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Best in slot · leveling

Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Alliance

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

Best in slot · leveling

Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Horde

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

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This set

Simmed 1 Nov
28.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Human · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:37
Out of mana at 0:37
Healing per mana
2.7
2.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.930.168 HPS±0.01
Intellect1.000.087 HPS±0.00
Healing power1.000.087 HPS±0.00
Spirit0.520.045 HPS±0.00
Crit rating0.040.004 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25Shadow GogglesCrafted: Engineering−1.1 HPSilvl 24
  • Neck
    Neck:Scholarly PendantNew+3 Stamina, +2 SpiritQuest: Friend of the Library · requires level 1· ilvl 23
    Also:Tarnished LocketQuest: Remember That I Love You · requires level 15−0.2 HPSilvl 24
  • Shoulder
    Shoulder:Slime-encrusted PadsNewEquip: Restores 3 mana per 5 sec.33% from Mutanus the Devourer· ilvl 25Sim-checked against Magician's Mantle: +0.3 HPS
    Also:Reinforced Woolen ShouldersCrafted: Tailoring−0.2 HPSilvl 24Serpent's Shoulders40% from Lady Anacondra−0.2 HPSilvl 23Magician's MantleWorld drop (BoE) · levels 21-29−0.3 HPSilvl 25
  • Back
    Back:Seer's CapeNew+2 Intellect, +2 SpiritWailing Caverns · Large Battered Chest· ilvl 17Sim-checked against Sanguine Cape: +0.7 HPS
    Also:Pearl-clasped CloakCrafted: Tailoringsame HPSilvl 19Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23Sanguine CapeWorld drop (BoE) · levels 18-24−0.7 HPSilvl 22
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Acolyte's Chain ShirtCrafted: Blacksmithingsame HPSilvl 20Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23Owl BracersVendor: Bernard Brubaker−0.7 HPSilvl 25Drakewing BandsWorld drop (BoE) · levels 21-28−0.7 HPSilvl 25
  • Hands
    Hands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20
    Also:Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.7 HPSilvl 20
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15
  • Legs
    Legs:Acolyte's Chain LeggingsNew+5 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25Sim-checked against Wisdom's Leather Pants: +0.7 HPS
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25Wisdom's Leather PantsCrafted: Leatherworking−0.7 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−1.6 HPSilvl 22
  • Feet
    Feet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22
    Also:Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Band of Purification: +0.7 HPS
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.3 HPSilvl 24Furlfeather RingDustwind Eggtender−0.3 HPSilvl 14
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23same HPSilvl 21Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.1 HPSilvl 24Furlfeather RingDustwind Eggtender−0.1 HPSilvl 14
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Verigan's FistNeweffect not simulated+5 Stamina, +6 Intellect, +10 SpiritQuest: The Test of Righteousness · requires level 20· ilvl 31
    Also:Sword of the FallenRuins of Lordaeron · Ragged Ghoul−0.1 HPSilvl 23Impaling Harpoon30% from Captain Greenskin−0.5 HPSilvl 22Trogg SlicerQuest: Gathering Idols · requires level 13−0.7 HPSilvl 18
  • Off hand
    Verigan's Fist is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
50.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Human · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:28
Out of mana at 0:28
Healing per mana
3.5
3.5 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.900.202 HPS±0.01
Intellect1.000.106 HPS±0.01
Healing power0.760.081 HPS±0.01
Spirit0.500.054 HPS±0.00
Crit rating0.080.009 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30Enduring CapWorld drop (BoE) · levels 30-36−1.5 HPSilvl 33
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35Archmagister's Faceted PendantShade of the Archmage−0.6 HPSilvl 35
  • Shoulder
    Shoulder:Death Speaker MantleNew+11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6.40% from Death Speaker Jargba· ilvl 32
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.2 HPSilvl 32Mantle of HonorQuest: Bride of the Embalmer · requires level 20−0.5 HPSilvl 35
  • Back
    Back:Repairman's CapeNew+3 Intellect, +5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 2., Equip: Increases healing done by spells and effects by up to 4.Quest: Data Rescue · requires level 25· ilvl 32
    Also:Prelacy CapeQuest: Researching the Corruption · requires level 18−0.3 HPSilvl 26Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 30Glowing Thresher Cape40% from Old Serra'kis−0.5 HPSilvl 29
  • Chest
    Chest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31
    Also:Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27Pristine GownCrafted: Tailoring−0.8 HPSilvl 27
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−1.4 HPSilvl 31
  • Hands
    Hands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30
    Also:Acolyte's GlovesCrafted: Blacksmithing−0.3 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27
  • Waist
    Waist:Prefect's BeltNew+6 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 35
    Also:Mender's Leather BeltCrafted: Leatherworking−0.6 HPSilvl 35Pristine SashCrafted: Tailoring−1.2 HPSilvl 22Silver-lined BeltWorld drop (BoE) · levels 23-30−1.4 HPSilvl 27
  • Legs
    Legs:Acolyte's Silvered Chain LeggingsNew+7 Stamina, +8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 17.Crafted: Blacksmithing· ilvl 30
    Also:Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25Wisdom's Leather LeggingsCrafted: Leatherworking−0.5 HPSilvl 30
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−1.4 HPSilvl 15Acolyte's BootsCrafted: Blacksmithing−2.1 HPSilvl 22
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +2.1 HPS
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.5 HPSilvl 33
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.5 HPSilvl 33The Queen's JewelWorld drop (BoE) · levels 26-33−0.7 HPSilvl 30
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Pysan's Old Greatsword: +4.2 HPS
    Also:Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.2 HPSilvl 28Mechanic's PipehammerQuest: Data Rescue · requires level 25−4.2 HPSilvl 32Verigan's FistQuest: The Test of Righteousness · requires level 20−4.3 HPSilvl 31
  • Off hand
    No off hand you can get at 30 to 39 raises your healing. The first that does comes at 40.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
68.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Human · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:31
Out of mana at 0:31
Healing per mana
3.4
3.4 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.140.238 HPS±0.01
Intellect1.000.111 HPS±0.01
Healing power0.650.073 HPS±0.03
Spirit0.630.070 HPS±0.01
Crit rating0.150.016 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−1.0 HPSilvl 44Holy ShroudWorld drop (BoE) · levels 28-35−1.3 HPSilvl 32Earthen Silk HoodCrafted: Tailoring−1.8 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−1.4 HPSilvl 43Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.6 HPSilvl 35Amberglow TalismanQuest: Bring the Light · requires level 39−1.6 HPSilvl 44
  • Shoulder
    Shoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42
    Also:Earthen Silk ShouldersCrafted: Tailoring−1.2 HPSilvl 41Sheepshear MantleWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45Mistscape Mantle<1% from Ancient Treasure−1.5 HPSilvl 43
  • Back
    Back:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42
    Also:Repairman's CapeQuest: Data Rescue · requires level 25−0.1 HPSilvl 32Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.1 HPSilvl 45Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−2.0 HPSilvl 43Civinad RobesQuest: The Grand Betrayal · requires level 25−2.0 HPSilvl 37Death Speaker Robes40% from Death Speaker Jargba−2.1 HPSilvl 31
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.4 HPSilvl 39
  • Hands
    Hands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40
    Also:Gilded HandwrapsCrafted: Tailoring−0.2 HPSilvl 40Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35Mender's Leather BeltCrafted: Leatherworking−0.6 HPSilvl 35Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.2 HPSilvl 41
  • Legs
    Legs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39
    Also:Stoneweaver LeggingsUldaman · Ironaya−0.4 HPSilvl 42Wisdom's Leather LeggingsCrafted: Leatherworking−0.6 HPSilvl 30Pristine LeggingsCrafted: Tailoring−0.7 HPSilvl 30
  • Feet
    Feet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45
    Also:Mender's Leather ShoesCrafted: Leatherworkingsame HPSilvl 45Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35
  • Ring
    Ring:Electrocutioner Lagnut+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +1.6 HPS
    Also:Welken RingWorld drop (BoE) · levels 36-42−0.1 HPSilvl 40Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37
  • Ring
    Ring:Runemender's Seal+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Arcane Anomaly· ilvl 32
    Also:Welken RingWorld drop (BoE) · levels 36-42−0.1 HPSilvl 40Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33
    Also:Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusksame HPSilvl 28Mograine's MightScarlet Monastery · Scarlet Commander Mograine−3.2 HPSilvl 44Verigan's FistQuest: The Test of Righteousness · requires level 20−3.6 HPSilvl 31
  • Off hand
    Off hand:Orb of LoricaNew+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44
    Also:Beacon of HopeUldaman · Shadowforge Relic Hunter−0.1 HPSilvl 38Battered Viking ShieldUldaman · Olaf−0.3 HPSilvl 42Orb of SoulsCrafted: Enchanting−0.6 HPSilvl 30
  • Ranged
    Nothing sourced at this level helps your HPS

This set

Simmed 1 Nov
95.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Human · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:38
Out of mana at 0:38
Healing per mana
3.4
3.4 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.320.324 HPS±0.01
Intellect1.000.140 HPS±0.01
Spirit0.740.104 HPS±0.01
Healing power0.510.071 HPS±0.03
Crit rating0.180.025 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Papal FezUldaman · Shadowforge Relic Huntersame HPSilvl 43Knight-Lieutenant's Imbued HelmetPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48
  • Neck
    Neck:Glowing Eye of Mordresh+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−0.6 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−0.8 HPSilvl 43Mindburst MedallionQuest: Tremors of the Earth · requires level 40−1.2 HPSilvl 57
  • Shoulder
    Shoulder:Mender's Leather ShouldersNew+6 Stamina, +9 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 47
    Also:Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Mender's Mail ShouldersCrafted: Leatherworkingsame HPSilvl 47Ironfeather ShouldersCrafted: Leatherworking−0.1 HPSilvl 54
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.3 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.4 HPSilvl 42Wingveil Cloak25% from Spawn of Hakkar−0.5 HPSilvl 52
  • Chest
    Chest:Knight's Imbued ArmorNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53
    Also:Stormcloth VestCrafted: Tailoring−0.3 HPSilvl 45Ghostweave VestCrafted: Tailoring−0.5 HPSilvl 55Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−0.9 HPSilvl 43
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−0.4 HPSilvl 55
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55Dawnspire CordSunken Temple · Morphaz−0.3 HPSilvl 53
  • Legs
    Legs:Knight's Imbued LeggingsNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53
    Also:Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.5 HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.7 HPSilvl 49Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.3 HPSilvl 55
  • Feet
    Feet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52
    Also:Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55Mender's Leather ShoesCrafted: Leatherworking−0.1 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Sim-checked against Welken Ring: +2.7 HPS
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−0.7 HPSilvl 34Runemender's SealArcane Anomaly−0.7 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34Runemender's SealArcane Anomaly−0.1 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Sim-checked against Ankh of Life: +2.0 HPS
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.5 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.9 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.4 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Main hand
    Main hand:Death Speaker ScepterEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33
    Also:Inventor's Focal SwordMaraudon · Tinkerer Gizlock−0.2 HPSilvl 53Mograine's MightScarlet Monastery · Scarlet Commander Mograine−2.6 HPSilvl 44Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−2.8 HPSilvl 28
  • Off hand
    Off hand:Orb of Lorica+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44
    Also:Twisting Essence JarCrafted: Enchanting−0.2 HPSilvl 50Beacon of HopeUldaman · Shadowforge Relic Hunter−0.3 HPSilvl 38Battered Viking ShieldUldaman · Olaf−0.3 HPSilvl 42
  • Ranged
    Nothing sourced at this level helps your HPS
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
553.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
1%
1% overheal
Mana lasts
3:58
Out of mana at 3:58
Healing per mana
5.2
5.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.49 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.440.789 HPS±0.06
Intellect1.000.324 HPS±0.05
Healing power0.720.232 HPS±0.37
Crit rating0.670.216 HPS±0.06
Spirit0.410.134 HPS±0.05

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−3.7 HPSilvl 71Field Marshal's Lamellar HelmetPvP rank 17 · Field Marshal · Alliance−5.5 HPSilvl 74Crown of the PenitentQuest: Houses of the Holy · requires level 55−8.6 HPSilvl 61
  • Neck
    Neck:Glowing Eye of Mordresh+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−2.2 HPSilvl 51Opaline MedallionQuest: Wildkin of Elune · requires level 52−3.0 HPSilvl 57Archlight TalismanQuest: Hidden Treasures · requires level 50−4.0 HPSilvl 60
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 5-piece bonus
    Also:Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Lamellar PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 60Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.9 HPSilvl 48
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63
    Also:Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Prefect's WristguardsCrafted: Blacksmithingsame HPSilvl 50Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonus
    Also:Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71Prefect's GlovesCrafted: Blacksmithingsame HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonus
    Also:Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−3.4 HPSilvl 68Marshal's Lamellar LegguardsPvP rank 16 · Marshal · Alliance−6.5 HPSilvl 71Red Dragonscale LeggingsCrafted: Leatherworking−8.9 HPSilvl 61
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66Marshal's Lamellar GreavesPvP rank 16 · Marshal · Alliance−1.6 HPSilvl 71Gilded SandalsCrafted: Tailoring−1.7 HPSilvl 55
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53Frigid RingPrincess Tempestria−1.5 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−1.6 HPSilvl 61
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53Frigid RingPrincess Tempestria−0.6 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−0.8 HPSilvl 61
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−3.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.4 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.7 HPSilvl 44
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−2.6 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.8 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.1 HPSilvl 44
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62
    Also:Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53Grand Marshal's DemolisherPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80
  • Off hand
    Off hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65
    Also:Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliance−0.5 HPSilvl 80Orb of LoricaQuest: In the Name of the Light · requires level 34−2.3 HPSilvl 44
  • Ranged
    No ranged you can get at 60 raises your healing.

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
166.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:58
Out of mana at 0:58
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.510.417 HPS±0.01
Intellect1.000.276 HPS±0.01
Spirit0.420.116 HPS±0.00
Healing power0.300.082 HPS±0.01
Crit rating0.120.033 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−1.6 HPSilvl 71Black Dragonscale HelmCrafted: Leatherworking−1.6 HPSilvl 61Crown of the PenitentQuest: Houses of the Holy · requires level 55−1.8 HPSilvl 61
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.5 HPSilvl 41Opaline MedallionQuest: Wildkin of Elune · requires level 52−0.7 HPSilvl 57Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Lamellar PauldronsPvP rank 17 · Field Marshal · Alliance−1.0 HPSilvl 74Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliance−1.2 HPSilvl 55
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 60Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 4-piece bonus
    Also:Magiskull CuffsWorld drop (BoE) · levels 58-62same HPSilvl 62Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57Mender's Leather BracersCrafted: Leatherworking−0.1 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 4-piece bonus
    Also:Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Elunarian BeltWorld drop (BoE) · levels 56-62−0.8 HPSilvl 60Marshal's Lamellar BeltPvP rank 16 · Marshal · Alliance−1.2 HPSilvl 65
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−1.1 HPSilvl 68Red Dragonscale LeggingsCrafted: Leatherworking−1.5 HPSilvl 61Devout SkirtStratholme · Baron Rivendare−3.2 HPSilvl 61
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Marshal's Lamellar BootsPvP rank 16 · Marshal · Alliancesame HPSilvl 71Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.7 HPSilvl 57Frigid RingPrincess Tempestria−1.3 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−1.4 HPSilvl 61
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54same HPSilvl 57Frigid RingPrincess Tempestria−0.3 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−0.4 HPSilvl 61
  • Trinket
    Trinket:Uther's Strengtheffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−0.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.5 HPSilvl 44
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.3 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.6 HPSilvl 44
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62
    Also:Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53Grand Marshal's DemolisherPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80
  • Off hand
    Off hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64
    Also:Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Orb of LoricaQuest: In the Name of the Light · requires level 34−0.1 HPSilvl 44
  • Ranged
    No ranged you can get at 60 raises your healing.

This set

Simmed 1 Nov
28.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Undead · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:41
Out of mana at 0:41
Healing per mana
2.6
2.6 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.930.168 HPS±0.01
Intellect1.000.087 HPS±0.00
Healing power1.000.087 HPS±0.00
Spirit0.520.045 HPS±0.00
Crit rating0.040.004 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25Shadow GogglesCrafted: Engineering−1.1 HPSilvl 24
  • Neck
    Neck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.2 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.3 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24Serpent's Shoulders40% from Lady Anacondra−0.5 HPSilvl 23
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17Pearl-clasped CloakCrafted: Tailoring−0.1 HPSilvl 19Spirit CloakVendor: Jennabink Powerseam−0.2 HPSilvl 23
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20Acolyte's Chain ShirtCrafted: Blacksmithing−0.2 HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23Drakewing BandsWorld drop (BoE) · levels 21-28−0.7 HPSilvl 25Owl BracersVendor: Bernard Brubaker−1.8 HPSilvl 25
  • Hands
    Hands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20
    Also:Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.7 HPSilvl 20
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15
  • Legs
    Legs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25
    Also:Acolyte's Chain LeggingsCrafted: Blacksmithing−0.1 HPSilvl 25Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−1.6 HPSilvl 22
  • Feet
    Feet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22
    Also:Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21Furlfeather RingDustwind Eggtender−0.3 HPSilvl 14Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.7 HPSilvl 28
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Loop of Sacrifice: +0.3 HPS
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23same HPSilvl 21Furlfeather RingDustwind Eggtender−0.1 HPSilvl 14Loop of SacrificeQuest: The Offering of Blood · requires level 20−0.3 HPSilvl 28
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Sword of the FallenNew+6 Strength, +9 IntellectRuins of Lordaeron · Ragged Ghoul· ilvl 23
    Also:HammerboneQuest: Leaders of the Fang · requires level 10same HPSilvl 24Impaling Harpoon30% from Captain Greenskin−0.3 HPSilvl 22Samophlange ScrewdriverQuest: Samophlange Manual · requires level 10−0.5 HPSilvl 19
  • Off hand
    Sword of the Fallen is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
49.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Undead · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:27
Out of mana at 0:27
Healing per mana
3.5
3.5 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.900.202 HPS±0.01
Intellect1.000.106 HPS±0.01
Healing power0.760.081 HPS±0.01
Spirit0.500.054 HPS±0.00
Crit rating0.080.009 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30Enduring CapWorld drop (BoE) · levels 30-36−1.2 HPSilvl 33Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35Archmagister's Faceted PendantShade of the Archmage−0.6 HPSilvl 35
  • Shoulder
    Shoulder:Death Speaker MantleNew+11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6.40% from Death Speaker Jargba· ilvl 32
    Also:Bloodmage MantleScarlet Monastery · Bloodmage Thalnos−0.2 HPSilvl 35Resilient MantleWorld drop (BoE) · levels 28-34−0.2 HPSilvl 32Nightsky MantleWorld drop (BoE) · levels 31-37−0.3 HPSilvl 35
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Silver-thread CloakWorld drop (BoE) · levels 22-28−0.5 HPSilvl 26Soft Willow CapeQuest: Je'neu of the Earthen Ring · requires level 23−0.5 HPSilvl 27Resilient CapeWorld drop (BoE) · levels 25-31−1.0 HPSilvl 29
  • Chest
    Chest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31
    Also:Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27Pristine GownCrafted: Tailoring−0.5 HPSilvl 27
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−1.4 HPSilvl 31
  • Hands
    Hands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30
    Also:Acolyte's GlovesCrafted: Blacksmithing−0.3 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27
  • Waist
    Waist:Prefect's BeltNew+6 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 35
    Also:Mender's Leather BeltCrafted: Leatherworking−0.4 HPSilvl 35Pristine SashCrafted: Tailoring−1.2 HPSilvl 22Silver-lined BeltWorld drop (BoE) · levels 23-30−1.4 HPSilvl 27
  • Legs
    Legs:Acolyte's Silvered Chain LeggingsNew+7 Stamina, +8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 17.Crafted: Blacksmithing· ilvl 30
    Also:Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25Wisdom's Leather LeggingsCrafted: Leatherworking−0.5 HPSilvl 30
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−1.4 HPSilvl 15Acolyte's BootsCrafted: Blacksmithing−1.9 HPSilvl 22
  • Ring
    Ring:Solid Gold BandNew+5 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Opportunistic Education · requires level 24· ilvl 36Sim-checked against Electrocutioner Lagnut: +1.9 HPS
    Also:Runemender's SealArcane Anomaly−0.1 HPSilvl 32The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.40% from Electrocutioner 6000· ilvl 34
    Also:Runemender's SealArcane Anomalysame HPSilvl 32The Queen's JewelWorld drop (BoE) · levels 26-33−0.5 HPSilvl 30Lavishly Jeweled Ring45% from Gilnid−0.5 HPSilvl 22
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33Sim-checked against Pysan's Old Greatsword: +4.1 HPS
    Also:Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.1 HPSilvl 28WolfsbaneQuest: Old Fire-Eye · requires level 20−4.4 HPSilvl 31Sword of the FallenRuins of Lordaeron · Ragged Ghoul−4.5 HPSilvl 23
  • Off hand
    No off hand you can get at 30 to 39 raises your healing. The first that does comes at 40.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
76.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Undead · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:32
Out of mana at 0:32
Healing per mana
3.8
3.8 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.140.238 HPS±0.01
Intellect1.000.111 HPS±0.01
Healing power0.650.073 HPS±0.03
Spirit0.630.070 HPS±0.01
Crit rating0.150.016 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 14.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44Holy ShroudWorld drop (BoE) · levels 28-35−1.3 HPSilvl 32Earthen Silk HoodCrafted: Tailoring−1.8 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.6 HPSilvl 35Amberglow TalismanQuest: Bring the End · requires level 37−1.6 HPSilvl 44
  • Shoulder
    Shoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42
    Also:Sheepshear MantleWorld drop (BoE) · levels 42-49−0.8 HPSilvl 45Earthen Silk ShouldersCrafted: Tailoring−1.2 HPSilvl 41Mistscape Mantle<1% from Ancient Treasure−1.5 HPSilvl 43
  • Back
    Back:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.1 HPSilvl 29Windchaser CloakWorld drop (BoE) · levels 38-44−0.2 HPSilvl 42Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.3 HPSilvl 42
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.3 HPSilvl 43Civinad RobesQuest: Rig Wars · requires level 25−2.0 HPSilvl 37Death Speaker Robes40% from Death Speaker Jargba−2.1 HPSilvl 31
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.1 HPSilvl 39Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43
  • Hands
    Hands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40
    Also:Gilded HandwrapsCrafted: Tailoring−0.2 HPSilvl 40Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Mender's Leather BeltCrafted: Leatherworking−0.4 HPSilvl 35Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.2 HPSilvl 41
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Warchief KiltScarlet Monastery · Houndmaster Lokseysame HPSilvl 39Stoneweaver LeggingsUldaman · Ironayasame HPSilvl 42Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30
  • Feet
    Feet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45
    Also:Mender's Leather ShoesCrafted: Leatherworkingsame HPSilvl 45Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34Runemender's SealArcane Anomalysame HPSilvl 32Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34Runemender's SealArcane Anomalysame HPSilvl 32Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit20% from High Inquisitor Whitemane· ilvl 44
    Also:Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusksame HPSilvl 28Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Mograine's MightScarlet Monastery · Scarlet Commander Mograinesame HPSilvl 44
  • Off hand
    Off hand:Forcestone BucklerNew+4 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Quest: Compendium of the Fallen · requires level 28· ilvl 40
    Also:Beacon of HopeUldaman · Shadowforge Relic Huntersame HPSilvl 38Battered Viking ShieldUldaman · Olaf−0.2 HPSilvl 42Orb of SoulsCrafted: Enchanting−0.5 HPSilvl 30
  • Ranged
    No ranged you can get at 40 to 49 raises your healing.

This set

Simmed 1 Nov
100.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Undead · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:39
Out of mana at 0:39
Healing per mana
3.5
3.5 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.320.324 HPS±0.01
Intellect1.000.140 HPS±0.01
Spirit0.740.104 HPS±0.01
Healing power0.510.071 HPS±0.03
Crit rating0.180.025 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Papal FezUldaman · Shadowforge Relic Huntersame HPSilvl 43Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48Stormcloth HeadbandCrafted: Tailoring−0.7 HPSilvl 48
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Necklace of Calisea<1% from Witch Doctor's Chest−0.7 HPSilvl 43Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.8 HPSilvl 44
  • Shoulder
    Shoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54
    Also:Mender's Leather ShouldersCrafted: Leatherworkingsame HPSilvl 47Mender's Mail ShouldersCrafted: Leatherworkingsame HPSilvl 47Nethergeld ShouldersCrafted: Tailoringsame HPSilvl 47
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.3 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.4 HPSilvl 42Wingveil Cloak25% from Spawn of Hakkar−0.5 HPSilvl 52
  • Chest
    Chest:Stormcloth Vest+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Ghostweave VestCrafted: Tailoring−0.3 HPSilvl 55Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−0.7 HPSilvl 43Grimlok's Tribal VestmentsUldaman · Grimlok−0.7 HPSilvl 47
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−0.4 HPSilvl 55
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55Dawnspire CordSunken Temple · Morphaz−0.3 HPSilvl 53
  • Legs
    Legs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55
    Also:Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.2 HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.3 HPSilvl 49Warchief KiltScarlet Monastery · Houndmaster Loksey−0.8 HPSilvl 39
  • Feet
    Feet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52
    Also:Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55Mender's Leather ShoesCrafted: Leatherworking−0.1 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−0.7 HPSilvl 34Runemender's SealArcane Anomaly−0.7 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−0.7 HPSilvl 46
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34Runemender's SealArcane Anomaly−0.1 HPSilvl 32Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.9 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Main hand
    Main hand:Hand of Righteousness+7 Stamina, +8 Spirit20% from High Inquisitor Whitemane· ilvl 44
    Also:Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Mograine's MightScarlet Monastery · Scarlet Commander Mograinesame HPSilvl 44Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53
  • Off hand
    Off hand:Protector BucklerNew+3 Agility, +10 Intellect, +5 SpiritWorld drop (BoE) · levels 50-56· ilvl 54
    Also:Beacon of HopeUldaman · Shadowforge Relic Huntersame HPSilvl 38Forcestone BucklerQuest: Compendium of the Fallen · requires level 28same HPSilvl 40Twisting Essence JarCrafted: Enchantingsame HPSilvl 50
  • Ranged
    Nothing here helps at this level either.
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
543.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
1%
1% overheal
Mana lasts
3:53
Out of mana at 3:53
Healing per mana
5.2
5.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.49 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.440.789 HPS±0.06
Intellect1.000.324 HPS±0.05
Healing power0.720.232 HPS±0.37
Crit rating0.670.216 HPS±0.06
Spirit0.410.134 HPS±0.05

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Crown of the PenitentQuest: Houses of the Holy · requires level 55−8.6 HPSilvl 61Black Dragonscale HelmCrafted: Leatherworking−9.3 HPSilvl 61Whitesoul HelmCrafted: Blacksmithing−9.7 HPSilvl 60
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−2.2 HPSilvl 51Archlight TalismanQuest: Hidden Treasures · requires level 50−4.0 HPSilvl 60Necklace of Calisea<1% from Witch Doctor's Chest−4.0 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Worn for the Vestments of the Devout 5-piece bonus
    Also:Dawnbringer ShouldersCrafted: Blacksmithingsame HPSilvl 58Mooncloth ShouldersCrafted: Tailoring−0.5 HPSilvl 61Prefect's PauldronsCrafted: Blacksmithing−0.6 HPSilvl 47
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.9 HPSilvl 48Blackforge Cape<1% from Ancient Treasure−1.0 HPSilvl 42
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63
    Also:Stormcloth VestCrafted: Tailoringsame HPSilvl 45Mooncloth VestCrafted: Tailoringsame HPSilvl 60Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Prefect's WristguardsCrafted: Blacksmithingsame HPSilvl 50Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonus
    Also:Prefect's GlovesCrafted: Blacksmithingsame HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonus
    Also:Wisdom of the TimbermawCrafted: Tailoringsame HPSilvl 58Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Red Dragonscale LeggingsCrafted: Leatherworking−8.9 HPSilvl 61Devout SkirtStratholme · Baron Rivendare−10.4 HPSilvl 61Elderwild PantsCrafted: Leatherworking−11.4 HPSilvl 65
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Gilded SandalsCrafted: Tailoring−1.7 HPSilvl 55Mender's Leather BootsCrafted: Leatherworking−1.8 HPSilvl 52Mender's Mail SabatonsCrafted: Leatherworking−1.8 HPSilvl 52
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.9 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53Frigid RingPrincess Tempestria−1.5 HPSilvl 62
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53Frigid RingPrincess Tempestria−0.6 HPSilvl 62
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−3.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.4 HPSilvl 50Alchemist's StoneCrafted: Alchemy−4.2 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−2.6 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.8 HPSilvl 50Alchemist's StoneCrafted: Alchemy−3.6 HPSilvl 50
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 SpiritWorld drop (BoE) · levels 58-62· ilvl 62
    Also:Death Speaker Scepter20% from Death Speaker Jargbasame HPSilvl 33Inventor's Focal SwordMaraudon · Tinkerer Gizlocksame HPSilvl 53High Warlord's DestroyerPvP rank 18 · High Warlord · Hordesame HPSilvl 80
  • Off hand
    Off hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65
    Also:High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80High Warlord's BarricadePvP rank 18 · High Warlord · Horde−0.5 HPSilvl 80Beacon of HopeUldaman · Shadowforge Relic Hunter−2.7 HPSilvl 38
  • Ranged
    Nothing here helps at this level either.

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
160.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:58
Out of mana at 0:58
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,898 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.65 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 575 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
495 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 495, about 297 damage a second spread over the group the healer stands in. Scaled by the same 1.65 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen was 1.5 on 2026-10-08 and is 1.65 since 2026-11-01: client 1.60.1.70707 gave the Restoration druid Bloom and let heals over time crit (the client flags every trained heal over time PERIODIC_CAN_CRIT, and Blizzard's beta notes of 24 September say so for Rejuvenation), which took the druid to 91 percent at 1.5, and 1.65 is the smallest multiplier that brings every raid set back between about 60 and 85 percent (design/reviews/2026-11-01-sim-audit-round4/hybrids.md). The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.02 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.510.417 HPS±0.01
Intellect1.000.276 HPS±0.01
Spirit0.420.116 HPS±0.00
Healing power0.300.082 HPS±0.01
Crit rating0.120.033 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Crown of the PenitentQuest: Houses of the Holy · requires level 55−1.8 HPSilvl 61Devout CrownScholomance · Darkmaster Gandling−2.6 HPSilvl 62Black Dragonscale HelmCrafted: Leatherworking−6.1 HPSilvl 61
  • Neck
    Neck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60Necklace of Calisea<1% from Witch Doctor's Chest−1.6 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Magister's MantleScholomance · Ras Frostwhisper−1.7 HPSilvl 60Shroud of the NathrezimStratholme · Balnazzar−1.9 HPSilvl 63Ironfeather ShouldersCrafted: Leatherworking−9.4 HPSilvl 54
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48Highborne CloakWorld drop (BoE) · levels 47-53−0.8 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.8 HPSilvl 42
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Mooncloth VestCrafted: Tailoring−0.1 HPSilvl 60Mooncloth RobeCrafted: Tailoring−1.0 HPSilvl 61Breastplate of SalvationCrafted: Blacksmithing−4.7 HPSilvl 61
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57Mender's Leather BracersCrafted: Leatherworking−0.1 HPSilvl 50Magiskull CuffsWorld drop (BoE) · levels 58-62−8.2 HPSilvl 62
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoringsame HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworking−5.9 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Elunarian BeltWorld drop (BoE) · levels 56-62−0.8 HPSilvl 60Dawnspire CordSunken Temple · Morphaz−1.2 HPSilvl 53Wisdom of the TimbermawCrafted: Tailoring−6.0 HPSilvl 58
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Devout SkirtStratholme · Baron Rivendare−3.2 HPSilvl 61Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−4.4 HPSilvl 55Red Dragonscale LeggingsCrafted: Leatherworking−7.8 HPSilvl 61
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Leather BootsCrafted: Leatherworking−0.3 HPSilvl 52Mender's Mail SabatonsCrafted: Leatherworking−0.3 HPSilvl 52Mooncloth BootsCrafted: Tailoring−4.4 HPSilvl 56
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Glowing Crystal Ring: +5.1 HPS
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.8 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−1.0 HPSilvl 53Frigid RingPrincess Tempestria−1.3 HPSilvl 62
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−0.3 HPSilvl 53Frigid RingPrincess Tempestria−0.6 HPSilvl 62
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +6.7 HPS
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.3 HPSilvl 50Alchemist's StoneCrafted: Alchemy−2.0 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−0.1 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50Mark of the ChosenQuest: The Pariah's Instructions · requires level 39−2.8 HPSilvl 48
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68., Equip: Increases damage done by Shadow spells and effects by up to 28.20% from Death Speaker Jargba· ilvl 33
    Also:High Warlord's DestroyerPvP rank 18 · High Warlord · Hordesame HPSilvl 80Inventor's Focal SwordMaraudon · Tinkerer Gizlock−0.2 HPSilvl 53Hand of Edward the OddWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62
  • Off hand
    Off hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64
    Also:High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80High Warlord's BarricadePvP rank 18 · High Warlord · Hordesame HPSilvl 80Arcane StarWorld drop (BoE) · levels 57-62−0.2 HPSilvl 61
  • Ranged
    Nothing sourced at this level helps your HPS