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Best in slot · leveling

Restoration Shaman · 20 to 2930 to 3940 to 4950 to 5960 · Alliance

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

Best in slot · leveling

Restoration Shaman · 20 to 2930 to 3940 to 4950 to 5960 · Horde

The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.

The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.

20 to 2930 to 3940 to 4950 to 5960

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This set

Simmed 1 Nov
26.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Dwarf · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:33
Out of mana at 0:33
Healing per mana
2.1
2.1 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.12 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.230.182 HPS±0.01
Intellect1.000.082 HPS±0.00
Spirit0.750.061 HPS±0.00
Healing power0.520.042 HPS±0.01
Crit rating0.060.005 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Mana Tide TotemRank 1Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 1Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 4The instant Healing Wave.
  • Lesser Healing WaveRank 1Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • Healing WaveRank 4Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25Sim-checked against Shadow Goggles: +0.4 HPS
    Also:Wisdom's Leather HoodCrafted: Leatherworkingsame HPSilvl 25Trapper's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25Shadow GogglesCrafted: Engineering−0.4 HPSilvl 24
  • Neck
    Neck:Tarnished LocketNew+5 Stamina, +4 SpiritQuest: Remember That I Love You · requires level 15· ilvl 24
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24Forest Leather MantleWorld drop (BoE) · levels 21-27−0.5 HPSilvl 25
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chestsame HPSilvl 17Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23Sylvan CloakVendor: Jennabink Powerseam−0.1 HPSilvl 24
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.1 HPSilvl 20Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Drakewing BandsWorld drop (BoE) · levels 21-28−0.6 HPSilvl 25Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23Owl BracersVendor: Bernard Brubaker−0.7 HPSilvl 25
  • Hands
    Hands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20
    Also:Pristine GlovesCrafted: Tailoringsame HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.1 HPSilvl 20Bright GlovesWorld drop (BoE) · levels 20-26−0.2 HPSilvl 24
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Wisdom's Leather BeltCrafted: Leatherworking−0.1 HPSilvl 17Keller's GirdleWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23Novice Ardent's SashCrafted: Tailoring−0.3 HPSilvl 15
  • Legs
    Legs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−0.6 HPSilvl 22Dreamer's LeggingsQuest: Underground Assault · requires level 15−0.7 HPSilvl 22
  • Feet
    Feet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22
    Also:Black Whelp SlippersCrafted: Leatherworking−0.2 HPSilvl 15Pristine BootsCrafted: Tailoring−0.2 HPSilvl 17Kimbra BootsQuest: WANTED: Chok'sul · requires level 17−0.4 HPSilvl 24
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Band of Purification: +0.6 HPS
    Also:Deep Fathom Ring33% from Mutanus the Devourer−0.2 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.3 HPSilvl 24
  • Ring
    Ring:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23
    Also:Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.1 HPSilvl 21Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.2 HPSilvl 24
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Twisted Chanter's StaffNew+6 Stamina, +10 IntellectWorld drop (BoE) · levels 20-28· ilvl 24
    Also:Staff of WestfallQuest: The Defias Brotherhood · requires level 14same HPSilvl 24Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.2 HPSilvl 25Taskmaster Axe35% from Sneed−0.3 HPSilvl 23
  • Off hand
    Twisted Chanter's Staff is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
46.7
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Dwarf · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:38
Out of mana at 0:38
Healing per mana
2.2
2.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.640.267 HPS±0.01
Spirit1.000.102 HPS±0.01
Intellect1.000.101 HPS±0.01
Healing power0.460.047 HPS±0.00
Crit rating0.100.010 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 2Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 6The instant Healing Wave.
  • Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • Healing WaveRank 6Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Enduring CapNew+16 Intellect, +7 SpiritWorld drop (BoE) · levels 30-36· ilvl 33
    Also:Holy ShroudWorld drop (BoE) · levels 28-35same HPSilvl 32Nightsky CowlWorld drop (BoE) · levels 31-37−0.6 HPSilvl 35Dokebi HatWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30
  • Shoulder
    Shoulder:Mantle of HonorNew+7 Intellect, +7 SpiritQuest: Bride of the Embalmer · requires level 20· ilvl 35
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.2 HPSilvl 32Talbar MantleQuest: In Nightmares · requires level 15−0.3 HPSilvl 26
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Prelacy CapeQuest: Researching the Corruption · requires level 18same HPSilvl 26Repairman's CapeQuest: Data Rescue · requires level 25−0.1 HPSilvl 32Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.3 HPSilvl 30
  • Chest
    Chest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27
    Also:Pristine GownCrafted: Tailoringsame HPSilvl 27Death Speaker Robes40% from Death Speaker Jargbasame HPSilvl 31Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.5 HPSilvl 31Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.1 HPSilvl 32Zodiac GlovesQuest: Look To The Stars · requires level 20−0.6 HPSilvl 33Silver-thread GlovesWorld drop (BoE) · levels 24-30−0.7 HPSilvl 28
  • Waist
    Waist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35
    Also:Dokebi CordWorld drop (BoE) · levels 25-31−1.1 HPSilvl 29Resilient CordWorld drop (BoE) · levels 26-32−1.1 HPSilvl 30Silver-lined BeltWorld drop (BoE) · levels 23-30−1.2 HPSilvl 27
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.5 HPSilvl 25Filigreed Pristine LeggingsCrafted: Tailoring−0.5 HPSilvl 25
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Frothing SlippersCrafted: Tailoring−0.9 HPSilvl 35Black SlippersCrafted: Tailoring−0.9 HPSilvl 35Acidic Walkers55% from Viscous Fallout−1.4 HPSilvl 32
  • Ring
    Ring:The Queen's JewelNew+1 Stamina, +2 Intellect, +8 SpiritWorld drop (BoE) · levels 26-33· ilvl 30Sim-checked against Electrocutioner Lagnut: +1.0 HPS
    Also:Runemender's SealArcane Anomalysame HPSilvl 32Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33Ring of CalmQuest: Centaur Bounty · requires level 30−0.3 HPSilvl 32
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34
    Also:Runemender's SealArcane Anomalysame HPSilvl 32Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33Ring of CalmQuest: Centaur Bounty · requires level 30−0.3 HPSilvl 32
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33
    Also:Hardened Root StaffQuest: What Comes Around... · requires level 22−1.3 HPSilvl 27Manual Crowd Pummeler40% from Crowd Pummeler 9-60−1.4 HPSilvl 34Spine of the DevourerMana Devourer−1.5 HPSilvl 33
  • Off hand
    Off hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30
    Also:Satyr's RodWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33Orb of MistmantleWorld drop (BoE) · levels 24-32−0.4 HPSilvl 28Insignia BucklerWorld drop (BoE) · levels 31-37−0.5 HPSilvl 35
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
78.1
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Dwarf · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:37
Out of mana at 0:37
Healing per mana
2.7
2.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.01 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.540.305 HPS±0.01
Intellect1.000.120 HPS±0.01
Spirit0.960.115 HPS±0.00
Healing power0.400.048 HPS±0.01
Crit rating0.130.016 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 3Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 7The instant Healing Wave.
  • Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 1Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 1Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 7Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.8 HPSilvl 44Enduring CapWorld drop (BoE) · levels 30-36−1.0 HPSilvl 33Imperial Leather Helm1% from Ancient Treasure−1.0 HPSilvl 43
  • Neck
    Neck:Necklace of CaliseaNew+8 Stamina, +7 Intellect, +7 Spirit<1% from Witch Doctor's Chest· ilvl 43
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Amberglow TalismanQuest: Bring the Light · requires level 39−0.5 HPSilvl 44Explorers' League CommendationQuest: Mythology of the Titans · requires level 28−0.6 HPSilvl 40
  • Shoulder
    Shoulder:Sheepshear MantleNew+3 Stamina, +16 Intellect, +6 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.3 HPSilvl 42Mistscape Mantle<1% from Ancient Treasure−0.7 HPSilvl 43Earthen Silk ShouldersCrafted: Tailoring−0.8 HPSilvl 41
  • Back
    Back:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliancesame HPSilvl 45Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.1 HPSilvl 42Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Dreamweave VestCrafted: Tailoring−1.0 HPSilvl 45Black Mageweave RobeCrafted: Tailoring−1.2 HPSilvl 42Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.4 HPSilvl 43
  • Wrist
    Wrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39
    Also:Mindthrust BracersShadowfang Keep · Son of Arugal−0.1 HPSilvl 22Windchaser CuffsWorld drop (BoE) · levels 39-45−0.6 HPSilvl 43Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.6 HPSilvl 33
  • Hands
    Hands:BonefingersNew+9 Stamina, +9 Intellect, Equip: Restores 4 mana per 5 sec.Razorfen Downs · Amnennar the Coldbringer· ilvl 43
    Also:Mender's Leather GlovesCrafted: Leatherworkingsame HPSilvl 40Gloves of OldWorld drop (BoE) · levels 30-37−0.3 HPSilvl 34Stormcloth GlovesCrafted: Tailoring−0.3 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Mender's Leather BeltCrafted: Leatherworking−0.5 HPSilvl 35Windchaser CinchWorld drop (BoE) · levels 39-45−0.7 HPSilvl 43Prefect's BeltCrafted: Blacksmithing−0.8 HPSilvl 35
  • Legs
    Legs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39
    Also:Stoneweaver LeggingsUldaman · Ironaya−0.1 HPSilvl 42Misplaced PantaloonsVendor: Friz Frazzlespark−0.2 HPSilvl 45Wisdom's Leather LeggingsCrafted: Leatherworking−0.4 HPSilvl 30
  • Feet
    Feet:Mender's Leather ShoesNew+5 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 45
    Also:Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45Furen's BootsWorld drop (BoE) · levels 40-48−0.1 HPSilvl 44Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.5 HPS
    Also:Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33same HPSilvl 30Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Gut RipperWorld drop (BoE) · levels 41-49same HPSilvl 45Illusionary RodScarlet Monastery · Arcanist Doan−1.8 HPSilvl 39Hypnotic BladeScarlet Monastery · Arcanist Doan−2.0 HPSilvl 39
  • Off hand
    Off hand:Battered Viking ShieldNew+10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 3.Uldaman · Olaf· ilvl 42Sim-checked against Orb of Lorica: +7.7 HPS
    Also:Ravager's ShieldWorld drop (BoE) · levels 40-46same HPSilvl 44Orb of SoulsCrafted: Enchanting−0.2 HPSilvl 30Orb of LoricaQuest: In the Name of the Light · requires level 34−7.7 HPSilvl 44
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
147.8
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Dwarf · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:54
Out of mana at 0:54
Healing per mana
3.7
3.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.100.421 HPS±0.01
Intellect1.000.201 HPS±0.01
Spirit0.780.156 HPS±0.01
Healing power0.290.058 HPS±0.02
Crit rating0.140.028 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Mana Tide TotemRank 3Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 4Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 8The instant Healing Wave.
  • Lesser Healing WaveRank 4Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 2Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 2Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 8Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48Papal FezUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 43Serpentskin HelmWorld drop (BoE) · levels 50-56−1.2 HPSilvl 54
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−0.9 HPSilvl 43Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.1 HPSilvl 41Mindburst MedallionQuest: Tremors of the Earth · requires level 40−1.5 HPSilvl 57
  • Shoulder
    Shoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54
    Also:Mender's Leather ShouldersCrafted: Leatherworking−1.0 HPSilvl 47Mender's Mail ShouldersCrafted: Leatherworking−1.0 HPSilvl 47Sheepshear MantleWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.4 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.6 HPSilvl 42Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48
  • Chest
    Chest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55
    Also:Feathered BreastplateCrafted: Leatherworking−0.7 HPSilvl 50Earth Warder's VestQuest: Timbermaw Ally · requires level 45−1.3 HPSilvl 48Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.6 HPSilvl 43
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoring−0.1 HPSilvl 50Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−0.6 HPSilvl 55
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Keeper's GlovesWorld drop (BoE) · levels 47-53−1.2 HPSilvl 51
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Dawnspire CordSunken Temple · Morphazsame HPSilvl 53Bloodlust BeltWorld drop (BoE) · levels 51-57same HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
  • Legs
    Legs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55
    Also:Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.9 HPSilvl 49Dalewind TrousersWorld drop (BoE) · levels 48-55−1.1 HPSilvl 52Senior Designer's PantaloonsBlackrock Depths · General Angerforge−1.1 HPSilvl 55
  • Feet
    Feet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Vinerot SandalsMaraudon · Razorlash−0.7 HPSilvl 51Furen's BootsWorld drop (BoE) · levels 40-48−0.8 HPSilvl 44Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.0 HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−1.1 HPSilvl 46Voodoo Band<1% from Bloodscalp Witch Doctor−1.2 HPSilvl 37
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−0.1 HPSilvl 53Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.4 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.6 HPSilvl 44Alchemist's StoneCrafted: Alchemy−1.2 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−6.2 HPSilvl 54Spellshifter RodQuest: Tiara of the Deep · requires level 40−8.2 HPSilvl 48Hand of Righteousness20% from High Inquisitor Whitemane−9.2 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    No ranged you can get at 50 to 59 raises your healing.
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
612.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Dwarf · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
Whole fight
Mana lasts the whole 5:00 fight
Healing per mana
5.5
5.5 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.10 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.620.640 HPS±0.02
Intellect1.000.394 HPS±0.02
Healing power0.670.266 HPS±0.12
Spirit0.540.213 HPS±0.01
Crit rating0.380.150 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 10The instant Healing Wave.
  • Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 10Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Devout CrownScholomance · Darkmaster Gandling−9.8 HPSilvl 62Crown of the PenitentQuest: Houses of the Holy · requires level 55−12.3 HPSilvl 61Black Dragonscale HelmCrafted: Leatherworking−12.4 HPSilvl 61
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−0.2 HPSilvl 51Opaline MedallionQuest: Wildkin of Elune · requires level 52−1.5 HPSilvl 57Necklace of Calisea<1% from Witch Doctor's Chest−2.4 HPSilvl 43
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Eternity PauldronsCrafted: Leatherworking−1.3 HPSilvl 65Mender's Leather ShouldersCrafted: Leatherworking−1.7 HPSilvl 47Mooncloth ShouldersCrafted: Tailoring−7.3 HPSilvl 61
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliancesame HPSilvl 60Highborne CloakWorld drop (BoE) · levels 47-53−0.8 HPSilvl 51Prelacy CapeQuest: Researching the Corruption · requires level 18−1.0 HPSilvl 26
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 6-piece bonus
    Also:Stormcloth VestCrafted: Tailoring−0.9 HPSilvl 45Mooncloth RobeCrafted: Tailoring−1.2 HPSilvl 61Mooncloth VestCrafted: Tailoring−4.8 HPSilvl 60
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoring−5.1 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoringsame HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworking−3.6 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Wisdom of the TimbermawCrafted: Tailoring−2.9 HPSilvl 58
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Worn for the Vestments of the Devout 6-piece bonus
    Also:Elderwild PantsCrafted: Leatherworking−1.5 HPSilvl 65Earthenweave LeggingsCrafted: Tailoring−4.0 HPSilvl 58Red Dragonscale LeggingsCrafted: Leatherworking−4.1 HPSilvl 61
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:Mender's Leather BootsCrafted: Leatherworking−2.9 HPSilvl 52Mender's Mail SabatonsCrafted: Leatherworking−2.9 HPSilvl 52Gilded SandalsCrafted: Tailoring−3.6 HPSilvl 55
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.5 HPS
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.6 HPSilvl 57Maiden's CircleWorld drop (BoE) · levels 57-62−2.2 HPSilvl 61Frigid RingPrincess Tempestria−2.3 HPSilvl 62
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.2 HPSilvl 57Maiden's CircleWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61Frigid RingPrincess Tempestria−1.0 HPSilvl 62
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +4.4 HPS
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.7 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.1 HPSilvl 44
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.6 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.7 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.1 HPSilvl 44
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−16.8 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−20.2 HPSilvl 62Hand of Righteousness20% from High Inquisitor Whitemane−26.5 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing sourced at this level helps your HPS

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
221.4
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Dwarf · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
1:23
Out of mana at 1:23
Healing per mana
4.2
4.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.230.546 HPS±0.01
Intellect1.000.244 HPS±0.01
Spirit0.880.216 HPS±0.01
Healing power0.190.047 HPS±0.02
Crit rating0.130.032 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 10The instant Healing Wave.
  • Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 10Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Crown of the PenitentQuest: Houses of the Holy · requires level 55−0.2 HPSilvl 61Devout CrownScholomance · Darkmaster Gandling−0.8 HPSilvl 62Black Dragonscale HelmCrafted: Leatherworking−1.1 HPSilvl 61
  • Neck
    Neck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−1.0 HPSilvl 59Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43Opaline MedallionQuest: Wildkin of Elune · requires level 52−1.1 HPSilvl 57
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Drakesfire EpauletsWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54Hero's Pauldrons<1% from Dark Coffer−1.6 HPSilvl 60
  • Back
    Back:Sergeant Major's CapeNew+8 Strength, +8 Agility, +8 Stamina, +8 IntellectPvP rank 9 · Sergeant Major · Alliance· ilvl 60
    Also:Imperial Red CloakWorld drop (BoE) · levels 46-52−0.1 HPSilvl 50Ethereal Mist CapeQuest: Ancient Spirit · requires level 49−0.4 HPSilvl 56Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63
    Also:Mooncloth VestCrafted: Tailoringsame HPSilvl 60Dreamwalker ArmorWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62Ironfeather BreastplateCrafted: Leatherworking−1.1 HPSilvl 58
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:Magister's Bindings1% from Scarshield Spellbinder−0.2 HPSilvl 57Magiskull CuffsWorld drop (BoE) · levels 58-62−0.5 HPSilvl 62Spitfire BracersCrafted: Leatherworking−0.5 HPSilvl 62
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59
    Also:Magister's Gloves5% from Scholomance Adept−0.4 HPSilvl 59Gauntlets of ElementsBlackrock Spire · Pyroguard Emberseer−0.9 HPSilvl 59Mender's Leather GauntletsCrafted: Leatherworking−1.2 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:Elunarian BeltWorld drop (BoE) · levels 56-62−0.3 HPSilvl 60Wisdom of the TimbermawCrafted: Tailoring−0.5 HPSilvl 58Cord of Elements2% from Scarshield Warlock−1.7 HPSilvl 58
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Red Dragonscale LeggingsCrafted: Leatherworking−1.0 HPSilvl 61Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.2 HPSilvl 55Magister's LeggingsStratholme · Baron Rivendare−1.6 HPSilvl 61
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59
    Also:Mooncloth BootsCrafted: Tailoringsame HPSilvl 56Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.4 HPSilvl 54Furen's BootsWorld drop (BoE) · levels 40-48−1.5 HPSilvl 44
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60
    Also:Maiden's CircleWorld drop (BoE) · levels 57-62−1.8 HPSilvl 61Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.9 HPSilvl 57Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−2.0 HPSilvl 53
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Maiden's CircleWorld drop (BoE) · levels 57-62−1.1 HPSilvl 61Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.1 HPSilvl 57Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.2 HPSilvl 53
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.1 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.5 HPSilvl 44Alchemist's StoneCrafted: Alchemy−2.4 HPSilvl 50
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.4 HPSilvl 50Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.9 HPSilvl 44Alchemist's StoneCrafted: Alchemy−1.7 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Staff of Hale MagefireWorld drop (BoE) · levels 58-62−5.2 HPSilvl 62Hand of Edward the OddWorld drop (BoE) · levels 58-62−6.5 HPSilvl 62Charstone DirkMaraudon · Princess Theradras−6.8 HPSilvl 54
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing here helps at this level either.

This set

Simmed 1 Nov
26.2
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 29 · Tauren · 11 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:34
Out of mana at 0:34
Healing per mana
2.0
2.0 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

20 to 29

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.12 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.230.182 HPS±0.01
Intellect1.000.082 HPS±0.00
Spirit0.750.061 HPS±0.00
Healing power0.520.042 HPS±0.01
Crit rating0.060.005 HPS±0.00

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

20 to 29
  • Mana Tide TotemRank 1Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 1Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 4The instant Healing Wave.
  • Lesser Healing WaveRank 1Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • Healing WaveRank 4Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Shadow GogglesNew+5 Intellect, +6 SpiritCrafted: Engineering· ilvl 24
    Also:Pristine CircletCrafted: Tailoringsame HPSilvl 25Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25Trapper's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25
  • Neck
    Neck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20
    Also:Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23
  • Shoulder
    Shoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25
    Also:Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24Forest Leather MantleWorld drop (BoE) · levels 21-27−0.5 HPSilvl 25
  • Back
    Back:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22
    Also:Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23Antiquated CloakVendor: Morg Gnarltree−0.1 HPSilvl 23
  • Chest
    Chest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20
    Also:Filigreed Pristine GownCrafted: Tailoring−0.1 HPSilvl 20Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22
  • Wrist
    Wrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Featherbead BracersQuest: Returning the Lost Satchel · requires level 9−0.5 HPSilvl 18Drakewing BandsWorld drop (BoE) · levels 21-28−0.6 HPSilvl 25Owl BracersVendor: Bernard Brubaker−0.6 HPSilvl 25
  • Hands
    Hands:Blight GlovesNew+7 Intellect, +5 Spirit, +3 Nature ResistanceQuest: The New Plague · requires level 16· ilvl 24
    Also:Wisdom's Leather GlovesCrafted: Leatherworkingsame HPSilvl 20Pristine GlovesCrafted: Tailoring−0.2 HPSilvl 20Magefist GlovesWorld drop (BoE) · levels 18-23−0.2 HPSilvl 20
  • Waist
    Waist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22
    Also:Wisdom's Leather BeltCrafted: Leatherworking−0.1 HPSilvl 17Keller's GirdleWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23Novice Ardent's SashCrafted: Tailoring−0.2 HPSilvl 15
  • Legs
    Legs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25
    Also:Filigreed Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 25Darkweave BreechesWorld drop (BoE) · levels 18-25−0.6 HPSilvl 22Ghastly TrousersQuest: The Power to Destroy... · requires level 9−0.8 HPSilvl 18
  • Feet
    Feet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22
    Also:Black Whelp SlippersCrafted: Leatherworking−0.2 HPSilvl 15Pristine BootsCrafted: Tailoring−0.2 HPSilvl 17Bluegill Sandals1% from Bluegill Puddlejumper−0.5 HPSilvl 21
  • Ring
    Ring:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Loop of Sacrifice: +0.6 HPS
    Also:Band of PurificationWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23Deep Fathom Ring33% from Mutanus the Devourer−0.2 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21
  • Ring
    Ring:Loop of SacrificeNew+3 Strength, +5 IntellectQuest: The Offering of Blood · requires level 20· ilvl 28
    Also:Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21Band of PurificationWorld drop (BoE) · levels 18-26−0.2 HPSilvl 23
  • Trinket
    No trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Staff of OrgrimmarNew+4 Intellect, +5 Spirit, Equip: Restores 2 mana per 5 sec.Quest: Hidden Enemies · requires level 9· ilvl 18
    Also:Gnarled Necromancer's StaffQuest: The Wrath of Rath'mael · requires level 15−0.1 HPSilvl 24Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.2 HPSilvl 24Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.4 HPSilvl 25
  • Off hand
    Staff of Orgrimmar is a two-hander; the off hand is taken.
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
46.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 39 · Tauren · 21 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:36
Out of mana at 0:36
Healing per mana
2.2
2.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

30 to 39

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.640.267 HPS±0.01
Spirit1.000.102 HPS±0.01
Intellect1.000.101 HPS±0.01
Healing power0.460.047 HPS±0.00
Crit rating0.100.010 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

30 to 39
  • Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 2Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 6The instant Healing Wave.
  • Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • Healing WaveRank 6Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Enduring CapNew+16 Intellect, +7 SpiritWorld drop (BoE) · levels 30-36· ilvl 33
    Also:Holy ShroudWorld drop (BoE) · levels 28-35same HPSilvl 32Nightsky CowlWorld drop (BoE) · levels 31-37−0.6 HPSilvl 35Dokebi HatWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35
  • Neck
    Neck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35
    Also:Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30
  • Shoulder
    Shoulder:Ghostly MantleNew+9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Quest: Deathstalkers in Shadowfang · requires level 18· ilvl 27
    Also:Nightsky MantleWorld drop (BoE) · levels 31-37same HPSilvl 35Talbar MantleQuest: In Nightmares · requires level 15−0.2 HPSilvl 26Death Speaker Mantle40% from Death Speaker Jargba−0.2 HPSilvl 32
  • Back
    Back:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29
    Also:Nightsky CloakWorld drop (BoE) · levels 28-34−0.5 HPSilvl 32Insignia CloakWorld drop (BoE) · levels 28-34−0.5 HPSilvl 32Amy's BlanketWorld drop (BoE) · levels 24-31−0.6 HPSilvl 28
  • Chest
    Chest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27
    Also:Pristine GownCrafted: Tailoringsame HPSilvl 27Death Speaker Robes40% from Death Speaker Jargbasame HPSilvl 31Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34
  • Wrist
    Wrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22
    Also:Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.5 HPSilvl 31Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34
  • Hands
    Hands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34
    Also:Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.1 HPSilvl 32Blight GlovesQuest: The New Plague · requires level 16−0.5 HPSilvl 24Tattered MittensQuest: The Book of Ur · requires level 16−0.6 HPSilvl 28
  • Waist
    Waist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35
    Also:Lilac SashQuest: Centaur Bounty · requires level 30−0.9 HPSilvl 36Dokebi CordWorld drop (BoE) · levels 25-31−1.1 HPSilvl 29Silver-lined BeltWorld drop (BoE) · levels 23-30−1.2 HPSilvl 27
  • Legs
    Legs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30
    Also:Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30Wisdom's Leather PantsCrafted: Leatherworking−0.5 HPSilvl 25Filigreed Pristine LeggingsCrafted: Tailoring−0.5 HPSilvl 25
  • Feet
    Feet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35
    Also:Frothing SlippersCrafted: Tailoring−0.9 HPSilvl 35Black SlippersCrafted: Tailoring−0.9 HPSilvl 35Acidic Walkers55% from Viscous Fallout−1.4 HPSilvl 32
  • Ring
    Ring:The Queen's JewelNew+1 Stamina, +2 Intellect, +8 SpiritWorld drop (BoE) · levels 26-33· ilvl 30Sim-checked against Electrocutioner Lagnut: +1.0 HPS
    Also:Runemender's SealArcane Anomalysame HPSilvl 32Solid Gold BandQuest: Opportunistic Education · requires level 24−0.2 HPSilvl 36Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33
  • Ring
    Ring:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34
    Also:Runemender's SealArcane Anomalysame HPSilvl 32Solid Gold BandQuest: Opportunistic Education · requires level 24−0.2 HPSilvl 36Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33
  • Trinket
    Nothing here either until 40.
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33
    Also:Manual Crowd Pummeler40% from Crowd Pummeler 9-60−1.4 HPSilvl 34Spine of the DevourerMana Devourer−1.5 HPSilvl 33Tendonscraper DaggerLyn the Ignored−1.5 HPSilvl 33
  • Off hand
    Off hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30
    Also:Satyr's RodWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33Witch's FingerQuest: Baron Aquanis · requires level 21−0.4 HPSilvl 32Orb of MistmantleWorld drop (BoE) · levels 24-32−0.5 HPSilvl 28
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
77.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 49 · Tauren · 31 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:35
Out of mana at 0:35
Healing per mana
2.6
2.6 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

40 to 49

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.01 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.540.305 HPS±0.01
Intellect1.000.120 HPS±0.01
Spirit0.960.115 HPS±0.00
Healing power0.400.048 HPS±0.01
Crit rating0.130.016 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

40 to 49
  • Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 3Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 7The instant Healing Wave.
  • Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 1Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 1Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 7Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43
    Also:Enduring CapWorld drop (BoE) · levels 30-36−1.0 HPSilvl 33Imperial Leather Helm1% from Ancient Treasure−1.0 HPSilvl 43Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−1.1 HPSilvl 44
  • Neck
    Neck:Necklace of CaliseaNew+8 Stamina, +7 Intellect, +7 Spirit<1% from Witch Doctor's Chest· ilvl 43
    Also:Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41Amberglow TalismanQuest: Bring the End · requires level 37−0.5 HPSilvl 44Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.7 HPSilvl 35
  • Shoulder
    Shoulder:Sheepshear MantleNew+3 Stamina, +16 Intellect, +6 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.3 HPSilvl 42Mistscape Mantle<1% from Ancient Treasure−0.7 HPSilvl 43Earthen Silk ShouldersCrafted: Tailoring−0.8 HPSilvl 41
  • Back
    Back:Cloak of BlightNew+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42
    Also:Blackforge Cape<1% from Ancient Treasuresame HPSilvl 42Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.2 HPSilvl 42Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29
  • Chest
    Chest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45
    Also:Dreamweave VestCrafted: Tailoring−1.0 HPSilvl 45Black Mageweave RobeCrafted: Tailoring−1.2 HPSilvl 42Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.3 HPSilvl 43
  • Wrist
    Wrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39
    Also:Mindthrust BracersShadowfang Keep · Son of Arugal−0.1 HPSilvl 22Windchaser CuffsWorld drop (BoE) · levels 39-45−0.6 HPSilvl 43Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.6 HPSilvl 33
  • Hands
    Hands:BonefingersNew+9 Stamina, +9 Intellect, Equip: Restores 4 mana per 5 sec.Razorfen Downs · Amnennar the Coldbringer· ilvl 43
    Also:Mender's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 40Gloves of OldWorld drop (BoE) · levels 30-37−0.3 HPSilvl 34Stormcloth GlovesCrafted: Tailoring−0.3 HPSilvl 44
  • Waist
    Waist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45
    Also:Mender's Leather BeltCrafted: Leatherworking−0.7 HPSilvl 35Windchaser CinchWorld drop (BoE) · levels 39-45−0.7 HPSilvl 43Prefect's BeltCrafted: Blacksmithing−0.8 HPSilvl 35
  • Legs
    Legs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39
    Also:Stoneweaver LeggingsUldaman · Ironaya−0.1 HPSilvl 42Misplaced PantaloonsVendor: Friz Frazzlespark−0.3 HPSilvl 45Wisdom's Leather LeggingsCrafted: Leatherworking−0.4 HPSilvl 30
  • Feet
    Feet:Mender's Leather ShoesNew+5 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 45
    Also:Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45Furen's BootsWorld drop (BoE) · levels 40-48−0.1 HPSilvl 44Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.8 HPS
    Also:Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34
  • Ring
    Ring:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37
    Also:Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36The Queen's JewelWorld drop (BoE) · levels 26-33same HPSilvl 30Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
  • Trinket
    Nothing here either until 50.
  • Main hand
    Main hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44
    Also:Illusionary RodScarlet Monastery · Arcanist Doan−1.8 HPSilvl 39Hypnotic BladeScarlet Monastery · Arcanist Doan−2.0 HPSilvl 39Gut RipperWorld drop (BoE) · levels 41-49−8.4 HPSilvl 45
  • Off hand
    Off hand:Battered Viking ShieldNew+10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 3.Uldaman · Olaf· ilvl 42
    Also:Ravager's ShieldWorld drop (BoE) · levels 40-46same HPSilvl 44Forcestone BucklerQuest: Compendium of the Fallen · requires level 28same HPSilvl 40Orb of SoulsCrafted: Enchanting−0.2 HPSilvl 30
  • Ranged
    Relic effects aren't simulated yet

This set

Simmed 1 Nov
147.3
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 59 · Tauren · 41 talent points spent
Overheal
0%
0% overheal
Mana lasts
0:53
Out of mana at 0:53
Healing per mana
3.7
3.7 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

50 to 59

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.100.421 HPS±0.01
Intellect1.000.201 HPS±0.01
Spirit0.780.156 HPS±0.01
Healing power0.290.058 HPS±0.02
Crit rating0.140.028 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

50 to 59
  • Mana Tide TotemRank 3Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 4Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 8The instant Healing Wave.
  • Lesser Healing WaveRank 4Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 2Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 2Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 8Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54
    Also:Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48Papal FezUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 43Serpentskin HelmWorld drop (BoE) · levels 50-56−1.2 HPSilvl 54
  • Neck
    Neck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−0.9 HPSilvl 43Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.1 HPSilvl 41Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−1.2 HPSilvl 44
  • Shoulder
    Shoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54
    Also:Mender's Leather ShouldersCrafted: Leatherworking−1.0 HPSilvl 47Mender's Mail ShouldersCrafted: Leatherworking−1.0 HPSilvl 47Sheepshear MantleWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45
  • Back
    Back:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−0.4 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−0.6 HPSilvl 42Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48
  • Chest
    Chest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55
    Also:Feathered BreastplateCrafted: Leatherworking−0.7 HPSilvl 50Earth Warder's VestQuest: Timbermaw Ally · requires level 45−1.3 HPSilvl 48Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.6 HPSilvl 43
  • Wrist
    Wrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50
    Also:Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoring−0.1 HPSilvl 50Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−0.6 HPSilvl 55
  • Hands
    Hands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55
    Also:Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55Keeper's GlovesWorld drop (BoE) · levels 47-53−1.2 HPSilvl 51
  • Waist
    Waist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55
    Also:Dawnspire CordSunken Temple · Morphazsame HPSilvl 53Bloodlust BeltWorld drop (BoE) · levels 51-57same HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
  • Legs
    Legs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55
    Also:Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.9 HPSilvl 49Dalewind TrousersWorld drop (BoE) · levels 48-55−1.1 HPSilvl 52Senior Designer's PantaloonsBlackrock Depths · General Angerforge−1.1 HPSilvl 55
  • Feet
    Feet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Vinerot SandalsMaraudon · Razorlash−0.7 HPSilvl 51Furen's BootsWorld drop (BoE) · levels 40-48−0.8 HPSilvl 44Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Coldwater RingQuest: Death From Below · requires level 35−1.1 HPSilvl 46Ogremind RingWorld drop (BoE) · levels 31-41−1.2 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−1.2 HPSilvl 37
  • Ring
    Ring:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40
    Also:Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50Alchemist's StoneCrafted: Alchemy−0.4 HPSilvl 50
  • Trinket
    Trinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50Alchemist's StoneCrafted: Alchemy−1.2 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−6.2 HPSilvl 54Spellshifter RodQuest: Tiara of the Deep · requires level 40−8.2 HPSilvl 48Hand of Righteousness20% from High Inquisitor Whitemane−9.2 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    No ranged you can get at 50 to 59 raises your healing.
Conditions

Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

What is included

Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem

Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness

Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion

The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.

This set

Simmed 1 Nov
611.0
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Tauren · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
Whole fight
Mana lasts the whole 5:00 fight
Healing per mana
5.5
5.5 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.10 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP51.620.640 HPS±0.02
Intellect1.000.394 HPS±0.02
Healing power0.670.266 HPS±0.12
Spirit0.540.213 HPS±0.01
Crit rating0.380.150 HPS±0.02

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 10The instant Healing Wave.
  • Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 10Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Devout CrownScholomance · Darkmaster Gandling−9.7 HPSilvl 62Champion's Mail SkullcapPvP rank 14 · Champion · Horde−11.5 HPSilvl 71Crown of the PenitentQuest: Houses of the Holy · requires level 55−12.3 HPSilvl 61
  • Neck
    Neck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41
    Also:Horizon ChokerWorld drop (BoE) · levels 47-54−0.2 HPSilvl 51Necklace of Calisea<1% from Witch Doctor's Chest−2.4 HPSilvl 43Archlight TalismanQuest: Hidden Treasures · requires level 50−2.7 HPSilvl 60
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Champion's Mail EpauletsPvP rank 14 · Champion · Hordesame HPSilvl 71Warlord's Mail EpauletsPvP rank 17 · Warlord · Hordesame HPSilvl 74Mooncloth ShouldersCrafted: Tailoring−7.3 HPSilvl 61
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Highborne CloakWorld drop (BoE) · levels 47-53−1.0 HPSilvl 51Blackforge Cape<1% from Ancient Treasure−1.2 HPSilvl 42Keeper's CloakWorld drop (BoE) · levels 44-50−1.2 HPSilvl 48
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 6-piece bonus
    Also:Legionnaire's Mail ChestguardPvP rank 12 · Legionnaire · Hordesame HPSilvl 68Warlord's Mail ChestguardPvP rank 17 · Warlord · Horde−0.3 HPSilvl 74Mooncloth VestCrafted: Tailoring−5.1 HPSilvl 60
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50Nethergeld CuffsCrafted: Tailoring−5.2 HPSilvl 50
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonus
    Also:General's Mail GlovesPvP rank 16 · General · Hordesame HPSilvl 71Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55Mender's Leather GauntletsCrafted: Leatherworking−3.6 HPSilvl 55
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonus
    Also:Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55Wisdom of the TimbermawCrafted: Tailoring−2.9 HPSilvl 58
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Worn for the Vestments of the Devout 6-piece bonus
    Also:Legionnaire's Mail PantsPvP rank 12 · Legionnaire · Hordesame HPSilvl 68General's Mail PantsPvP rank 16 · General · Hordesame HPSilvl 71Red Dragonscale LeggingsCrafted: Leatherworking−4.0 HPSilvl 61
  • Feet
    Feet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56
    Also:General's Mail BootsPvP rank 16 · General · Horde−1.4 HPSilvl 71Blood Guard's Mail BootsPvP rank 11 · Blood Guard · Horde−2.2 HPSilvl 66Gilded SandalsCrafted: Tailoring−3.4 HPSilvl 55
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.3 HPS
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−1.5 HPSilvl 55Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.6 HPSilvl 57Maiden's CircleWorld drop (BoE) · levels 57-62−2.2 HPSilvl 61
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.2 HPSilvl 57Maiden's CircleWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +4.2 HPS
    Also:Ankh of LifeWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.7 HPSilvl 50Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50
  • Trinket
    Trinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.8 HPSilvl 50Ankh of LifeWorld drop (BoE) · levels 42-49−2.2 HPSilvl 45Alchemist's StoneCrafted: Alchemy−3.9 HPSilvl 50
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Charstone DirkMaraudon · Princess Theradras−16.8 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−19.7 HPSilvl 62Hand of Righteousness20% from High Inquisitor Whitemane−26.5 HPSilvl 44
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing sourced at this level helps your HPS

Bare character: no raid buffs, debuffs or consumables.

Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.

This set

Simmed 1 Nov
220.2
HPS
Effective healing per second under Phase 1 tank hits and raid pulses, scaled so gear separatesLevel 60 · Tauren · 51 talent points spent
Overheal
0%
0% overheal
Mana lasts
1:22
Out of mana at 1:22
Healing per mana
4.2
4.2 healing per mana
What this profile assumes

One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.

Fight
5:00 long
Tank
9,500 health, a 1,725 hit every 3.3 seconds
A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
Raid members
5,000 health each
A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
Raid pulses
450 damage to 3 members every 5 seconds
Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.

A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.

Talents in planner

Stat weights

60

Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it

StatScalePer pointError
MP52.230.546 HPS±0.01
Intellect1.000.244 HPS±0.01
Spirit0.880.216 HPS±0.01
Healing power0.190.047 HPS±0.02
Crit rating0.130.032 HPS±0.01

The Forever Sixty addon rates every item in your bags and tooltips with these weights.

Use these weights in the addon

Play it

60
  • Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
  • Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
  • Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
  • Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
  • Healing WaveRank 10The instant Healing Wave.
  • Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
  • RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
  • Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
  • Healing WaveRank 10Healing Wave is the efficient tank heal.
Open the Restoration guide

The list

Hover or tap an item for its stats
SlotBest in slot · where it comes fromRunners-up · HPS vs the pick
  • Head
    Head:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61
    Also:Devout CrownScholomance · Darkmaster Gandling−0.8 HPSilvl 62Black Dragonscale HelmCrafted: Leatherworking−1.1 HPSilvl 61Crown of the PenitentQuest: Houses of the Holy · requires level 55−3.8 HPSilvl 61
  • Neck
    Neck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51
    Also:Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−1.3 HPSilvl 44Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−2.7 HPSilvl 59
  • Shoulder
    Shoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60
    Also:Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54Hero's Pauldrons<1% from Dark Coffer−1.6 HPSilvl 60Drakesfire EpauletsWorld drop (BoE) · levels 57-62−7.9 HPSilvl 61
  • Back
    Back:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50
    Also:Cloak of Earth and SkyCrafted: Tailoring−0.5 HPSilvl 65Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48Highborne CloakWorld drop (BoE) · levels 47-53−0.9 HPSilvl 51
  • Chest
    Chest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Sim-checked against Mooncloth Vest: +5.3 HPS
    Also:Dreamwalker ArmorWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62Ironfeather BreastplateCrafted: Leatherworking−1.1 HPSilvl 58Mooncloth VestCrafted: Tailoring−5.3 HPSilvl 60
  • Wrist
    Wrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57
    Also:General's Mail BracersPvP rank 16 · General · Hordesame HPSilvl 65Magiskull CuffsWorld drop (BoE) · levels 58-62−0.5 HPSilvl 62Magister's Bindings1% from Scarshield Spellbinder−5.8 HPSilvl 57
  • Hands
    Hands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59
    Also:Gauntlets of ElementsBlackrock Spire · Pyroguard Emberseer−0.9 HPSilvl 59Mender's Leather GauntletsCrafted: Leatherworking−1.2 HPSilvl 55Magister's Gloves5% from Scholomance Adept−6.4 HPSilvl 59
  • Waist
    Waist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58
    Also:General's Mail WaistbandPvP rank 16 · General · Hordesame HPSilvl 65Wisdom of the TimbermawCrafted: Tailoring−0.5 HPSilvl 58Elunarian BeltWorld drop (BoE) · levels 56-62−6.4 HPSilvl 60
  • Legs
    Legs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61
    Also:Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.2 HPSilvl 55Magister's LeggingsStratholme · Baron Rivendare−1.6 HPSilvl 61Red Dragonscale LeggingsCrafted: Leatherworking−5.4 HPSilvl 61
  • Feet
    Feet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Sim-checked against Mooncloth Boots: +2.9 HPS
    Also:Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.4 HPSilvl 54Furen's BootsWorld drop (BoE) · levels 40-48−1.5 HPSilvl 44Mooncloth BootsCrafted: Tailoring−2.9 HPSilvl 56
  • Ring
    Ring:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.6 HPS
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−1.5 HPSilvl 55Maiden's CircleWorld drop (BoE) · levels 57-62−1.8 HPSilvl 61Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.9 HPSilvl 57
  • Ring
    Ring:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53
    Also:Chemist's RingQuest: Melding of Influences · requires level 48−0.5 HPSilvl 55Maiden's CircleWorld drop (BoE) · levels 57-62−1.1 HPSilvl 61Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.1 HPSilvl 57
  • Trinket
    Trinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Ankh of Life: +4.1 HPS
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.1 HPSilvl 50Alchemist's StoneCrafted: Alchemy−2.4 HPSilvl 50Uther's StrengthWorld drop (BoE) · levels 48-55−2.4 HPSilvl 52
  • Trinket
    Trinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
    Also:Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.6 HPSilvl 50Alchemist's StoneCrafted: Alchemy−1.7 HPSilvl 50Uther's StrengthWorld drop (BoE) · levels 48-55−1.8 HPSilvl 52
  • Main hand
    Main hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54
    Also:Staff of Hale MagefireWorld drop (BoE) · levels 58-62−5.2 HPSilvl 62Charstone DirkMaraudon · Princess Theradras−6.8 HPSilvl 54Hand of Edward the OddWorld drop (BoE) · levels 58-62−13.3 HPSilvl 62
  • Off hand
    Glowing Brightwood Staff is a two-hander; the off hand is taken.
  • Ranged
    Nothing sourced at this level helps your HPS