tailoring−6.5 HPSilvl 56
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +4.9 HPS
    Also:Coldwater RingQuest: Death From Below · requires level 35−2.5 HPSilvl 46The Queen's JewelWorld drop (BoE) · levels 26-33−3.3 HPSilvl 30Welken RingWorld drop (BoE) · levels 36-42−3.4 HPSilvl 40
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−1.6 HPSilvl 46The Queen's JewelWorld drop (BoE) · levels 26-33−3.3 HPSilvl 30Welken RingWorld drop (BoE) · levels 36-42−3.4 HPSilvl 40
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Alchemist's StoneCrafted: Alchemysame HPSilvl 50Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Ankh of LifeWorld drop (BoE) · levels 42-49−0.9 HPSilvl 45
  • Trinket
    Trinket:Uther's Strengtheffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49same HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Mark of the ChosenQuest: The Pariah's Instructions · requires level 39−4.1 HPSilvl 48
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Spire of Hakkar20% from Avatar of Hakkar−12.8 HPSilvl 54SoulkeeperWorld drop (BoE) · levels 50-57−13.1 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−16.3 HPSilvl 62
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Ranged:Torch of LightNew+11 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 11.Crafted: Enchanting· ilvl 65
    Also:Chillnail SplinterQuest: Challenge Overlord Mok'Morokk · requires level 38−4.6 HPSilvl 46Jaina's FirestarterWorld drop (BoE) · levels 38-46−6.4 HPSilvl 42Captain Rackmore's TillerQuest: Claim Rackmore's Treasure! · requires level 30−6.6 HPSilvl 36