Best in slot · leveling
Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Alliance
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
Best in slot · leveling
Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Horde
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
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This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:37
- Out of mana at 0:37
- Healing per mana
- 2.7
- 2.7 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25Also:
Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25
Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25
Shadow GogglesCrafted: Engineering−1.1 HPSilvl 24 - NeckNeck:Scholarly PendantNew+3 Stamina, +2 SpiritQuest: Friend of the Library · requires level 1· ilvl 23Also:
Tarnished LocketQuest: Remember That I Love You · requires level 15−0.2 HPSilvl 24 - ShoulderShoulder:Slime-encrusted PadsNewEquip: Restores 3 mana per 5 sec.33% from Mutanus the Devourer· ilvl 25Sim-checked against Magician's Mantle: +0.3 HPSAlso:
Reinforced Woolen ShouldersCrafted: Tailoring−0.2 HPSilvl 24
Serpent's Shoulders40% from Lady Anacondra−0.2 HPSilvl 23
Magician's MantleWorld drop (BoE) · levels 21-29−0.3 HPSilvl 25 - BackBack:Seer's CapeNew+2 Intellect, +2 SpiritWailing Caverns · Large Battered Chest· ilvl 17Sim-checked against Sanguine Cape: +0.7 HPSAlso:
Pearl-clasped CloakCrafted: Tailoringsame HPSilvl 19
Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23
Sanguine CapeWorld drop (BoE) · levels 18-24−0.7 HPSilvl 22 - ChestChest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20Also:
Acolyte's Chain ShirtCrafted: Blacksmithingsame HPSilvl 20
Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20
Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23
Owl BracersVendor: Bernard Brubaker−0.7 HPSilvl 25
Drakewing BandsWorld drop (BoE) · levels 21-28−0.7 HPSilvl 25 - HandsHands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20Also:
Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20
Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.7 HPSilvl 20 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17
Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17
Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15 - LegsLegs:Acolyte's Chain LeggingsNew+5 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25Sim-checked against Wisdom's Leather Pants: +0.7 HPSAlso:
Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25
Wisdom's Leather PantsCrafted: Leatherworking−0.7 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−1.6 HPSilvl 22 - FeetFeet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22Also:
Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22
Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15
Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Band of Purification: +0.7 HPSAlso:
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21
Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.3 HPSilvl 24
Furlfeather RingDustwind Eggtender−0.3 HPSilvl 14 - RingRing:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Also:
Volcanic Rock RingWorld drop (BoE) · levels 17-23same HPSilvl 21
Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.1 HPSilvl 24
Furlfeather RingDustwind Eggtender−0.1 HPSilvl 14 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Verigan's FistNeweffect not simulated+5 Stamina, +6 Intellect, +10 SpiritQuest: The Test of Righteousness · requires level 20· ilvl 31Also:
Sword of the FallenRuins of Lordaeron · Ragged Ghoul−0.1 HPSilvl 23
Impaling Harpoon30% from Captain Greenskin−0.5 HPSilvl 22
Trogg SlicerQuest: Gathering Idols · requires level 13−0.7 HPSilvl 18 - Off handVerigan's Fist is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:28
- Out of mana at 0:28
- Healing per mana
- 3.5
- 3.5 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32Also:
Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30
Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30
Enduring CapWorld drop (BoE) · levels 30-36−1.5 HPSilvl 33 - NeckNeck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35Also:
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31
Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35
Archmagister's Faceted PendantShade of the Archmage−0.6 HPSilvl 35 - ShoulderShoulder:Death Speaker MantleNew+11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6.40% from Death Speaker Jargba· ilvl 32Also:
Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35
Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.2 HPSilvl 32
Mantle of HonorQuest: Bride of the Embalmer · requires level 20−0.5 HPSilvl 35 - BackBack:Repairman's CapeNew+3 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 2., Equip: Increases healing done by spells and effects by up to 4.Quest: Data Rescue · requires level 25· ilvl 32Also:
Prelacy CapeQuest: Researching the Corruption · requires level 18−0.3 HPSilvl 26
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 30
Glowing Thresher Cape40% from Old Serra'kis−0.5 HPSilvl 29 - ChestChest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31Also:
Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27
Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27
Pristine GownCrafted: Tailoring−0.8 HPSilvl 27 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33
Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−1.4 HPSilvl 31 - HandsHands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30Also:
Acolyte's GlovesCrafted: Blacksmithing−0.3 HPSilvl 20
Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20
Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27 - WaistWaist:Prefect's BeltNew+6 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 35Also:
Mender's Leather BeltCrafted: Leatherworking−0.6 HPSilvl 35
Pristine SashCrafted: Tailoring−1.2 HPSilvl 22
Silver-lined BeltWorld drop (BoE) · levels 23-30−1.4 HPSilvl 27 - LegsLegs:Acolyte's Silvered Chain LeggingsNew+7 Stamina, +8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 17.Crafted: Blacksmithing· ilvl 30Also:
Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30
Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25
Wisdom's Leather LeggingsCrafted: Leatherworking−0.5 HPSilvl 30 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22
Glowing Copper BootsCrafted: Blacksmithing−1.4 HPSilvl 15
Acolyte's BootsCrafted: Blacksmithing−2.1 HPSilvl 22 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +2.1 HPSAlso:
The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30
Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.5 HPSilvl 33 - RingRing:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.5 HPSilvl 33
The Queen's JewelWorld drop (BoE) · levels 26-33−0.7 HPSilvl 30 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Pysan's Old Greatsword: +4.2 HPSAlso:
Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.2 HPSilvl 28
Mechanic's PipehammerQuest: Data Rescue · requires level 25−4.2 HPSilvl 32
Verigan's FistQuest: The Test of Righteousness · requires level 20−4.3 HPSilvl 31 - Off handNo off hand you can get at 30 to 39 raises your healing. The first that does comes at 40.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:31
- Out of mana at 0:31
- Healing per mana
- 3.4
- 3.4 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−1.0 HPSilvl 44
Holy ShroudWorld drop (BoE) · levels 28-35−1.3 HPSilvl 32
Earthen Silk HoodCrafted: Tailoring−1.8 HPSilvl 37 - NeckNeck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Necklace of Calisea<1% from Witch Doctor's Chest−1.4 HPSilvl 43
Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.6 HPSilvl 35
Amberglow TalismanQuest: Bring the Light · requires level 39−1.6 HPSilvl 44 - ShoulderShoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42Also:
Earthen Silk ShouldersCrafted: Tailoring−1.2 HPSilvl 41
Sheepshear MantleWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45
Mistscape Mantle<1% from Ancient Treasure−1.5 HPSilvl 43 - BackBack:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42Also:
Repairman's CapeQuest: Data Rescue · requires level 25−0.1 HPSilvl 32
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.1 HPSilvl 45
Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−2.0 HPSilvl 43
Civinad RobesQuest: The Grand Betrayal · requires level 25−2.0 HPSilvl 37
Death Speaker Robes40% from Death Speaker Jargba−2.1 HPSilvl 31 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40
Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43
Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.4 HPSilvl 39 - HandsHands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40Also:
Gilded HandwrapsCrafted: Tailoring−0.2 HPSilvl 40
Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40
Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35
Mender's Leather BeltCrafted: Leatherworking−0.6 HPSilvl 35
Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.2 HPSilvl 41 - LegsLegs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39Also:
Stoneweaver LeggingsUldaman · Ironaya−0.4 HPSilvl 42
Wisdom's Leather LeggingsCrafted: Leatherworking−0.6 HPSilvl 30
Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30 - FeetFeet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45Also:
Mender's Leather ShoesCrafted: Leatherworkingsame HPSilvl 45
Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45
Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35 - RingRing:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +1.6 HPSAlso:
Welken RingWorld drop (BoE) · levels 36-42−0.1 HPSilvl 40
Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36
Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37 - RingRing:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32Also:
Welken RingWorld drop (BoE) · levels 36-42−0.1 HPSilvl 40
Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36
Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Also:
Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusksame HPSilvl 28
Mograine's MightScarlet Monastery · Scarlet Commander Mograine−3.2 HPSilvl 44
Verigan's FistQuest: The Test of Righteousness · requires level 20−3.6 HPSilvl 31 - Off handOff hand:Orb of LoricaNew+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44Also:
Beacon of HopeUldaman · Shadowforge Relic Hunter−0.1 HPSilvl 38
Battered Viking ShieldUldaman · Olaf−0.3 HPSilvl 42
Orb of SoulsCrafted: Enchanting−0.6 HPSilvl 30 - RangedNothing sourced at this level helps your HPS
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:38
- Out of mana at 0:38
- Healing per mana
- 3.4
- 3.4 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Papal FezUldaman · Shadowforge Relic Huntersame HPSilvl 43
Knight-Lieutenant's Imbued HelmetPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55
Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48 - NeckNeck:Glowing Eye of Mordresh+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−0.6 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−0.8 HPSilvl 43
Mindburst MedallionQuest: Tremors of the Earth · requires level 40−1.2 HPSilvl 57 - ShoulderShoulder:Mender's Leather ShouldersNew+6 Stamina, +9 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 47Also:
Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55
Mender's Mail ShouldersCrafted: Leatherworkingsame HPSilvl 47
Ironfeather ShouldersCrafted: Leatherworking−0.1 HPSilvl 54 - BackBack:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−0.3 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−0.4 HPSilvl 42
Wingveil Cloak25% from Spawn of Hakkar−0.5 HPSilvl 52 - ChestChest:Knight's Imbued ArmorNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53Also:
Stormcloth VestCrafted: Tailoring−0.3 HPSilvl 45
Ghostweave VestCrafted: Tailoring−0.5 HPSilvl 55
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−0.9 HPSilvl 43 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50
Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55
Prefect's GlovesCrafted: Blacksmithing−0.4 HPSilvl 55 - WaistWaist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55
Dawnspire CordSunken Temple · Morphaz−0.3 HPSilvl 53 - LegsLegs:Knight's Imbued LeggingsNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53Also:
Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.5 HPSilvl 55
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.7 HPSilvl 49
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.3 HPSilvl 55 - FeetFeet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52Also:
Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52
Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55
Mender's Leather ShoesCrafted: Leatherworking−0.1 HPSilvl 45 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Sim-checked against Welken Ring: +2.7 HPSAlso:
Electrocutioner Lagnut40% from Electrocutioner 6000−0.7 HPSilvl 34
Runemender's SealArcane Anomaly−0.7 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
Runemender's SealArcane Anomaly−0.1 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Sim-checked against Ankh of Life: +2.0 HPSAlso:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.5 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−0.9 HPSilvl 50 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.4 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50 - Main handMain hand:Death Speaker ScepterEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Also:
Inventor's Focal SwordMaraudon · Tinkerer Gizlock−0.2 HPSilvl 53
Mograine's MightScarlet Monastery · Scarlet Commander Mograine−2.6 HPSilvl 44
Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−2.8 HPSilvl 28 - Off handOff hand:Orb of Lorica+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44Also:
Twisting Essence JarCrafted: Enchanting−0.2 HPSilvl 50
Beacon of HopeUldaman · Shadowforge Relic Hunter−0.3 HPSilvl 38
Battered Viking ShieldUldaman · Olaf−0.3 HPSilvl 42 - RangedNothing sourced at this level helps your HPS
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 1%
- 1% overheal
- Mana lasts
- 3:58
- Out of mana at 3:58
- Healing per mana
- 5.2
- 5.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.49 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−3.7 HPSilvl 71
Field Marshal's Lamellar HelmetPvP rank 17 · Field Marshal · Alliance−5.5 HPSilvl 74
Crown of the PenitentQuest: Houses of the Holy · requires level 55−8.6 HPSilvl 61 - NeckNeck:Glowing Eye of Mordresh+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−2.2 HPSilvl 51
Opaline MedallionQuest: Wildkin of Elune · requires level 52−3.0 HPSilvl 57
Archlight TalismanQuest: Hidden Treasures · requires level 50−4.0 HPSilvl 60 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 5-piece bonusAlso:
Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55
Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71
Field Marshal's Lamellar PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 60
Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51
Keeper's CloakWorld drop (BoE) · levels 44-50−0.9 HPSilvl 48 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Also:
Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68
Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonusAlso:
Prefect's WristguardsCrafted: Blacksmithingsame HPSilvl 50
Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonusAlso:
Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71
Prefect's GlovesCrafted: Blacksmithingsame HPSilvl 55
Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonusAlso:
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55 - LegsLegs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61Also:
Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−3.4 HPSilvl 68
Marshal's Lamellar LegguardsPvP rank 16 · Marshal · Alliance−6.5 HPSilvl 71
Red Dragonscale LeggingsCrafted: Leatherworking−8.9 HPSilvl 61 - FeetFeet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56Also:
Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66
Marshal's Lamellar GreavesPvP rank 16 · Marshal · Alliance−1.6 HPSilvl 71
Gilded SandalsCrafted: Tailoring−1.7 HPSilvl 55 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53
Frigid RingPrincess Tempestria−1.5 HPSilvl 62
Maiden's CircleWorld drop (BoE) · levels 57-62−1.6 HPSilvl 61 - RingRing:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57Also:
Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53
Frigid RingPrincess Tempestria−0.6 HPSilvl 62
Maiden's CircleWorld drop (BoE) · levels 57-62−0.8 HPSilvl 61 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−3.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.4 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.7 HPSilvl 44 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−2.6 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.8 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.1 HPSilvl 44 - Main handMain hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62Also:
Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33
Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53
Grand Marshal's DemolisherPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80 - Off handOff hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65Also:
Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80
Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliance−0.5 HPSilvl 80
Orb of LoricaQuest: In the Name of the Light · requires level 34−2.3 HPSilvl 44 - RangedNo ranged you can get at 60 raises your healing.
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:58
- Out of mana at 0:58
- Healing per mana
- 4.1
- 4.1 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−1.6 HPSilvl 71
Black Dragonscale HelmCrafted: Leatherworking−1.6 HPSilvl 61
Crown of the PenitentQuest: Houses of the Holy · requires level 55−1.8 HPSilvl 61 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.5 HPSilvl 41
Opaline MedallionQuest: Wildkin of Elune · requires level 52−0.7 HPSilvl 57
Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71
Field Marshal's Lamellar PauldronsPvP rank 17 · Field Marshal · Alliance−1.0 HPSilvl 74
Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliance−1.2 HPSilvl 55 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 60
Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51
Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonusAlso:
Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68
Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61
Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 4-piece bonusAlso:
Magiskull CuffsWorld drop (BoE) · levels 58-62same HPSilvl 62
Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57
Mender's Leather BracersCrafted: Leatherworking−0.1 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 4-piece bonusAlso:
Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71
Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Elunarian BeltWorld drop (BoE) · levels 56-62−0.8 HPSilvl 60
Marshal's Lamellar BeltPvP rank 16 · Marshal · Alliance−1.2 HPSilvl 65 - LegsLegs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61Also:
Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−1.1 HPSilvl 68
Red Dragonscale LeggingsCrafted: Leatherworking−1.5 HPSilvl 61
Devout SkirtStratholme · Baron Rivendare−3.2 HPSilvl 61 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Marshal's Lamellar BootsPvP rank 16 · Marshal · Alliancesame HPSilvl 71
Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.7 HPSilvl 57
Frigid RingPrincess Tempestria−1.3 HPSilvl 62
Maiden's CircleWorld drop (BoE) · levels 57-62−1.4 HPSilvl 61 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54same HPSilvl 57
Frigid RingPrincess Tempestria−0.3 HPSilvl 62
Maiden's CircleWorld drop (BoE) · levels 57-62−0.4 HPSilvl 61 - TrinketTrinket:Uther's Strengtheffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−0.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.5 HPSilvl 44 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.3 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.6 HPSilvl 44 - Main handMain hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62Also:
Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33
Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53
Grand Marshal's DemolisherPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80 - Off handOff hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64Also:
Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80
Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80
Orb of LoricaQuest: In the Name of the Light · requires level 34−0.1 HPSilvl 44 - RangedNo ranged you can get at 60 raises your healing.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:41
- Out of mana at 0:41
- Healing per mana
- 2.6
- 2.6 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25Also:
Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25
Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25
Shadow GogglesCrafted: Engineering−1.1 HPSilvl 24 - NeckNeck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20Also:
Scholarly PendantQuest: Friend of the Library · requires level 1−0.2 HPSilvl 23 - ShoulderShoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25Also:
Slime-encrusted Pads33% from Mutanus the Devourer−0.3 HPSilvl 25
Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24
Serpent's Shoulders40% from Lady Anacondra−0.5 HPSilvl 23 - BackBack:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22Also:
Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17
Pearl-clasped CloakCrafted: Tailoring−0.1 HPSilvl 19
Spirit CloakVendor: Jennabink Powerseam−0.2 HPSilvl 23 - ChestChest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20Also:
Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20
Acolyte's Chain ShirtCrafted: Blacksmithing−0.2 HPSilvl 20
Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23
Drakewing BandsWorld drop (BoE) · levels 21-28−0.7 HPSilvl 25
Owl BracersVendor: Bernard Brubaker−1.8 HPSilvl 25 - HandsHands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20Also:
Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20
Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.7 HPSilvl 20 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17
Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17
Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15 - LegsLegs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25Also:
Acolyte's Chain LeggingsCrafted: Blacksmithing−0.1 HPSilvl 25
Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−1.6 HPSilvl 22 - FeetFeet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22Also:
Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22
Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15
Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Also:
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21
Furlfeather RingDustwind Eggtender−0.3 HPSilvl 14
Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.7 HPSilvl 28 - RingRing:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Loop of Sacrifice: +0.3 HPSAlso:
Volcanic Rock RingWorld drop (BoE) · levels 17-23same HPSilvl 21
Furlfeather RingDustwind Eggtender−0.1 HPSilvl 14
Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.3 HPSilvl 28 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Sword of the FallenNew+6 Strength, +9 IntellectRuins of Lordaeron · Ragged Ghoul· ilvl 23Also:
HammerboneQuest: Leaders of the Fang · requires level 10same HPSilvl 24
Impaling Harpoon30% from Captain Greenskin−0.3 HPSilvl 22
Samophlange ScrewdriverQuest: Samophlange Manual · requires level 10−0.5 HPSilvl 19 - Off handSword of the Fallen is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:27
- Out of mana at 0:27
- Healing per mana
- 3.5
- 3.5 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32Also:
Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30
Enduring CapWorld drop (BoE) · levels 30-36−1.2 HPSilvl 33
Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30 - NeckNeck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35Also:
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31
Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35
Archmagister's Faceted PendantShade of the Archmage−0.6 HPSilvl 35 - ShoulderShoulder:Death Speaker MantleNew+11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6.40% from Death Speaker Jargba· ilvl 32Also:
Bloodmage MantleScarlet Monastery · Bloodmage Thalnos−0.2 HPSilvl 35
Resilient MantleWorld drop (BoE) · levels 28-34−0.2 HPSilvl 32
Nightsky MantleWorld drop (BoE) · levels 31-37−0.3 HPSilvl 35 - BackBack:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Silver-thread CloakWorld drop (BoE) · levels 22-28−0.5 HPSilvl 26
Soft Willow CapeQuest: Je'neu of the Earthen Ring · requires level 23−0.5 HPSilvl 27
Resilient CapeWorld drop (BoE) · levels 25-31−1.0 HPSilvl 29 - ChestChest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31Also:
Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27
Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27
Pristine GownCrafted: Tailoring−0.5 HPSilvl 27 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33
Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−1.4 HPSilvl 31 - HandsHands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30Also:
Acolyte's GlovesCrafted: Blacksmithing−0.3 HPSilvl 20
Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20
Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27 - WaistWaist:Prefect's BeltNew+6 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 35Also:
Mender's Leather BeltCrafted: Leatherworking−0.4 HPSilvl 35
Pristine SashCrafted: Tailoring−1.2 HPSilvl 22
Silver-lined BeltWorld drop (BoE) · levels 23-30−1.4 HPSilvl 27 - LegsLegs:Acolyte's Silvered Chain LeggingsNew+7 Stamina, +8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 17.Crafted: Blacksmithing· ilvl 30Also:
Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30
Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25
Wisdom's Leather LeggingsCrafted: Leatherworking−0.5 HPSilvl 30 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22
Glowing Copper BootsCrafted: Blacksmithing−1.4 HPSilvl 15
Acolyte's BootsCrafted: Blacksmithing−1.9 HPSilvl 22 - RingRing:Solid Gold BandNew+5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Opportunistic Education · requires level 24· ilvl 36Sim-checked against Electrocutioner Lagnut: +1.9 HPSAlso:
Runemender's SealArcane Anomaly−0.1 HPSilvl 32
The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30
Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Also:
Runemender's SealArcane Anomalysame HPSilvl 32
The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30
Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Pysan's Old Greatsword: +4.1 HPSAlso:
Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.1 HPSilvl 28
WolfsbaneQuest: Old Fire-Eye · requires level 20−4.4 HPSilvl 31
Sword of the FallenRuins of Lordaeron · Ragged Ghoul−4.5 HPSilvl 23 - Off handNo off hand you can get at 30 to 39 raises your healing. The first that does comes at 40.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:32
- Out of mana at 0:32
- Healing per mana
- 3.8
- 3.8 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44
Holy ShroudWorld drop (BoE) · levels 28-35−1.3 HPSilvl 32
Earthen Silk HoodCrafted: Tailoring−1.8 HPSilvl 37 - NeckNeck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43
Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.6 HPSilvl 35
Amberglow TalismanQuest: Bring the End · requires level 37−1.6 HPSilvl 44 - ShoulderShoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42Also:
Sheepshear MantleWorld drop (BoE) · levels 42-49−0.8 HPSilvl 45
Earthen Silk ShouldersCrafted: Tailoring−1.2 HPSilvl 41
Mistscape Mantle<1% from Ancient Treasure−1.5 HPSilvl 43 - BackBack:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42Also:
Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29
Windchaser CloakWorld drop (BoE) · levels 38-44−0.2 HPSilvl 42
Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.3 HPSilvl 42 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.3 HPSilvl 43
Civinad RobesQuest: Rig Wars · requires level 25−2.0 HPSilvl 37
Death Speaker Robes40% from Death Speaker Jargba−2.1 HPSilvl 31 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.1 HPSilvl 39
Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40
Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43 - HandsHands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40Also:
Gilded HandwrapsCrafted: Tailoring−0.2 HPSilvl 40
Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40
Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Mender's Leather BeltCrafted: Leatherworking−0.4 HPSilvl 35
Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35
Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.2 HPSilvl 41 - LegsLegs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Also:
Warchief KiltScarlet Monastery · Houndmaster Lokseysame HPSilvl 39
Stoneweaver LeggingsUldaman · Ironayasame HPSilvl 42
Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30 - FeetFeet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45Also:
Mender's Leather ShoesCrafted: Leatherworkingsame HPSilvl 45
Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45
Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Also:
Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34
Runemender's SealArcane Anomalysame HPSilvl 32
Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36 - RingRing:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37Also:
Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34
Runemender's SealArcane Anomalysame HPSilvl 32
Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit20% from High Inquisitor Whitemane· ilvl 44Also:
Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusksame HPSilvl 28
Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33
Mograine's MightScarlet Monastery · Scarlet Commander Mograinesame HPSilvl 44 - Off handOff hand:Forcestone BucklerNew+4 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Quest: Compendium of the Fallen · requires level 28· ilvl 40Also:
Beacon of HopeUldaman · Shadowforge Relic Huntersame HPSilvl 38
Battered Viking ShieldUldaman · Olaf−0.2 HPSilvl 42
Orb of SoulsCrafted: Enchanting−0.5 HPSilvl 30 - RangedNo ranged you can get at 40 to 49 raises your healing.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:39
- Out of mana at 0:39
- Healing per mana
- 3.5
- 3.5 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Papal FezUldaman · Shadowforge Relic Huntersame HPSilvl 43
Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48
Stormcloth HeadbandCrafted: Tailoring−0.7 HPSilvl 48 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Necklace of Calisea<1% from Witch Doctor's Chest−0.7 HPSilvl 43
Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.8 HPSilvl 44 - ShoulderShoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54Also:
Mender's Leather ShouldersCrafted: Leatherworkingsame HPSilvl 47
Mender's Mail ShouldersCrafted: Leatherworkingsame HPSilvl 47
Nethergeld ShouldersCrafted: Tailoringsame HPSilvl 47 - BackBack:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−0.3 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−0.4 HPSilvl 42
Wingveil Cloak25% from Spawn of Hakkar−0.5 HPSilvl 52 - ChestChest:Stormcloth Vest+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Ghostweave VestCrafted: Tailoring−0.3 HPSilvl 55
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−0.7 HPSilvl 43
Grimlok's Tribal VestmentsUldaman · Grimlok−0.7 HPSilvl 47 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50
Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55
Prefect's GlovesCrafted: Blacksmithing−0.4 HPSilvl 55 - WaistWaist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55
Dawnspire CordSunken Temple · Morphaz−0.3 HPSilvl 53 - LegsLegs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55Also:
Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.2 HPSilvl 55
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.3 HPSilvl 49
Warchief KiltScarlet Monastery · Houndmaster Loksey−0.8 HPSilvl 39 - FeetFeet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52Also:
Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52
Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55
Mender's Leather ShoesCrafted: Leatherworking−0.1 HPSilvl 45 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−0.7 HPSilvl 34
Runemender's SealArcane Anomaly−0.7 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Also:
Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
Runemender's SealArcane Anomaly−0.1 HPSilvl 32
Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−0.9 HPSilvl 50 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50 - Main handMain hand:Hand of Righteousness+7 Stamina, +8 Spirit20% from High Inquisitor Whitemane· ilvl 44Also:
Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33
Mograine's MightScarlet Monastery · Scarlet Commander Mograinesame HPSilvl 44
Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53 - Off handOff hand:Protector BucklerNew+3 Agility, +10 Intellect, +5 SpiritWorld drop (BoE) · levels 50-56· ilvl 54Also:
Beacon of HopeUldaman · Shadowforge Relic Huntersame HPSilvl 38
Forcestone BucklerQuest: Compendium of the Fallen · requires level 28same HPSilvl 40
Twisting Essence JarCrafted: Enchantingsame HPSilvl 50 - RangedNothing here helps at this level either.
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 1%
- 1% overheal
- Mana lasts
- 3:53
- Out of mana at 3:53
- Healing per mana
- 5.2
- 5.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.49 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Crown of the PenitentQuest: Houses of the Holy · requires level 55−8.6 HPSilvl 61
Black Dragonscale HelmCrafted: Leatherworking−9.3 HPSilvl 61
Whitesoul HelmCrafted: Blacksmithing−9.7 HPSilvl 60 - NeckNeck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−2.2 HPSilvl 51
Archlight TalismanQuest: Hidden Treasures · requires level 50−4.0 HPSilvl 60
Necklace of Calisea<1% from Witch Doctor's Chest−4.0 HPSilvl 43 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 5-piece bonusAlso:
Dawnbringer ShouldersCrafted: Blacksmithingsame HPSilvl 58
Mooncloth ShouldersCrafted: Tailoring−0.5 HPSilvl 61
Prefect's PauldronsCrafted: Blacksmithing−0.6 HPSilvl 47 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51
Keeper's CloakWorld drop (BoE) · levels 44-50−0.9 HPSilvl 48
Blackforge Cape<1% from Ancient Treasure−1.0 HPSilvl 42 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Also:
Stormcloth VestCrafted: Tailoringsame HPSilvl 45
Mooncloth VestCrafted: Tailoringsame HPSilvl 60
Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonusAlso:
Prefect's WristguardsCrafted: Blacksmithingsame HPSilvl 50
Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonusAlso:
Prefect's GlovesCrafted: Blacksmithingsame HPSilvl 55
Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonusAlso:
Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58
Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55 - LegsLegs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61Also:
Red Dragonscale LeggingsCrafted: Leatherworking−8.9 HPSilvl 61
Devout SkirtStratholme · Baron Rivendare−10.4 HPSilvl 61
Elderwild PantsCrafted: Leatherworking−11.4 HPSilvl 65 - FeetFeet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56Also:
Gilded SandalsCrafted: Tailoring−1.7 HPSilvl 55
Mender's Leather BootsCrafted: Leatherworking−1.8 HPSilvl 52
Mender's Mail SabatonsCrafted: Leatherworking−1.8 HPSilvl 52 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Chemist's RingQuest: Melding of Influences · requires level 48−0.9 HPSilvl 55
Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53
Frigid RingPrincess Tempestria−1.5 HPSilvl 62 - RingRing:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57Also:
Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55
Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53
Frigid RingPrincess Tempestria−0.6 HPSilvl 62 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−3.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.4 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−4.2 HPSilvl 50 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−2.6 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.8 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−3.6 HPSilvl 50 - Main handMain hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62Also:
Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33
Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53
High Warlord's DestroyerPvP rank 18 · High Warlord · Hordesame HPSilvl 80 - Off handOff hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65Also:
High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80
High Warlord's BarricadePvP rank 18 · High Warlord · Horde−0.5 HPSilvl 80
Beacon of HopeUldaman · Shadowforge Relic Hunter−2.7 HPSilvl 38 - RangedNothing here helps at this level either.
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:58
- Out of mana at 0:58
- Healing per mana
- 4.1
- 4.1 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,898 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 495 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Crown of the PenitentQuest: Houses of the Holy · requires level 55−1.8 HPSilvl 61
Devout CrownScholomance · Darkmaster Gandling−2.6 HPSilvl 62
Black Dragonscale HelmCrafted: Leatherworking−6.1 HPSilvl 61 - NeckNeck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60
Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Magister's MantleScholomance · Ras Frostwhisper−1.7 HPSilvl 60
Shroud of the NathrezimStratholme · Balnazzar−1.9 HPSilvl 63
Ironfeather ShouldersCrafted: Leatherworking−9.4 HPSilvl 54 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48
Highborne CloakWorld drop (BoE) · levels 47-53−0.8 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−0.8 HPSilvl 42 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonusAlso:
Mooncloth VestCrafted: Tailoring−0.1 HPSilvl 60
Mooncloth RobeCrafted: Tailoring−1.0 HPSilvl 61
Breastplate of SalvationCrafted: Blacksmithing−4.7 HPSilvl 61 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonusAlso:
Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57
Mender's Leather BracersCrafted: Leatherworking−0.1 HPSilvl 50
Magiskull CuffsWorld drop (BoE) · levels 58-62−8.2 HPSilvl 62 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonusAlso:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoringsame HPSilvl 55
Mender's Leather GauntletsCrafted: Leatherworking−5.9 HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
Elunarian BeltWorld drop (BoE) · levels 56-62−0.8 HPSilvl 60
Dawnspire CordSunken Temple · Morphaz−1.2 HPSilvl 53
Wisdom of the TimbermawCrafted: Tailoring−6.0 HPSilvl 58 - LegsLegs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61Also:
Devout SkirtStratholme · Baron Rivendare−3.2 HPSilvl 61
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−4.4 HPSilvl 55
Red Dragonscale LeggingsCrafted: Leatherworking−7.8 HPSilvl 61 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Leather BootsCrafted: Leatherworking−0.3 HPSilvl 52
Mender's Mail SabatonsCrafted: Leatherworking−0.3 HPSilvl 52
Mooncloth BootsCrafted: Tailoring−4.4 HPSilvl 56 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Glowing Crystal Ring: +5.1 HPSAlso:
Chemist's RingQuest: Melding of Influences · requires level 48−0.8 HPSilvl 55
Eye of AdaegusWorld drop (BoE) · levels 49-57−1.0 HPSilvl 53
Frigid RingPrincess Tempestria−1.3 HPSilvl 62 - RingRing:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57Also:
Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55
Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53
Frigid RingPrincess Tempestria−0.6 HPSilvl 62 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +6.7 HPSAlso:
Ankh of LifeWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.3 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−2.0 HPSilvl 50 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−0.1 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50
Mark of the ChosenQuest: The Pariah's Instructions · requires level 39−2.8 HPSilvl 48 - Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Also:
High Warlord's DestroyerPvP rank 18 · High Warlord · Hordesame HPSilvl 80
Inventor's Focal SwordMaraudon · Tinkerer Gizlock−0.2 HPSilvl 53
Hand of Edward the OddWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62 - Off handOff hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64Also:
High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80
High Warlord's BarricadePvP rank 18 · High Warlord · Hordesame HPSilvl 80
Arcane StarWorld drop (BoE) · levels 57-62−0.2 HPSilvl 61 - RangedNothing sourced at this level helps your HPS