Overview
Strengths
- Strongest Priest spec for solo play and leveling
- Shadow Weaving stacks a growing Shadow damage multiplier
- Shadow Word: Death adds a burst of damage every 18 seconds
- Vampiric Embrace gives self-sufficiency through damage dealt
Weaknesses
- Mind Flay costs a talent point, and without it there is no filler spell
- Damage depends on keeping Shadow Word: Pain up
- A close fight wastes a late Shadow Word: Pain refresh, so it is skipped
In a raid
- Role: Caster damage dealer
- Brings: Vampiric Embrace healing for the group, Power Word: Fortitude, and Shadow Weaving raising Shadow damage on the target
Talents and builds
Level 60 build
Raid build
The raid build moves 5 points from Power in Light (2), Holy Precision (1) and Blackout (2) to Twin Disciplines (1), Improved Mind Blast (1), Shadow Reach (1) and Early Demise (2).
Key talents
Shadowform1/1Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form
Darkness5/5Increases your Shadow damage done by 10%
Shadow Weaving3/3Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times
Vampiric Embrace1/1Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec
Improved Mind Flay2/2Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage
Mind Flay1/1Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%
Improved Mind Blast still cuts Mind Blast’s cooldown and holds 4 of its 5 points: the current client folded Shadow Affinity out of the tree, and the threat point it used to take goes here. The engine measures each of those points at no damage in this build, so the point moves to Mental Agility, taken at 3/3 (a mana-cost cut on Smite, Holy Fire and instant casts, measured by the engine as a real damage gain). Silent Resolve’s point (a threat talent, zero damage) and both points in Early Demise go to the same place, and the freed Shadow points go into a second rank of Improved Shadow Word: Pain (6 extra seconds of Shadow Word: Pain duration), which the probe credits as a clear damage gain. Early Demise, which raised Shadow Word: Death’s critical strike chance below 20% health, is no longer taken: the engine measures it at zero damage in this build. Power in Light, Holy Precision, Improved Power Word: Shield and Blackout hold their ranks: the engine has no code path for them, so this site cannot measure what they are worth and the build leaves them alone. This build measures about +6.9% over the previous spend in our level-60 search run.
Point allocation runs deep into Shadow to reach Shadowform at the bottom of the tree, 33 points, with the remaining 18 in Discipline: Inner Focus (1 point) is a required pick alongside the Meditation talent’s mana regeneration while casting — it’s the free, empowered Mind Blast cast this build’s Rotation section calls out below, so it has to be taken for that line to be legal, not just Meditation. Open the planner at /planner?class=priest to build this out.
Rotation and priority
Opener
- 1
Shadowform1 s before the pull
Priority
- 1
Shadow Word: PainRank 8Shadow Word - 2
Devouring PlagueRank 6Kept up - 3
Mind BlastRank 9Inner Focus into Mind Blast - 4
Shadow Word: DeathRank 4Shadow Word - 5
Mind FlayRank 6Fills every remaining global
Cooldowns
- Fear Ward3 min cooldown
- FeedbackRank 53 min cooldown
- Elune's Grace5 min cooldown
Shadowfiend5 min cooldown- Contingency PlanRank 510 min cooldown
Dark SacrificeRank 510 min cooldown
Desperate PrayerRank 710 min cooldown- Divine GraceRank 710 min cooldown
LightwellRank 310 min cooldown- Trinkets, racials and potionsOn cooldown, with your biggest damage
The core loop this site’s simulator plays: keep Shadow Word: Pain up on the target unless the fight is close to ending, since refreshing it late would waste most of the remaining damage-over-time value. Keep Devouring Plague up too; in Forever every race learns it, not only Undead. Its 24-second cooldown lets you reapply it as it expires, and in Forever its ticks crit like Shadow Word: Pain’s. Use Inner Focus on Mind Blast whenever it is ready, then cast Mind Blast on cooldown, ahead of Mind Flay: it is the bigger hit for its cast time, and Shadowform halves its cost and doubles its crit bonus like every other Shadow spell. Shadow Word: Death comes next, on cooldown rather than saved for the last 20% of the fight; it costs you 30% of your maximum health in backlash each cast, so let your healers know. Mind Flay fills every other global. Mind Flay needs its talent taken, since Forever gates it behind that pick rather than granting it as a baseline trainer spell (see Talents and builds below for when to take it while leveling). Wand only when nothing else can be cast: a wand shot cannot start during the global cooldown, so it never fits between spells. Reordering this way, Mind Blast over Mind Flay and Devouring Plague kept up, was worth about +12% at the time of the audit. The raid build still carries two points in Wand Specialization: wand shots no longer fit between spells, so those points do almost nothing, but moving them measured under 1% and the build keeps them until a larger change comes along.
Stat priority
- 1Spell power
- 2Shadow power
- 3Hit
- 4Critical strike
- 5Intellect
- 6Spell haste
- 7Spell penetration
Hit cap: 16% · 5% from talents, 11% from gear
| Stat | Weight (Spell power = 1.00) | DPS per point |
|---|---|---|
| Spell power | 1.00 | 0.46 |
| Shadow power | 1.00 | 0.46 |
| Hit | 0.80 | 0.37 |
| Critical strike | 0.67 | 0.31 |
| Intellect | 0.17 | 0.08 |
| Spell haste | 4.6 per 1% haste | 0.37 |
| Spell penetration | Not significant |
1 point of spell power = 0.46 DPS at level 60
Spell penetration shows as "Not significant": the simulator cannot tell it from zero.
Best in slot
Picks for a Gnome (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | Nothing sourced at this level helps your DPS | |
| Shoulder | World drop (BoE) · levels 21-29 | |
| Back | Crafted: Tailoring | |
| Chest | Crafted: Tailoring | |
| Wrist | Shadowfang Keep · Son of Arugal | |
| Hands | 25% from Lord Serpentis | |
| Waist | Crafted: Tailoring | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | Quest: WANTED: Chok'sul · requires level 17 | |
| Ring | 45% from Gilnid | |
| Trinket | No trinket you can get at 20 to 29 raises your damage. The first that does comes at 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | World drop (BoE) · levels 20-28 | |
| Off hand | Twisted Chanter's Staff is a two-hander; the off hand is taken. | |
| Ranged | 35% from Cookie | |
Picks for a Gnome (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | World drop (BoE) · levels 28-35 | |
| Neck | Shade of the Archmage | |
| Shoulder | Scarlet Monastery · Bloodmage Thalnos | |
| Back | Quest: A Green Sample · requires level 24 | |
| Chest | Crafted: Tailoring | |
| Wrist | 40% from Electrocutioner 6000 | |
| Hands | Quest: Crime and Punishment · requires level 22 | |
| Waist | 40% from Archmage Arugal | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | Quest: Willix the Importer · requires level 23 | |
| Ring | Excavation Site: Wetlands · Relic Guardian | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | Mana Devourer | |
| Off hand | Spine of the Devourer is a two-hander; the off hand is taken. | |
| Ranged | World drop (BoE) · levels 30-37 | |
Picks for a Gnome (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Uldaman · Shadowforge Relic Hunter | |
| Neck | Razorfen Downs · Mordresh Fire Eye | |
| Shoulder | Scarlet Monastery · High Inquisitor Fairbanks | |
| Back | Crafted: Tailoring | |
| Chest | Crafted: Tailoring | |
| Wrist | World drop (BoE) · levels 39-45 | |
| Hands | Crafted: Tailoring | |
| Waist | Razorfen Downs · Mordresh Fire Eye | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | Quest: Greater Friend of the Library · requires level 20 | |
| Ring | Quest: Willix the Importer · requires level 23 | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | Scarlet Monastery · Arcanist Doan | |
| Off hand | Quest: In the Name of the Light · requires level 34 | |
| Ranged | World drop (BoE) · levels 38-46 | |
Picks for a Gnome (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | World drop (BoE) · levels 47-54 | |
| Shoulder | Maraudon · Rotgrip | |
| Back | Blackrock Depths · High Interrogator Gerstahn | |
| Chest | Quest: Twisted Evils · requires level 41 | |
| Wrist | Quest: The Captain's Chest · requires level 35 | |
| Hands | PvP rank 9 · Sergeant Major · Alliance | |
| Waist | Sunken Temple · Morphaz | |
| Legs | Vendor: Captain Dirgehammer | |
| Feet | PvP rank 9 · Sergeant Major · Alliance | |
| Ring | Quest: Greater Friend of the Library · requires level 20 | |
| Ring | World drop (BoE) · levels 44-50 | |
| Trinket | Crafted: Enchanting | |
| Trinket | World drop (BoE) · levels 48-55 | |
| Main hand | World drop (BoE) · levels 50-57 | |
| Off hand | Glowing Brightwood Staff is a two-hander; the off hand is taken. | |
| Ranged | 20% from Noxxion | |
Picks for a Gnome (Alliance), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Engineering | |
| Neck | Quest: Hidden Treasures · requires level 50 | |
| Shoulder | Crafted: Tailoring | |
| Back | Blackrock Depths · High Interrogator Gerstahn | |
| Chest | Crafted: Tailoring | |
| Wrist | Crafted: Tailoring | |
| Hands | Crafted: Tailoring | |
| Waist | Maraudon · Lord Vyletongue | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | World drop (BoE) · levels 57-62 | |
| Ring | World drop (BoE) · levels 44-50 | |
| Trinket | Crafted: Enchanting | |
| Trinket | Quest: The Pariah's Instructions · requires level 39 | |
| Main hand | World drop (BoE) · levels 58-62 | |
| Off hand | Quest: It's Dangerous to Go Alone · requires level 47 | |
| Ranged | Crafted: Enchanting |
These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.
Picks for a Undead (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | Nothing sourced at this level helps your DPS | |
| Shoulder | World drop (BoE) · levels 21-29 | |
| Back | Crafted: Tailoring | |
| Chest | Crafted: Tailoring | |
| Wrist | Quest: A Frightened Request · requires level 15 | |
| Hands | 25% from Lord Serpentis | |
| Waist | Crafted: Tailoring | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | 45% from Gilnid | |
| Ring | Quest: The Offering of Blood · requires level 20 | |
| Trinket | No trinket you can get at 20 to 29 raises your damage. The first that does comes at 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | Quest: The Wrath of Rath'mael · requires level 15 | |
| Off hand | Gnarled Necromancer's Staff is a two-hander; the off hand is taken. | |
| Ranged | 35% from Cookie | |
Picks for a Undead (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | World drop (BoE) · levels 28-35 | |
| Neck | Shade of the Archmage | |
| Shoulder | Scarlet Monastery · Bloodmage Thalnos | |
| Back | Crafted: Leatherworking | |
| Chest | Crafted: Tailoring | |
| Wrist | 40% from Electrocutioner 6000 | |
| Hands | Quest: Horde Presence · requires level 15 | |
| Waist | 40% from Archmage Arugal | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | Quest: Willix the Importer · requires level 23 | |
| Ring | Excavation Site: Wetlands · Relic Guardian | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | Mana Devourer | |
| Off hand | Spine of the Devourer is a two-hander; the off hand is taken. | |
| Ranged | World drop (BoE) · levels 30-37 | |
Picks for a Undead (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Uldaman · Shadowforge Relic Hunter | |
| Neck | Razorfen Downs · Mordresh Fire Eye | |
| Shoulder | Scarlet Monastery · High Inquisitor Fairbanks | |
| Back | Crafted: Tailoring | |
| Chest | Crafted: Tailoring | |
| Wrist | Quest: Foul Magics · requires level 35 | |
| Hands | Crafted: Tailoring | |
| Waist | Crafted: Tailoring | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | Quest: Greater Friend of the Library · requires level 20 | |
| Ring | Quest: Willix the Importer · requires level 23 | |
| Trinket | Nothing here either until 50. | |
| Trinket | Nothing here either until 50. | |
| Main hand | Scarlet Monastery · Arcanist Doan | |
| Off hand | Scarlet Monastery · Bloodmage Thalnos | |
| Ranged | World drop (BoE) · levels 38-46 | |
Picks for a Undead (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Tailoring | |
| Neck | World drop (BoE) · levels 47-54 | |
| Shoulder | Maraudon · Rotgrip | |
| Back | Quest: Wanted: Vile Priestess Hexx and Her Minions · requires level 46 | |
| Chest | Quest: Twisted Evils · requires level 41 | |
| Wrist | Quest: The Captain's Chest · requires level 35 | |
| Hands | PvP rank 9 · First Sergeant · Horde | |
| Waist | Sunken Temple · Morphaz | |
| Legs | PvP rank 10 · Stone Guard · Horde | |
| Feet | PvP rank 9 · First Sergeant · Horde | |
| Ring | Quest: Greater Friend of the Library · requires level 20 | |
| Ring | World drop (BoE) · levels 44-50 | |
| Trinket | Crafted: Enchanting | |
| Trinket | Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46 | |
| Main hand | World drop (BoE) · levels 50-57 | |
| Off hand | Glowing Brightwood Staff is a two-hander; the off hand is taken. | |
| Ranged | 20% from Noxxion | |
Picks for a Undead (Horde), ranked by this site's simulator with every item equipped.
| Slot | Item | Source |
|---|---|---|
| Head | Crafted: Engineering | |
| Neck | Quest: Hidden Treasures · requires level 50 | |
| Shoulder | Crafted: Tailoring | |
| Back | Blackrock Depths · High Interrogator Gerstahn | |
| Chest | Crafted: Tailoring | |
| Wrist | Crafted: Tailoring | |
| Hands | Crafted: Tailoring | |
| Waist | Maraudon · Lord Vyletongue | |
| Legs | Crafted: Tailoring | |
| Feet | Crafted: Tailoring | |
| Ring | World drop (BoE) · levels 57-62 | |
| Ring | World drop (BoE) · levels 44-50 | |
| Trinket | Crafted: Enchanting | |
| Trinket | Quest: Job Opening: Guard Captain of Revantusk Village · requires level 46 | |
| Main hand | World drop (BoE) · levels 58-62 | |
| Off hand | Quest: It's Dangerous to Go Alone · requires level 47 | |
| Ranged | Crafted: Enchanting |
These are the best picks before the first raid tier. Raid loot is not itemized in the client yet, and this list updates when it is.
Because bonus healing gear in Forever now also carries a fraction of bonus damage, some cloth pieces itemized for healers may carry incidental value for Shadow that they wouldn’t have in 1.12 — worth checking case by case rather than assuming.
Enchants and consumables
Enchants
Only enchants the simulator can score are listed. Crit, hit and haste enchants are not scored yet.
| Slot | Enchant | Gives |
|---|---|---|
| Chest | Enchant Chest - Greater Stats | +4 to all stats |
| Wrist | Enchant Bracer - Greater Intellect | +7 intellect |
| Weapon | Enchant Weapon - Spell Power | +30 spell power |
| Off hand | Enchant Weapon - Spell Power | +30 spell power |
Consumables
What the simulator gives this spec in its raid-ready run.
| Consumable | Gives |
|---|---|
| Flask of Supreme Power— replaces both elixirs | Spell power |
| Without a flask | |
| Greater Arcane Elixir | Spell power |
| Elixir of Shadow Power | Shadow spell damage |
| Food, oil and potions | |
| Runn Tum Tuber Surprise | Intellect (well fed) |
| Brilliant Wizard Oil | Spell power, on the main hand |
| Major Mana Potion | Mana, used on cooldown |
| Demonic Rune | Mana, used on cooldown |
Races
- Human
- Dwarf
- Night Elf
- Undead (Recommended)
- Gnome (Recommended)
- Troll
| Race | Faction | Racials |
|---|---|---|
| HumanAlliance | Alliance | Perception: Gives 20 seconds of stealth detectionThe Human Spirit: Grants 5% Spirit |
| DwarfAlliance | Alliance | Stoneform: Reduces physical damage taken instead of raising armor |
| Night ElfAlliance | Alliance | Elune's Light: Grants 10% critical strike chance for 15 seconds on a 3 minute cooldown |
| UndeadRecommendedHorde | Horde | Will of the Forsaken: Removes Charm, Fear, and Sleep |
| GnomeRecommendedAlliance | Alliance | Escape Artist: Breaks and grants brief immunity to movement impairment on a 2 minute cooldownExpansive Mind: Grants 5% Mana, Rage and Energy |
| TrollHorde | Horde | Berserking: Grants 10% casting and attack speed on a 3 minute cooldown |
Undead is the Horde pick: Will of the Forsaken. Gnome is the Alliance pick: Escape Artist and Expansive Mind.
Professions
Community convention for Shadow Priests favors Tailoring for caster cloth stats alongside Enchanting for weapon and gear enchants, the same combination general caster practice recommends across classes.
Leveling
Outlined: points added in this level range.
Shadow Focus5/5
Blackout4/5
Spirit Tap2/5
Shadow Focus5/5
Blackout4/5
Spirit Tap3/5
Improved Mind Blast4/5
Improved Shadow Word: Pain2/2
Mind Flay1/1
Improved Mind Flay2/2
Shadow Focus5/5
Blackout4/5
Spirit Tap3/5
Improved Mind Blast4/5
Improved Shadow Word: Pain2/2
Mind Flay1/1
Improved Mind Flay2/2
Vampiric Embrace1/1
Shadow Weaving3/3
Darkness5/5
Shadowform1/1
Shadow Focus5/5
Blackout4/5
Spirit Tap3/5
Improved Mind Blast4/5
Improved Shadow Word: Pain2/2
Mind Flay1/1
Improved Mind Flay2/2
Vampiric Embrace1/1
Shadow Weaving3/3
Darkness5/5
Shadowform1/1
Power in Light5/5
Wand Specialization2/2
Twin Disciplines3/5
Shadow Focus5/5
Blackout4/5
Spirit Tap3/5
Improved Mind Blast4/5
Improved Shadow Word: Pain2/2
Mind Flay1/1
Improved Mind Flay2/2
Vampiric Embrace1/1
Shadow Weaving3/3
Darkness5/5
Shadowform1/1
Power in Light5/5
Wand Specialization2/2
Twin Disciplines4/5
Holy Precision1/3
Mental Agility3/3
Inner Focus1/1
Improved Power Word: Shield1/3
Meditation3/3
Shadow is the strongest leveling spec for Priest by a wide margin: its damage-over-time kit provides both offense and self-healing that Discipline and Holy, built around supporting other players, don’t have solo.
Take Mind Flay’s single point the moment it’s available at level 20, ahead of the level-60 build’s own point order above. That order maxes Shadow Focus, Blackout and Spirit Tap first for a level-60 raider’s hit and threat needs, but a leveling character walking those same points in sequence doesn’t reach Mind Flay’s row until several levels later — and until then there is no ranged filler at all beyond the wand, since Forever moved Mind Flay out of the baseline kit. Grab the 1-point prerequisite first, then fill Shadow Focus/Blackout/Spirit Tap and the rest of the tree behind it.