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Best in slot · leveling

Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Alliance

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

Best in slot · leveling

Holy Paladin · 20 to 2930 to 3940 to 4950 to 5960 · Horde

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

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This set

Simmed 1 Nov
29.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Human · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:42
Out of mana at 0:42
Healing per mana
2.7
2.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.860.165 HPS±0.01
Intellect1.000.089 HPS±0.00
Healing power0.980.087 HPS±0.00
Spirit0.450.040 HPS±0.00
Crit rating0.040.004 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25Trapper's Leather HoodCrafted: Leatherworking−1.1 HPSilvl 25
  • Neck
    Neck:Tarnished LocketNew+5 Stamina, +4 SpiritQuest: Remember That I Love You · requires level 15· ilvl 24
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.3 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17Pearl-clasped CloakCrafted: Tailoring−0.2 HPSilvl 19Forest CloakWorld drop (BoE) · levels 18-24−0.2 HPSilvl 22
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20Acolyte's Chain ShirtCrafted: Blacksmithing−0.2 HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23Inscribed Leather BracersWailing Caverns · Large Battered Chest−0.7 HPSilvl 17Owl BracersVendor: Bernard Brubaker−2.0 HPSilvl 25
  • Hands
    Hands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20
    Also:Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.7 HPSilvl 20
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15
  • Legs
    Legs:Acolyte's Chain LeggingsNew+5 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25Dreamer's LeggingsQuest: Underground Assault · requires level 15−1.5 HPSilvl 22
  • Feet
    Feet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22
    Also:Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22
    Also:Deep Fathom Ring33% from Mutanus the Devourer−0.3 HPSilvl 24Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.4 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.8 HPSilvl 21
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Sim-checked against Volcanic Rock Ring: +0.6 HPS
    Also:Deep Fathom Ring33% from Mutanus the Devourersame HPSilvl 24Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.1 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.6 HPSilvl 21
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Verigan's FistNeweffect not simulated+5 Stamina, +6 Intellect, +10 SpiritQuest: The Test of Righteousness · requires level 20· ilvl 31
    Also:Impaling Harpoon30% from Captain Greenskin−0.5 HPSilvl 22Trogg SlicerQuest: Gathering Idols · requires level 13−0.7 HPSilvl 18Sword of the FallenRuins of Lordaeron · Ragged Ghoul−0.9 HPSilvl 23
  • Off hand
    Verigan's Fist is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
44.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Human · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:28
Out of mana at 0:28
Healing per mana
3.1
3.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.920.205 HPS±0.01
Intellect1.000.107 HPS±0.01
Healing power0.770.082 HPS±0.01
Spirit0.480.051 HPS±0.00
Crit rating0.090.009 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30Enduring CapWorld drop (BoE) · levels 30-36−1.6 HPSilvl 33
  • Neck
    Neck:Archmagister's Faceted PendantNew+6 Intellect, Equip: +12 Attack Power.Shade of the Archmage· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.4 HPSilvl 35
  • Shoulder
    Shoulder:Death Speaker MantleNew+11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6.40% from Death Speaker Jargba· ilvl 32
    Also:Mantle of HonorQuest: Bride of the Embalmer · requires level 20−0.1 HPSilvl 35Talbar MantleQuest: In Nightmares · requires level 15−0.1 HPSilvl 26Nightsky MantleWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35
  • Back
    Back:Prelacy CapeNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Researching the Corruption · requires level 18· ilvl 26
    Also:Repairman's CapeQuest: Data Rescue · requires level 25−0.3 HPSilvl 32Resilient CapeWorld drop (BoE) · levels 25-31−0.6 HPSilvl 29Glowing Thresher Cape40% from Old Serra'kis−0.6 HPSilvl 29
  • Chest
    Chest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31
    Also:Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27Pristine GownCrafted: Tailoring−0.7 HPSilvl 27
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33Technician's BracersQuest: A Fine Mess · requires level 20−0.5 HPSilvl 32Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−1.4 HPSilvl 31
  • Hands
    Hands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30
    Also:Acolyte's GlovesCrafted: Blacksmithing−0.2 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27
  • Waist
    Waist:Prefect's BeltNew+6 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 35
    Also:Mender's Leather BeltCrafted: Leatherworking−0.7 HPSilvl 35Pristine SashCrafted: Tailoring−1.2 HPSilvl 22Silver-lined BeltWorld drop (BoE) · levels 23-30−1.4 HPSilvl 27
  • Legs
    Legs:Acolyte's Silvered Chain LeggingsNew+7 Stamina, +8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 17.Crafted: Blacksmithing· ilvl 30
    Also:Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.4 HPSilvl 25Wisdom's Leather LeggingsCrafted: Leatherworking−0.7 HPSilvl 30
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22Nimbus BootsQuest: Twilight Falls · requires level 20−1.2 HPSilvl 27Acolyte's BootsCrafted: Blacksmithing−2.1 HPSilvl 22
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +1.8 HPS
    Also:Lavishly Jeweled Ring45% from Gilnid−0.2 HPSilvl 22The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.Arcane Anomaly· ilvl 32
    Also:The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33Lavishly Jeweled Ring45% from Gilnid−0.9 HPSilvl 22
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33
    Also:Manual Crowd Pummeler40% from Crowd Pummeler 9-60−2.3 HPSilvl 34Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.0 HPSilvl 28Mechanic's PipehammerQuest: Data Rescue · requires level 25−4.3 HPSilvl 32
  • Off hand
    Off hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30
    Also:Orb of MistmantleWorld drop (BoE) · levels 24-32−0.4 HPSilvl 28Heart of Agamaggan40% from Charlga Razorflank−0.6 HPSilvl 35Eye of PalethQuest: Cleansing the Eye · requires level 22−1.0 HPSilvl 31
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
65.2
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Human · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:33
Out of mana at 0:33
Healing per mana
3.3
3.3 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.03 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.140.240 HPS±0.01
Intellect1.000.112 HPS±0.01
Healing power0.700.078 HPS±0.02
Spirit0.610.068 HPS±0.01
Crit rating0.150.017 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44Holy ShroudWorld drop (BoE) · levels 28-35−0.8 HPSilvl 32Earthen Silk HoodCrafted: Tailoring−1.2 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−1.0 HPSilvl 43Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.2 HPSilvl 35Amberglow TalismanQuest: Bring the Light · requires level 39−1.2 HPSilvl 44
  • Shoulder
    Shoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 8.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42
    Also:Sheepshear MantleWorld drop (BoE) · levels 42-49−0.7 HPSilvl 45Earthen Silk ShouldersCrafted: Tailoring−0.7 HPSilvl 41Mistscape Mantle<1% from Ancient Treasure−1.1 HPSilvl 43
  • Back
    Back:Prelacy Cape+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Quest: Researching the Corruption · requires level 18· ilvl 26
    Also:Blackforge Cape<1% from Ancient Treasure−0.1 HPSilvl 42Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.2 HPSilvl 45
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Death Speaker Robes40% from Death Speaker Jargba−2.3 HPSilvl 31Pristine GownCrafted: Tailoring−2.5 HPSilvl 27Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−3.2 HPSilvl 43
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.5 HPSilvl 39
  • Hands
    Hands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40
    Also:Gilded HandwrapsCrafted: Tailoring−0.2 HPSilvl 40Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35Mender's Leather BeltCrafted: Leatherworking−0.7 HPSilvl 35Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.3 HPSilvl 41
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Acolyte's Silvered Chain LeggingsCrafted: Blacksmithing−0.1 HPSilvl 30Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30Warchief KiltScarlet Monastery · Houndmaster Loksey−0.1 HPSilvl 39
  • Feet
    Feet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45
    Also:Mender's Mail BootsCrafted: Leatherworking−0.1 HPSilvl 45Mender's Leather ShoesCrafted: Leatherworking−0.3 HPSilvl 45Gilded SlippersCrafted: Tailoring−0.6 HPSilvl 35
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.4 HPS
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34Runemender's SealArcane Anomaly−0.1 HPSilvl 32
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34Runemender's SealArcane Anomalysame HPSilvl 32
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Frost Tiger BladeCrafted: Blacksmithing−2.2 HPSilvl 40Death Speaker Scepter20% from Death Speaker Jargba−2.6 HPSilvl 33Mograine's MightScarlet Monastery · Scarlet Commander Mograine−6.1 HPSilvl 44
  • Off hand
    Off hand:Orb of LoricaNew+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44
    Also:Beacon of HopeUldaman · Shadowforge Relic Hunter−0.7 HPSilvl 38Battered Viking ShieldUldaman · Olaf−0.8 HPSilvl 42Orb of SoulsCrafted: Enchanting−0.9 HPSilvl 30
  • Ranged
    Nothing sourced at this level helps your HPS

This set

Simmed 1 Nov
94.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Human · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:42
Out of mana at 0:42
Healing per mana
3.2
3.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.250.339 HPS±0.01
Intellect1.000.151 HPS±0.01
Spirit0.670.101 HPS±0.01
Healing power0.440.066 HPS±0.01
Crit rating0.160.024 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Knight-Lieutenant's Imbued HelmetPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Papal FezUldaman · Shadowforge Relic Hunter−0.6 HPSilvl 43Winged HelmWorld drop (BoE) · levels 44-51−0.9 HPSilvl 48
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−0.3 HPSilvl 41Necklace of Calisea<1% from Witch Doctor's Chest−0.7 HPSilvl 43Mindburst MedallionQuest: Tremors of the Earth · requires level 40−1.1 HPSilvl 57
  • Shoulder
    Shoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54
    Also:Knight-Lieutenant's Imbued PauldronsPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 55Mender's Leather ShouldersCrafted: Leatherworkingsame HPSilvl 47Mender's Mail ShouldersCrafted: Leatherworking−0.2 HPSilvl 47
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.4 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.5 HPSilvl 42Spritecaster CapeBlackrock Depths · High Interrogator Gerstahn −0.5 HPSilvl 52
  • Chest
    Chest:Knight's Imbued ArmorNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53
    Also:Stormcloth VestCrafted: Tailoring−0.6 HPSilvl 45Earth Warder's VestQuest: Timbermaw Ally · requires level 45−1.2 HPSilvl 48Ghostweave VestCrafted: Tailoring−1.6 HPSilvl 55
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−0.3 HPSilvl 55
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Dawnspire CordSunken Temple · Morphaz−0.1 HPSilvl 53Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55
  • Legs
    Legs:Knight's Imbued LeggingsNew+15 Stamina, +13 Intellect, Equip: Increases healing done by spells and effects by up to 29., Equip: Restores 4 mana per 5 sec.Vendor: Captain Dirgehammer· ilvl 53
    Also:Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.7 HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.7 HPSilvl 49Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.5 HPSilvl 55
  • Feet
    Feet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52
    Also:Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55Mender's Leather ShoesCrafted: Leatherworking−0.2 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Sim-checked against Welken Ring: +2.5 HPS
    Also:Coldwater RingQuest: Death From Below · requires level 35−0.8 HPSilvl 46Ogremind RingWorld drop (BoE) · levels 31-41−0.8 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.8 HPSilvl 37
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Ogremind RingWorld drop (BoE) · levels 31-41−0.1 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.1 HPSilvl 37Coldwater RingQuest: Death From Below · requires level 35−0.2 HPSilvl 46
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Sim-checked against Ankh of Life: +1.8 HPS
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.4 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.4 HPSilvl 44Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Main hand
    Main hand:Hand of Righteousness+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Hanzo SwordWorld drop (BoE) · levels 51-59same HPSilvl 55Death Speaker Scepter20% from Death Speaker Jargba−2.5 HPSilvl 33Inventor's Focal SwordMaraudon · Tinkerer Gizlock−3.1 HPSilvl 53
  • Off hand
    Off hand:Orb of Lorica+10 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: In the Name of the Light · requires level 34· ilvl 44
    Also:Twisting Essence JarCrafted: Enchanting−0.2 HPSilvl 50Protector BucklerWorld drop (BoE) · levels 50-56−0.3 HPSilvl 54Mountainside BucklerWorld drop (BoE) · levels 42-49−0.3 HPSilvl 46
  • Ranged
    Nothing sourced at this level helps your HPS
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
538.5
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
1%
1% overheal
Mana lasts
4:11
Out of mana at 4:11
Healing per mana
5.1
5.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.57 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.110.694 HPS±0.06
Intellect1.000.330 HPS±0.05
Healing power0.580.191 HPS±0.32
Crit rating0.570.188 HPS±0.05
Spirit0.330.109 HPS±0.04

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−2.8 HPSilvl 71Field Marshal's Lamellar HelmetPvP rank 17 · Field Marshal · Alliance−4.0 HPSilvl 74Black Dragonscale HelmCrafted: Leatherworking−6.4 HPSilvl 61
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Opaline MedallionQuest: Wildkin of Elune · requires level 52−0.8 HPSilvl 57Archlight TalismanQuest: Hidden Treasures · requires level 50−1.8 HPSilvl 60Horizon ChokerWorld drop (BoE) · levels 47-54−1.9 HPSilvl 51
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliancesame HPSilvl 71Field Marshal's Lamellar PauldronsPvP rank 17 · Field Marshal · Alliancesame HPSilvl 74Dawnbringer ShouldersCrafted: Blacksmithing−24.0 HPSilvl 58
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.6 HPSilvl 60Highborne CloakWorld drop (BoE) · levels 47-53−0.7 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.8 HPSilvl 48
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliancesame HPSilvl 68Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliancesame HPSilvl 74Breastplate of SalvationCrafted: Blacksmithing−20.4 HPSilvl 61
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−22.0 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonus
    Also:Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−20.0 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Wisdom of the TimbermawCrafted: Tailoring−20.8 HPSilvl 58
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−2.3 HPSilvl 68Marshal's Lamellar LegguardsPvP rank 16 · Marshal · Alliance−4.8 HPSilvl 71Red Dragonscale LeggingsCrafted: Leatherworking−11.1 HPSilvl 61
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66Marshal's Lamellar GreavesPvP rank 16 · Marshal · Alliance−1.1 HPSilvl 71Mender's Leather BootsCrafted: Leatherworking−2.2 HPSilvl 52
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Glowing Crystal Ring: +6.3 HPS
    Also:Frigid RingPrincess Tempestria−1.2 HPSilvl 62Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53Maiden's CircleWorld drop (BoE) · levels 57-62−1.5 HPSilvl 61
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Eye of AdaegusWorld drop (BoE) · levels 49-57−0.7 HPSilvl 53Maiden's CircleWorld drop (BoE) · levels 57-62−1.0 HPSilvl 61Frigid RingPrincess Tempestria−1.3 HPSilvl 62
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +5.0 HPS
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−2.9 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.1 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.3 HPSilvl 44
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.3 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.6 HPSilvl 44Ankh of LifeWorld drop (BoE) · levels 42-49−4.3 HPSilvl 45
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 90.World drop (BoE) · levels 58-62· ilvl 62
    Also:Hand of Righteousness20% from High Inquisitor Whitemane−3.7 HPSilvl 44Death Speaker Scepter20% from Death Speaker Jargba−9.6 HPSilvl 33Teebu's Blazing LongswordWorld drop (BoE) · levels 62-62−34.7 HPSilvl 65
  • Off hand
    Off hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65
    Also:Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Orb of LoricaQuest: In the Name of the Light · requires level 34−37.6 HPSilvl 44
  • Ranged
    Nothing sourced at this level helps your HPS

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
166.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Human · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
1:06
Out of mana at 1:06
Healing per mana
4.2
4.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.450.430 HPS±0.01
Intellect1.000.296 HPS±0.01
Spirit0.380.112 HPS±0.00
Healing power0.170.052 HPS±0.03
Crit rating0.110.032 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Crown of the PenitentQuest: Houses of the Holy · requires level 55same HPSilvl 61Black Dragonscale HelmCrafted: Leatherworkingsame HPSilvl 61Lieutenant Commander's Lamellar HelmetPvP rank 14 · Lieutenant Commander · Alliance−0.7 HPSilvl 71
  • Neck
    Neck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Opaline MedallionQuest: Wildkin of Elune · requires level 52−0.7 HPSilvl 57Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.6 HPSilvl 41Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Lieutenant Commander's Lamellar PauldronsPvP rank 14 · Lieutenant Commander · Alliance−0.4 HPSilvl 71Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54Magister's MantleScholomance · Ras Frostwhisper−1.3 HPSilvl 60
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.4 HPSilvl 60Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61Knight-Captain's Lamellar ChestplatePvP rank 12 · Knight-Captain · Alliance−0.3 HPSilvl 68Field Marshal's Lamellar ChestplatePvP rank 17 · Field Marshal · Alliance−0.3 HPSilvl 74
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Magiskull CuffsWorld drop (BoE) · levels 58-62same HPSilvl 62Indomitable ArmguardsWorld drop (BoE) · levels 55-61same HPSilvl 59Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 3-piece bonus
    Also:Magister's Gloves5% from Scholomance Adeptsame HPSilvl 59Marshal's Lamellar GlovesPvP rank 16 · Marshal · Alliancesame HPSilvl 71Gilded GlovesCrafted: Tailoring−0.3 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Elunarian BeltWorld drop (BoE) · levels 56-62−0.5 HPSilvl 60Wisdom of the TimbermawCrafted: Tailoring−0.7 HPSilvl 58Marshal's Lamellar BeltPvP rank 16 · Marshal · Alliance−1.0 HPSilvl 65
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Red Dragonscale LeggingsCrafted: Leatherworkingsame HPSilvl 61Knight-Captain's Lamellar LegguardsPvP rank 12 · Knight-Captain · Alliance−0.1 HPSilvl 68Devout SkirtStratholme · Baron Rivendare−1.7 HPSilvl 61
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Marshal's Lamellar BootsPvP rank 16 · Marshal · Alliancesame HPSilvl 71Knight-Lieutenant's Lamellar GreavesPvP rank 11 · Knight-Lieutenant · Alliancesame HPSilvl 66
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.6 HPSilvl 57Frigid RingPrincess Tempestria−1.2 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−1.4 HPSilvl 61
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54same HPSilvl 57Frigid RingPrincess Tempestria−0.2 HPSilvl 62Maiden's CircleWorld drop (BoE) · levels 57-62−0.4 HPSilvl 61
  • Trinket
    Trinket:Uther's Strengtheffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49same HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.2 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.5 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.7 HPSilvl 44
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 90.World drop (BoE) · levels 58-62· ilvl 62
    Also:Grand Marshal's DemolisherPvP rank 18 · Grand Marshal · Alliance−3.3 HPSilvl 80Hand of Righteousness20% from High Inquisitor Whitemane−3.9 HPSilvl 44Grand Marshal's WarhammerPvP rank 18 · Grand Marshal · Alliance−4.7 HPSilvl 78
  • Off hand
    Off hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64
    Also:Grand Marshal's Tome of RestorationPvP rank 18 · Grand Marshal · Alliancesame HPSilvl 80Grand Marshal's BarricadePvP rank 18 · Grand Marshal · Alliance−0.2 HPSilvl 80Arcane StarWorld drop (BoE) · levels 57-62−0.3 HPSilvl 61
  • Ranged
    No ranged you can get at 60 raises your healing.

This set

Simmed 1 Nov
27.6
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Undead · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:42
Out of mana at 0:42
Healing per mana
2.7
2.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.860.165 HPS±0.01
Intellect1.000.089 HPS±0.00
Healing power0.980.087 HPS±0.00
Spirit0.450.040 HPS±0.00
Crit rating0.040.004 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Holy LightRank 3Holy Light (rank 3) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Flash of LightRank 1Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Acolyte's Silvered Chain HelmNew+9 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Wisdom's Leather HoodCrafted: Leatherworking−0.3 HPSilvl 25Pristine CircletCrafted: Tailoring−0.4 HPSilvl 25Trapper's Leather HoodCrafted: Leatherworking−1.1 HPSilvl 25
  • Neck
    Neck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.3 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourersame HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24Forest Leather MantleWorld drop (BoE) · levels 21-27−0.6 HPSilvl 25
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17Forest CloakWorld drop (BoE) · levels 18-24−0.2 HPSilvl 22Pearl-clasped CloakCrafted: Tailoring−0.2 HPSilvl 19
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.2 HPSilvl 20Acolyte's Chain ShirtCrafted: Blacksmithing−0.5 HPSilvl 20Corsair's Overshirt30% from Edwin VanCleef−0.6 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Owl BracersVendor: Bernard Brubaker−0.5 HPSilvl 25Featherbead BracersQuest: Returning the Lost Satchel · requires level 9−0.5 HPSilvl 18Garrison CuffsQuest: Returning the Lost Satchel · requires level 9−1.5 HPSilvl 18
  • Hands
    Hands:Acolyte's GlovesNew+3 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 20
    Also:Pristine GlovesCrafted: Tailoring−0.1 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 20Blight GlovesQuest: The New Plague · requires level 16−0.5 HPSilvl 24
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Acolyte's Chain BeltCrafted: Blacksmithing−0.2 HPSilvl 17Wisdom's Leather BeltCrafted: Leatherworking−0.3 HPSilvl 17Novice Ardent's SashCrafted: Tailoring−0.4 HPSilvl 15
  • Legs
    Legs:Acolyte's Chain LeggingsNew+5 Stamina, +7 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Blacksmithing· ilvl 25
    Also:Wisdom's Leather PantsCrafted: Leatherworkingsame HPSilvl 25Filigreed Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−1.6 HPSilvl 22
  • Feet
    Feet:Acolyte's BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Blacksmithing· ilvl 22
    Also:Wisdom's Leather BootsCrafted: Leatherworkingsame HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−0.3 HPSilvl 15Black Whelp SlippersCrafted: Leatherworking−0.3 HPSilvl 15
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Loop of Sacrifice: +0.9 HPS
    Also:Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21Band of PurificationWorld drop (BoE) · levels 18-26−0.3 HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourer−0.3 HPSilvl 24
  • Ring
    Ring:Loop of SacrificeNew+3 Strength, +5 IntellectQuest: The Offering of Blood · requires level 20· ilvl 28
    Also:Band of PurificationWorld drop (BoE) · levels 18-26−0.2 HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourer−0.2 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.3 HPSilvl 21
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Sword of the FallenNew+6 Strength, +9 IntellectRuins of Lordaeron · Ragged Ghoul· ilvl 23
    Also:Impaling Harpoon30% from Captain Greenskin−0.5 HPSilvl 22Samophlange ScrewdriverQuest: Samophlange Manual · requires level 10−0.6 HPSilvl 19Rakzur ClubWorld drop (BoE) · levels 18-25−0.6 HPSilvl 21
  • Off hand
    Sword of the Fallen is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
44.9
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Undead · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:26
Out of mana at 0:26
Healing per mana
3.1
3.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.920.205 HPS±0.01
Intellect1.000.107 HPS±0.01
Healing power0.770.082 HPS±0.01
Spirit0.480.051 HPS±0.00
Crit rating0.090.009 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 1Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Holy ShroudNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 11., Equip: Increases healing done by spells and effects by up to 22.World drop (BoE) · levels 28-35· ilvl 32
    Also:Acolyte's Chain HelmCrafted: Blacksmithing−1.0 HPSilvl 30Filigreed Pristine CircletCrafted: Tailoring−1.2 HPSilvl 30Enduring CapWorld drop (BoE) · levels 30-36−1.3 HPSilvl 33
  • Neck
    Neck:Archmagister's Faceted PendantNew+6 Intellect, Equip: +12 Attack Power.Shade of the Archmage· ilvl 35
    Also:Kaleidoscope ChainWorld drop (BoE) · levels 31-38same HPSilvl 35Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.1 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.3 HPSilvl 35
  • Shoulder
    Shoulder:Ghostly MantleNew+9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Quest: Deathstalkers in Shadowfang · requires level 18· ilvl 27
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35Talbar MantleQuest: In Nightmares · requires level 15−0.1 HPSilvl 26Death Speaker Mantle40% from Death Speaker Jargba−0.6 HPSilvl 32
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Soft Willow CapeQuest: Je'neu of the Earthen Ring · requires level 23−0.4 HPSilvl 27Silver-thread CloakWorld drop (BoE) · levels 22-28−0.5 HPSilvl 26Resilient CapeWorld drop (BoE) · levels 25-31−0.8 HPSilvl 29
  • Chest
    Chest:Death Speaker RobesNew+4 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 13.40% from Death Speaker Jargba· ilvl 31
    Also:Pristine GownCrafted: Tailoring−0.2 HPSilvl 27Acolyte's Silvered Chain ShirtCrafted: Blacksmithing−0.3 HPSilvl 27Wisdom's Leather TunicCrafted: Leatherworking−0.4 HPSilvl 27
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33Technician's BracersQuest: A Fine Mess · requires level 20−0.5 HPSilvl 32Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.6 HPSilvl 31
  • Hands
    Hands:Truefaith GlovesNew+3 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 10.Crafted: Tailoring· ilvl 30
    Also:Acolyte's GlovesCrafted: Blacksmithing−0.3 HPSilvl 20Wisdom's Leather GlovesCrafted: Leatherworking−0.3 HPSilvl 20Naga Battle Gloves40% from Lady Sarevess−0.3 HPSilvl 27
  • Waist
    Waist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35Sim-checked against Prefect's Belt: +0.5 HPS
    Also:Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35Pristine SashCrafted: Tailoring−1.2 HPSilvl 22Silver-lined BeltWorld drop (BoE) · levels 23-30−1.3 HPSilvl 27
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Sim-checked against Acolyte's Silvered Chain Leggings: +0.5 HPS
    Also:Pristine LeggingsCrafted: Tailoringsame HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.3 HPSilvl 25Acolyte's Silvered Chain LeggingsCrafted: Blacksmithing−0.5 HPSilvl 30
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Wisdom's Leather BootsCrafted: Leatherworking−1.2 HPSilvl 22Glowing Copper BootsCrafted: Blacksmithing−1.4 HPSilvl 15Acolyte's BootsCrafted: Blacksmithing−2.0 HPSilvl 22
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34Sim-checked against Runemender's Seal: +1.7 HPS
    Also:Solid Gold BandQuest: Opportunistic Education · requires level 24same HPSilvl 36Lavishly Jeweled Ring45% from Gilnid−0.2 HPSilvl 22The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
  • Ring
    Ring:Runemender's SealNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.Arcane Anomaly· ilvl 32
    Also:Lavishly Jeweled Ring45% from Gilnid−0.2 HPSilvl 22The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Solid Gold BandQuest: Opportunistic Education · requires level 24−0.3 HPSilvl 36
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33
    Also:Manual Crowd Pummeler40% from Crowd Pummeler 9-60−2.2 HPSilvl 34Pysan's Old GreatswordRazorfen Kraul · Overlord Ramtusk−4.0 HPSilvl 28WolfsbaneQuest: Old Fire-Eye · requires level 20−4.5 HPSilvl 31
  • Off hand
    Off hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30
    Also:Witch's FingerQuest: Baron Aquanis · requires level 21−0.5 HPSilvl 32Heart of Agamaggan40% from Charlga Razorflank−0.6 HPSilvl 35Orb of MistmantleWorld drop (BoE) · levels 24-32−0.8 HPSilvl 28
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
74.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Undead · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:34
Out of mana at 0:34
Healing per mana
3.7
3.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.03 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.140.240 HPS±0.01
Intellect1.000.112 HPS±0.01
Healing power0.700.078 HPS±0.02
Spirit0.610.068 HPS±0.01
Crit rating0.150.017 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Holy LightRank 6Holy Light (rank 6) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 2Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 3Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.7 HPSilvl 44Holy ShroudWorld drop (BoE) · levels 28-35−1.0 HPSilvl 32Earthen Silk HoodCrafted: Tailoring−1.2 HPSilvl 37
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−0.7 HPSilvl 43Kaleidoscope ChainWorld drop (BoE) · levels 31-38−1.2 HPSilvl 35Amberglow TalismanQuest: Bring the End · requires level 37−1.2 HPSilvl 44
  • Shoulder
    Shoulder:Inquisitor's ShawlNew+13 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 8.Scarlet Monastery · High Inquisitor Fairbanks· ilvl 42
    Also:Sheepshear MantleWorld drop (BoE) · levels 42-49−0.6 HPSilvl 45Earthen Silk ShouldersCrafted: Tailoring−0.7 HPSilvl 41Mistscape Mantle<1% from Ancient Treasure−1.1 HPSilvl 43
  • Back
    Back:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42
    Also:Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29Windchaser CloakWorld drop (BoE) · levels 38-44−0.2 HPSilvl 42Cloak of BlightQuest: Nothing But The Truth · requires level 37−0.3 HPSilvl 42
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Death Speaker Robes40% from Death Speaker Jargba−2.3 HPSilvl 31Pristine GownCrafted: Tailoring−2.5 HPSilvl 27Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−3.0 HPSilvl 43
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Earthen Silk CuffsCrafted: Tailoring−0.2 HPSilvl 40Windchaser CuffsWorld drop (BoE) · levels 39-45−0.3 HPSilvl 43Enchanted Kodo BracersWorld drop (BoE) · levels 35-43−0.7 HPSilvl 39
  • Hands
    Hands:Mender's Leather GlovesNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 14.Crafted: Leatherworking· ilvl 40
    Also:Prefect's GauntletCrafted: Blacksmithing−0.2 HPSilvl 40Gilded HandwrapsCrafted: Tailoring−0.3 HPSilvl 40Stormcloth GlovesCrafted: Tailoring−0.4 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Prefect's BeltCrafted: Blacksmithing−0.5 HPSilvl 35Mender's Leather BeltCrafted: Leatherworking−0.8 HPSilvl 35Deathmage SashRazorfen Downs · Mordresh Fire Eye−1.3 HPSilvl 41
  • Legs
    Legs:Wisdom's Leather Leggings+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Warchief KiltScarlet Monastery · Houndmaster Lokseysame HPSilvl 39Acolyte's Silvered Chain LeggingsCrafted: Blacksmithing−0.1 HPSilvl 30Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30
  • Feet
    Feet:Prefect's BootsNew+7 Stamina, +9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Blacksmithing· ilvl 45
    Also:Mender's Leather ShoesCrafted: Leatherworking−0.1 HPSilvl 45Mender's Mail BootsCrafted: Leatherworking−0.1 HPSilvl 45Gilded SlippersCrafted: Tailoring−0.6 HPSilvl 35
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.5 HPS
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34Runemender's SealArcane Anomaly−0.1 HPSilvl 32
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36Electrocutioner Lagnut40% from Electrocutioner 6000same HPSilvl 34Runemender's SealArcane Anomalysame HPSilvl 32
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Death Speaker Scepter20% from Death Speaker Jargba−2.6 HPSilvl 33SkullbreakerQuest: An Unholy Alliance · requires level 28−5.0 HPSilvl 38Frost Tiger BladeCrafted: Blacksmithing−12.6 HPSilvl 40
  • Off hand
    Off hand:Forcestone BucklerNew+4 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 6.Quest: Compendium of the Fallen · requires level 28· ilvl 40
    Also:Beacon of HopeUldaman · Shadowforge Relic Hunter−0.1 HPSilvl 38Battered Viking ShieldUldaman · Olaf−0.2 HPSilvl 42Orb of SoulsCrafted: Enchanting−11.4 HPSilvl 30
  • Ranged
    Nothing sourced at this level helps your HPS

This set

Simmed 1 Nov
101.5
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Undead · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:43
Out of mana at 0:43
Healing per mana
3.6
3.6 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.06 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.250.339 HPS±0.01
Intellect1.000.151 HPS±0.01
Spirit0.670.101 HPS±0.01
Healing power0.440.066 HPS±0.01
Crit rating0.160.024 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Holy LightRank 7Holy Light (rank 7) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 3Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 5Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Winged HelmWorld drop (BoE) · levels 44-51−0.2 HPSilvl 48Papal FezUldaman · Shadowforge Relic Hunter−0.6 HPSilvl 43Stormcloth HeadbandCrafted: Tailoring−0.9 HPSilvl 48
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Necklace of Calisea<1% from Witch Doctor's Chest−0.7 HPSilvl 43Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−0.9 HPSilvl 44
  • Shoulder
    Shoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54
    Also:Mender's Leather ShouldersCrafted: Leatherworkingsame HPSilvl 47Mender's Mail ShouldersCrafted: Leatherworking−0.2 HPSilvl 47Nethergeld ShouldersCrafted: Tailoring−0.3 HPSilvl 47
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.3 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.5 HPSilvl 42Spritecaster CapeBlackrock Depths · High Interrogator Gerstahn −0.5 HPSilvl 52
  • Chest
    Chest:Stormcloth Vest+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Sim-checked against Ghostweave Vest: +2.2 HPS
    Also:Earth Warder's VestQuest: Timbermaw Ally · requires level 45−0.7 HPSilvl 48Feathered BreastplateCrafted: Leatherworking−0.7 HPSilvl 50Ghostweave VestCrafted: Tailoring−2.2 HPSilvl 55
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−0.2 HPSilvl 50
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−0.3 HPSilvl 55
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Dawnspire CordSunken Temple · Morphaz−0.1 HPSilvl 53Prefect's WaistguardCrafted: Blacksmithing−0.3 HPSilvl 55
  • Legs
    Legs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55
    Also:Senior Designer's PantaloonsBlackrock Depths · General Angerforge−0.4 HPSilvl 55Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.4 HPSilvl 49Dalewind TrousersWorld drop (BoE) · levels 48-55−1.0 HPSilvl 52
  • Feet
    Feet:Mender's Leather BootsNew+9 Stamina, +11 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Increases healing done by spells and effects by up to 19.Crafted: Leatherworking· ilvl 52
    Also:Mender's Mail SabatonsCrafted: Leatherworkingsame HPSilvl 52Gilded SandalsCrafted: Tailoring−0.1 HPSilvl 55Mender's Leather ShoesCrafted: Leatherworking−0.2 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Sim-checked against Welken Ring: +1.6 HPS
    Also:Coldwater RingQuest: Death From Below · requires level 35−0.8 HPSilvl 46Ogremind RingWorld drop (BoE) · levels 31-41−0.8 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.8 HPSilvl 37
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Ogremind RingWorld drop (BoE) · levels 31-41−0.1 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.1 HPSilvl 37Coldwater RingQuest: Death From Below · requires level 35−0.2 HPSilvl 46
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Sim-checked against Ankh of Life: +2.0 HPS
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.2 HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.8 HPSilvl 50
  • Main hand
    Main hand:Hand of Righteousness+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Hanzo SwordWorld drop (BoE) · levels 51-59same HPSilvl 55Death Speaker Scepter20% from Death Speaker Jargba−2.5 HPSilvl 33Inventor's Focal SwordMaraudon · Tinkerer Gizlock−3.1 HPSilvl 53
  • Off hand
    Off hand:Protector BucklerNew+3 Agility, +10 Intellect, +5 SpiritWorld drop (BoE) · levels 50-56· ilvl 54Sim-checked against Twisting Essence Jar: +10.9 HPS
    Also:Mountainside BucklerWorld drop (BoE) · levels 42-49same HPSilvl 46Ravager's ShieldWorld drop (BoE) · levels 40-46−0.4 HPSilvl 44Twisting Essence JarCrafted: Enchanting−10.9 HPSilvl 50
  • Ranged
    Nothing sourced at this level helps your HPS
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
531.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
1%
1% overheal
Mana lasts
4:08
Out of mana at 4:08
Healing per mana
5.1
5.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.57 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.110.694 HPS±0.06
Intellect1.000.330 HPS±0.05
Healing power0.580.191 HPS±0.32
Crit rating0.570.188 HPS±0.05
Spirit0.330.109 HPS±0.04

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Black Dragonscale HelmCrafted: Leatherworking−6.0 HPSilvl 61Crown of the PenitentQuest: Houses of the Holy · requires level 55−6.3 HPSilvl 61Devout CrownScholomance · Darkmaster Gandling−8.0 HPSilvl 62
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−0.9 HPSilvl 51Archlight TalismanQuest: Hidden Treasures · requires level 50−1.8 HPSilvl 60Necklace of Calisea<1% from Witch Doctor's Chest−2.0 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Prefect's PauldronsCrafted: Blacksmithing−1.2 HPSilvl 47Mender's Leather ShouldersCrafted: Leatherworking−1.7 HPSilvl 47Dawnbringer ShouldersCrafted: Blacksmithing−23.0 HPSilvl 58
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Keeper's CloakWorld drop (BoE) · levels 44-50−0.8 HPSilvl 48Highborne CloakWorld drop (BoE) · levels 47-53−0.8 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−1.0 HPSilvl 42
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Mooncloth VestCrafted: Tailoringsame HPSilvl 60Mooncloth RobeCrafted: Tailoring−0.2 HPSilvl 61Breastplate of SalvationCrafted: Blacksmithing−20.3 HPSilvl 61
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoringsame HPSilvl 50Prefect's WristguardsCrafted: Blacksmithing−21.5 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Leather GauntletsCrafted: Leatherworkingsame HPSilvl 55Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Prefect's GlovesCrafted: Blacksmithing−19.7 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 5-piece bonus
    Also:Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Wisdom of the TimbermawCrafted: Tailoring−20.7 HPSilvl 58
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Devout SkirtStratholme · Baron Rivendare−8.5 HPSilvl 61Elderwild PantsCrafted: Leatherworking−10.3 HPSilvl 65Red Dragonscale LeggingsCrafted: Leatherworking−10.8 HPSilvl 61
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Mender's Mail SabatonsCrafted: Leatherworking−1.6 HPSilvl 52Gilded SandalsCrafted: Tailoring−1.7 HPSilvl 55Mender's Leather BootsCrafted: Leatherworking−2.1 HPSilvl 52
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Glowing Crystal Ring: +6.5 HPS
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.8 HPSilvl 55Frigid RingPrincess Tempestria−1.2 HPSilvl 62Eye of AdaegusWorld drop (BoE) · levels 49-57−1.2 HPSilvl 53
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.2 HPSilvl 55Frigid RingPrincess Tempestria−0.7 HPSilvl 62Eye of AdaegusWorld drop (BoE) · levels 49-57−0.7 HPSilvl 53
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +4.8 HPS
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−2.9 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−3.1 HPSilvl 50Alchemist's StoneCrafted: Alchemy−3.7 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−2.1 HPSilvl 45Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−4.3 HPSilvl 50
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 90.World drop (BoE) · levels 58-62· ilvl 62
    Also:Hand of Righteousness20% from High Inquisitor Whitemane−3.7 HPSilvl 44Death Speaker Scepter20% from Death Speaker Jargba−9.6 HPSilvl 33Teebu's Blazing LongswordWorld drop (BoE) · levels 62-62−34.5 HPSilvl 65
  • Off hand
    Off hand:Evergreen ShieldNew+16 Stamina, +14 Crit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 15.Crafted: Blacksmithing· ilvl 65
    Also:High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80High Warlord's BarricadePvP rank 18 · High Warlord · Hordesame HPSilvl 80Elunarian SphereWorld drop (BoE) · levels 60-61−39.3 HPSilvl 64
  • Ranged
    Nothing sourced at this level helps your HPS

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
161.2
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Undead · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
1:06
Out of mana at 1:06
Healing per mana
4.1
4.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: -0.00 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.450.430 HPS±0.01
Intellect1.000.296 HPS±0.01
Spirit0.380.112 HPS±0.00
Healing power0.170.052 HPS±0.03
Crit rating0.110.032 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Holy LightRank 9Holy Light (rank 9) is the big heal and the only one that outheals the tank by itself. Surplus mana buys throughput: Holy Light on a tank below 70 percent, but only while mana is no more than five points behind the fight clock.
  • Holy ShockRank 4Holy Shock, instant, on whoever is below 70 percent, under the same mana pacing: it heals about what Flash of Light does for more than twice the mana at the top rank, so it is a use for spare mana, not a staple.
  • Flash of LightRank 6Flash of Light is the staple: about as much healing per cast as Holy Light gives per second of cast time at a quarter of the price, and a tank hit for 12 percent a swing is under 90 percent most of the time. Cast on the tank below 90%, then a party member below 80%.
Open the Holy guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Crown of the PenitentQuest: Houses of the Holy · requires level 55same HPSilvl 61Black Dragonscale HelmCrafted: Leatherworkingsame HPSilvl 61Devout CrownScholomance · Darkmaster Gandling−0.8 HPSilvl 62
  • Neck
    Neck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.6 HPSilvl 41Archlight TalismanQuest: Hidden Treasures · requires level 50−1.6 HPSilvl 60Necklace of Calisea<1% from Witch Doctor's Chest−1.7 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54Magister's MantleScholomance · Ras Frostwhisper−1.3 HPSilvl 60Blue Dragonscale ShouldersCrafted: Leatherworking−1.6 HPSilvl 59
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51Keeper's CloakWorld drop (BoE) · levels 44-50−0.7 HPSilvl 48Blackforge Cape<1% from Ancient Treasure−0.9 HPSilvl 42
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 5-piece bonus
    Also:Breastplate of SalvationCrafted: Blacksmithingsame HPSilvl 61Mooncloth VestCrafted: Tailoring−0.4 HPSilvl 60Magister's RobesBlackrock Spire · General Drakkisath−0.6 HPSilvl 63
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 5-piece bonus
    Also:Magiskull CuffsWorld drop (BoE) · levels 58-62same HPSilvl 62Indomitable ArmguardsWorld drop (BoE) · levels 55-61same HPSilvl 59Magister's Bindings1% from Scarshield Spellbindersame HPSilvl 57
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59
    Also:Magister's Gloves5% from Scholomance Adeptsame HPSilvl 59Gilded GlovesCrafted: Tailoring−0.3 HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworking−0.4 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Elunarian BeltWorld drop (BoE) · levels 56-62−0.5 HPSilvl 60Wisdom of the TimbermawCrafted: Tailoring−0.7 HPSilvl 58Dawnspire CordSunken Temple · Morphaz−1.3 HPSilvl 53
  • Legs
    Legs:Martyr's LegplatesNew+14 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Blacksmithing· ilvl 61
    Also:Red Dragonscale LeggingsCrafted: Leatherworkingsame HPSilvl 61Devout SkirtStratholme · Baron Rivendare−1.7 HPSilvl 61Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−2.3 HPSilvl 55
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Mender's Leather BootsCrafted: Leatherworking−0.7 HPSilvl 52Mender's Mail SabatonsCrafted: Leatherworking−0.7 HPSilvl 52
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.8 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−1.1 HPSilvl 53Frigid RingPrincess Tempestria−1.2 HPSilvl 62
  • Ring
    Ring:Glowing Crystal RingNew+5 Stamina, +12 IntellectQuest: Uncovering Past Secrets · requires level 54· ilvl 57
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55Eye of AdaegusWorld drop (BoE) · levels 49-57−0.4 HPSilvl 53Frigid RingPrincess Tempestria−0.6 HPSilvl 62
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.2 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.5 HPSilvl 50Alchemist's StoneCrafted: Alchemy−2.1 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49same HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.5 HPSilvl 50
  • Main hand
    Main hand:Hand of Edward the OddNew+13 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 90.World drop (BoE) · levels 58-62· ilvl 62
    Also:High Warlord's DestroyerPvP rank 18 · High Warlord · Horde−3.3 HPSilvl 80Hand of Righteousness20% from High Inquisitor Whitemane−3.9 HPSilvl 44High Warlord's Battle MacePvP rank 18 · High Warlord · Horde−4.7 HPSilvl 78
  • Off hand
    Off hand:Elunarian SphereNew+2 Agility, +3 Stamina, +14 IntellectWorld drop (BoE) · levels 60-61· ilvl 64
    Also:High Warlord's Tome of MendingPvP rank 18 · High Warlord · Hordesame HPSilvl 80High Warlord's BarricadePvP rank 18 · High Warlord · Horde−0.2 HPSilvl 80Arcane StarWorld drop (BoE) · levels 57-62−0.3 HPSilvl 61
  • Ranged
    No ranged you can get at 60 raises your healing.