Best in slot · leveling
Restoration Shaman · 20 to 2930 to 3940 to 4950 to 5960 · Alliance
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
Best in slot · leveling
Restoration Shaman · 20 to 2930 to 3940 to 4950 to 5960 · Horde
The gear that raises your healing most from 20 to 29, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 30 to 39, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 40 to 49, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most from 50 to 59, ranked by the simulator with every item equipped, and where each piece comes from.
The gear that raises your healing most at 60, ranked by the simulator with every item equipped, and where each piece comes from.
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This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:33
- Out of mana at 0:33
- Healing per mana
- 2.1
- 2.1 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.12 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 1Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 1Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 4The instant Healing Wave.
Lesser Healing WaveRank 1Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
Healing WaveRank 4Healing Wave is the efficient tank heal.
The list
- HeadHead:Pristine CircletNew+10 Stamina, Equip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.Crafted: Tailoring· ilvl 25Sim-checked against Shadow Goggles: +0.4 HPSAlso:
Wisdom's Leather HoodCrafted: Leatherworkingsame HPSilvl 25
Trapper's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25
Shadow GogglesCrafted: Engineering−0.4 HPSilvl 24 - NeckNeck:Tarnished LocketNew+5 Stamina, +4 SpiritQuest: Remember That I Love You · requires level 15· ilvl 24Also:
Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23 - ShoulderShoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25Also:
Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25
Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24
Forest Leather MantleWorld drop (BoE) · levels 21-27−0.5 HPSilvl 25 - BackBack:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22Also:
Seer's CapeWailing Caverns · Large Battered Chestsame HPSilvl 17
Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23
Sylvan CloakVendor: Jennabink Powerseam−0.1 HPSilvl 24 - ChestChest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20Also:
Filigreed Pristine GownCrafted: Tailoring−0.1 HPSilvl 20
Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22
Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Drakewing BandsWorld drop (BoE) · levels 21-28−0.6 HPSilvl 25
Bright BracersWorld drop (BoE) · levels 19-25−0.6 HPSilvl 23
Owl BracersVendor: Bernard Brubaker−0.7 HPSilvl 25 - HandsHands:Wisdom's Leather GlovesNew+3 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 20Also:
Pristine GlovesCrafted: Tailoringsame HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.1 HPSilvl 20
Bright GlovesWorld drop (BoE) · levels 20-26−0.2 HPSilvl 24 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Wisdom's Leather BeltCrafted: Leatherworking−0.1 HPSilvl 17
Keller's GirdleWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23
Novice Ardent's SashCrafted: Tailoring−0.3 HPSilvl 15 - LegsLegs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25Also:
Filigreed Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−0.6 HPSilvl 22
Dreamer's LeggingsQuest: Underground Assault · requires level 15−0.7 HPSilvl 22 - FeetFeet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22Also:
Black Whelp SlippersCrafted: Leatherworking−0.2 HPSilvl 15
Pristine BootsCrafted: Tailoring−0.2 HPSilvl 17
Kimbra BootsQuest: WANTED: Chok'sul · requires level 17−0.4 HPSilvl 24 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Band of Purification: +0.6 HPSAlso:
Deep Fathom Ring33% from Mutanus the Devourer−0.2 HPSilvl 24
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21
Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.3 HPSilvl 24 - RingRing:Band of PurificationNew+2 Stamina, +6 SpiritWorld drop (BoE) · levels 18-26· ilvl 23Also:
Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.1 HPSilvl 21
Minor Channeling RingQuest: WANTED: Chok'sul · requires level 17−0.2 HPSilvl 24 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Twisted Chanter's StaffNew+6 Stamina, +10 IntellectWorld drop (BoE) · levels 20-28· ilvl 24Also:
Staff of WestfallQuest: The Defias Brotherhood · requires level 14same HPSilvl 24
Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.2 HPSilvl 25
Taskmaster Axe35% from Sneed−0.3 HPSilvl 23 - Off handTwisted Chanter's Staff is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:38
- Out of mana at 0:38
- Healing per mana
- 2.2
- 2.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 2Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 6The instant Healing Wave.
Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
Healing WaveRank 6Healing Wave is the efficient tank heal.
The list
- HeadHead:Enduring CapNew+16 Intellect, +7 SpiritWorld drop (BoE) · levels 30-36· ilvl 33Also:
Holy ShroudWorld drop (BoE) · levels 28-35same HPSilvl 32
Nightsky CowlWorld drop (BoE) · levels 31-37−0.6 HPSilvl 35
Dokebi HatWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35 - NeckNeck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35Also:
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31
Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35
Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30 - ShoulderShoulder:Mantle of HonorNew+7 Intellect, +7 SpiritQuest: Bride of the Embalmer · requires level 20· ilvl 35Also:
Nightsky MantleWorld drop (BoE) · levels 31-37−0.1 HPSilvl 35
Faerie MantleQuest: The Branch of Cenarius · requires level 26−0.2 HPSilvl 32
Talbar MantleQuest: In Nightmares · requires level 15−0.3 HPSilvl 26 - BackBack:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Prelacy CapeQuest: Researching the Corruption · requires level 18same HPSilvl 26
Repairman's CapeQuest: Data Rescue · requires level 25−0.1 HPSilvl 32
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliance−0.3 HPSilvl 30 - ChestChest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27Also:
Pristine GownCrafted: Tailoringsame HPSilvl 27
Death Speaker Robes40% from Death Speaker Jargbasame HPSilvl 31
Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.3 HPSilvl 33
Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.5 HPSilvl 31
Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34 - HandsHands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.1 HPSilvl 32
Zodiac GlovesQuest: Look To The Stars · requires level 20−0.6 HPSilvl 33
Silver-thread GlovesWorld drop (BoE) · levels 24-30−0.7 HPSilvl 28 - WaistWaist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35Also:
Dokebi CordWorld drop (BoE) · levels 25-31−1.1 HPSilvl 29
Resilient CordWorld drop (BoE) · levels 26-32−1.1 HPSilvl 30
Silver-lined BeltWorld drop (BoE) · levels 23-30−1.2 HPSilvl 27 - LegsLegs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Also:
Pristine LeggingsCrafted: Tailoring−0.2 HPSilvl 30
Wisdom's Leather PantsCrafted: Leatherworking−0.5 HPSilvl 25
Filigreed Pristine LeggingsCrafted: Tailoring−0.5 HPSilvl 25 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Frothing SlippersCrafted: Tailoring−0.9 HPSilvl 35
Black SlippersCrafted: Tailoring−0.9 HPSilvl 35
Acidic Walkers55% from Viscous Fallout−1.4 HPSilvl 32 - RingRing:The Queen's JewelNew+1 Stamina, +2 Intellect, +8 SpiritWorld drop (BoE) · levels 26-33· ilvl 30Sim-checked against Electrocutioner Lagnut: +1.0 HPSAlso:
Runemender's SealArcane Anomalysame HPSilvl 32
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33
Ring of CalmQuest: Centaur Bounty · requires level 30−0.3 HPSilvl 32 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34Also:
Runemender's SealArcane Anomalysame HPSilvl 32
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33
Ring of CalmQuest: Centaur Bounty · requires level 30−0.3 HPSilvl 32 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33Also:
Hardened Root StaffQuest: What Comes Around... · requires level 22−1.3 HPSilvl 27
Manual Crowd Pummeler40% from Crowd Pummeler 9-60−1.4 HPSilvl 34
Spine of the DevourerMana Devourer−1.5 HPSilvl 33 - Off handOff hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30Also:
Satyr's RodWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33
Orb of MistmantleWorld drop (BoE) · levels 24-32−0.4 HPSilvl 28
Insignia BucklerWorld drop (BoE) · levels 31-37−0.5 HPSilvl 35 - RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:37
- Out of mana at 0:37
- Healing per mana
- 2.7
- 2.7 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.01 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 3Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 7The instant Healing Wave.
Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 1Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 1Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 7Healing Wave is the efficient tank heal.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−0.8 HPSilvl 44
Enduring CapWorld drop (BoE) · levels 30-36−1.0 HPSilvl 33
Imperial Leather Helm1% from Ancient Treasure−1.0 HPSilvl 43 - NeckNeck:Necklace of CaliseaNew+8 Stamina, +7 Intellect, +7 Spirit<1% from Witch Doctor's Chest· ilvl 43Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Amberglow TalismanQuest: Bring the Light · requires level 39−0.5 HPSilvl 44
Explorers' League CommendationQuest: Mythology of the Titans · requires level 28−0.6 HPSilvl 40 - ShoulderShoulder:Sheepshear MantleNew+3 Stamina, +16 Intellect, +6 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.3 HPSilvl 42
Mistscape Mantle<1% from Ancient Treasure−0.7 HPSilvl 43
Earthen Silk ShouldersCrafted: Tailoring−0.8 HPSilvl 41 - BackBack:Blackforge CapeNew+8 Intellect, +4 Spirit<1% from Ancient Treasure· ilvl 42Also:
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliancesame HPSilvl 45
Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.1 HPSilvl 42
Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Dreamweave VestCrafted: Tailoring−1.0 HPSilvl 45
Black Mageweave RobeCrafted: Tailoring−1.2 HPSilvl 42
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.4 HPSilvl 43 - WristWrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39Also:
Mindthrust BracersShadowfang Keep · Son of Arugal−0.1 HPSilvl 22
Windchaser CuffsWorld drop (BoE) · levels 39-45−0.6 HPSilvl 43
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.6 HPSilvl 33 - HandsHands:BonefingersNew+9 Stamina, +9 Intellect, Equip: Restores 4 mana per 5 sec.Razorfen Downs · Amnennar the Coldbringer· ilvl 43Also:
Mender's Leather GlovesCrafted: Leatherworkingsame HPSilvl 40
Gloves of OldWorld drop (BoE) · levels 30-37−0.3 HPSilvl 34
Stormcloth GlovesCrafted: Tailoring−0.3 HPSilvl 44 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Mender's Leather BeltCrafted: Leatherworking−0.5 HPSilvl 35
Windchaser CinchWorld drop (BoE) · levels 39-45−0.7 HPSilvl 43
Prefect's BeltCrafted: Blacksmithing−0.8 HPSilvl 35 - LegsLegs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39Also:
Stoneweaver LeggingsUldaman · Ironaya−0.1 HPSilvl 42
Misplaced PantaloonsVendor: Friz Frazzlespark−0.2 HPSilvl 45
Wisdom's Leather LeggingsCrafted: Leatherworking−0.4 HPSilvl 30 - FeetFeet:Mender's Leather ShoesNew+5 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 45Also:
Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45
Furen's BootsWorld drop (BoE) · levels 40-48−0.1 HPSilvl 44
Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.5 HPSAlso:
Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36
The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34 - RingRing:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37Also:
Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36
The Queen's JewelWorld drop (BoE) · levels 26-33same HPSilvl 30
Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44Also:
Gut RipperWorld drop (BoE) · levels 41-49same HPSilvl 45
Illusionary RodScarlet Monastery · Arcanist Doan−1.8 HPSilvl 39
Hypnotic BladeScarlet Monastery · Arcanist Doan−2.0 HPSilvl 39 - Off handOff hand:Battered Viking ShieldNew+10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 3.Uldaman · Olaf· ilvl 42Sim-checked against Orb of Lorica: +7.7 HPSAlso:
Ravager's ShieldWorld drop (BoE) · levels 40-46same HPSilvl 44
Orb of SoulsCrafted: Enchanting−0.2 HPSilvl 30
Orb of LoricaQuest: In the Name of the Light · requires level 34−7.7 HPSilvl 44 - RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:54
- Out of mana at 0:54
- Healing per mana
- 3.7
- 3.7 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 3Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 4Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 8The instant Healing Wave.
Lesser Healing WaveRank 4Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 2Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 2Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 8Healing Wave is the efficient tank heal.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48
Papal FezUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 43
Serpentskin HelmWorld drop (BoE) · levels 50-56−1.2 HPSilvl 54 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Necklace of Calisea<1% from Witch Doctor's Chest−0.9 HPSilvl 43
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.1 HPSilvl 41
Mindburst MedallionQuest: Tremors of the Earth · requires level 40−1.5 HPSilvl 57 - ShoulderShoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54Also:
Mender's Leather ShouldersCrafted: Leatherworking−1.0 HPSilvl 47
Mender's Mail ShouldersCrafted: Leatherworking−1.0 HPSilvl 47
Sheepshear MantleWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45 - BackBack:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−0.4 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−0.6 HPSilvl 42
Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48 - ChestChest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55Also:
Feathered BreastplateCrafted: Leatherworking−0.7 HPSilvl 50
Earth Warder's VestQuest: Timbermaw Ally · requires level 45−1.3 HPSilvl 48
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.6 HPSilvl 43 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoring−0.1 HPSilvl 50
Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−0.6 HPSilvl 55 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55
Keeper's GlovesWorld drop (BoE) · levels 47-53−1.2 HPSilvl 51 - WaistWaist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55Also:
Dawnspire CordSunken Temple · Morphazsame HPSilvl 53
Bloodlust BeltWorld drop (BoE) · levels 51-57same HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55 - LegsLegs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55Also:
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.9 HPSilvl 49
Dalewind TrousersWorld drop (BoE) · levels 48-55−1.1 HPSilvl 52
Senior Designer's PantaloonsBlackrock Depths · General Angerforge−1.1 HPSilvl 55 - FeetFeet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54Also:
Vinerot SandalsMaraudon · Razorlash−0.7 HPSilvl 51
Furen's BootsWorld drop (BoE) · levels 40-48−0.8 HPSilvl 44
Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.0 HPSilvl 53
Coldwater RingQuest: Death From Below · requires level 35−1.1 HPSilvl 46
Voodoo Band<1% from Bloodscalp Witch Doctor−1.2 HPSilvl 37 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Also:
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−0.1 HPSilvl 53
Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46
Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40same HPSilvl 44
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
Alchemist's StoneCrafted: Alchemy−0.4 HPSilvl 50 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.6 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−1.2 HPSilvl 50 - Main handMain hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Charstone DirkMaraudon · Princess Theradras−6.2 HPSilvl 54
Spellshifter RodQuest: Tiara of the Deep · requires level 40−8.2 HPSilvl 48
Hand of Righteousness20% from High Inquisitor Whitemane−9.2 HPSilvl 44 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNo ranged you can get at 50 to 59 raises your healing.
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- Whole fight
- Mana lasts the whole 5:00 fight
- Healing per mana
- 5.5
- 5.5 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.10 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 10The instant Healing Wave.
Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 10Healing Wave is the efficient tank heal.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Devout CrownScholomance · Darkmaster Gandling−9.8 HPSilvl 62
Crown of the PenitentQuest: Houses of the Holy · requires level 55−12.3 HPSilvl 61
Black Dragonscale HelmCrafted: Leatherworking−12.4 HPSilvl 61 - NeckNeck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−0.2 HPSilvl 51
Opaline MedallionQuest: Wildkin of Elune · requires level 52−1.5 HPSilvl 57
Necklace of Calisea<1% from Witch Doctor's Chest−2.4 HPSilvl 43 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Eternity PauldronsCrafted: Leatherworking−1.3 HPSilvl 65
Mender's Leather ShouldersCrafted: Leatherworking−1.7 HPSilvl 47
Mooncloth ShouldersCrafted: Tailoring−7.3 HPSilvl 61 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Sergeant Major's CapePvP rank 9 · Sergeant Major · Alliancesame HPSilvl 60
Highborne CloakWorld drop (BoE) · levels 47-53−0.8 HPSilvl 51
Prelacy CapeQuest: Researching the Corruption · requires level 18−1.0 HPSilvl 26 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 6-piece bonusAlso:
Stormcloth VestCrafted: Tailoring−0.9 HPSilvl 45
Mooncloth RobeCrafted: Tailoring−1.2 HPSilvl 61
Mooncloth VestCrafted: Tailoring−4.8 HPSilvl 60 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoring−5.1 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoringsame HPSilvl 55
Mender's Leather GauntletsCrafted: Leatherworking−3.6 HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
Wisdom of the TimbermawCrafted: Tailoring−2.9 HPSilvl 58 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Worn for the Vestments of the Devout 6-piece bonusAlso:
Elderwild PantsCrafted: Leatherworking−1.5 HPSilvl 65
Earthenweave LeggingsCrafted: Tailoring−4.0 HPSilvl 58
Red Dragonscale LeggingsCrafted: Leatherworking−4.1 HPSilvl 61 - FeetFeet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56Also:
Mender's Leather BootsCrafted: Leatherworking−2.9 HPSilvl 52
Mender's Mail SabatonsCrafted: Leatherworking−2.9 HPSilvl 52
Gilded SandalsCrafted: Tailoring−3.6 HPSilvl 55 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.5 HPSAlso:
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.6 HPSilvl 57
Maiden's CircleWorld drop (BoE) · levels 57-62−2.2 HPSilvl 61
Frigid RingPrincess Tempestria−2.3 HPSilvl 62 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.2 HPSilvl 57
Maiden's CircleWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61
Frigid RingPrincess Tempestria−1.0 HPSilvl 62 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +4.4 HPSAlso:
Ankh of LifeWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.7 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−2.1 HPSilvl 44 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Ankh of LifeWorld drop (BoE) · levels 42-49−1.6 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−2.7 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−3.1 HPSilvl 44 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Charstone DirkMaraudon · Princess Theradras−16.8 HPSilvl 54
Hand of Edward the OddWorld drop (BoE) · levels 58-62−20.2 HPSilvl 62
Hand of Righteousness20% from High Inquisitor Whitemane−26.5 HPSilvl 44 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing sourced at this level helps your HPS
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 1:23
- Out of mana at 1:23
- Healing per mana
- 4.2
- 4.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 10The instant Healing Wave.
Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 10Healing Wave is the efficient tank heal.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Crown of the PenitentQuest: Houses of the Holy · requires level 55−0.2 HPSilvl 61
Devout CrownScholomance · Darkmaster Gandling−0.8 HPSilvl 62
Black Dragonscale HelmCrafted: Leatherworking−1.1 HPSilvl 61 - NeckNeck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−1.0 HPSilvl 59
Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43
Opaline MedallionQuest: Wildkin of Elune · requires level 52−1.1 HPSilvl 57 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Drakesfire EpauletsWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61
Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54
Hero's Pauldrons<1% from Dark Coffer−1.6 HPSilvl 60 - BackBack:Sergeant Major's CapeNew+8 Strength, +8 Agility, +8 Stamina, +8 IntellectPvP rank 9 · Sergeant Major · Alliance· ilvl 60Also:
Imperial Red CloakWorld drop (BoE) · levels 46-52−0.1 HPSilvl 50
Ethereal Mist CapeQuest: Ancient Spirit · requires level 49−0.4 HPSilvl 56
Highborne CloakWorld drop (BoE) · levels 47-53−0.6 HPSilvl 51 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Also:
Mooncloth VestCrafted: Tailoringsame HPSilvl 60
Dreamwalker ArmorWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62
Ironfeather BreastplateCrafted: Leatherworking−1.1 HPSilvl 58 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Also:
Magister's Bindings1% from Scarshield Spellbinder−0.2 HPSilvl 57
Magiskull CuffsWorld drop (BoE) · levels 58-62−0.5 HPSilvl 62
Spitfire BracersCrafted: Leatherworking−0.5 HPSilvl 62 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Also:
Magister's Gloves5% from Scholomance Adept−0.4 HPSilvl 59
Gauntlets of ElementsBlackrock Spire · Pyroguard Emberseer−0.9 HPSilvl 59
Mender's Leather GauntletsCrafted: Leatherworking−1.2 HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
Elunarian BeltWorld drop (BoE) · levels 56-62−0.3 HPSilvl 60
Wisdom of the TimbermawCrafted: Tailoring−0.5 HPSilvl 58
Cord of Elements2% from Scarshield Warlock−1.7 HPSilvl 58 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Red Dragonscale LeggingsCrafted: Leatherworking−1.0 HPSilvl 61
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.2 HPSilvl 55
Magister's LeggingsStratholme · Baron Rivendare−1.6 HPSilvl 61 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Also:
Mooncloth BootsCrafted: Tailoringsame HPSilvl 56
Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.4 HPSilvl 54
Furen's BootsWorld drop (BoE) · levels 40-48−1.5 HPSilvl 44 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Also:
Maiden's CircleWorld drop (BoE) · levels 57-62−1.8 HPSilvl 61
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.9 HPSilvl 57
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−2.0 HPSilvl 53 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Maiden's CircleWorld drop (BoE) · levels 57-62−1.1 HPSilvl 61
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.1 HPSilvl 57
Choking BandQuest: Ogre Head On A Stick = Party · requires level 48−1.2 HPSilvl 53 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.1 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−1.5 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−2.4 HPSilvl 50 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.4 HPSilvl 50
Thunderbrew's Boot FlaskQuest: Sweet Amber · requires level 40−0.9 HPSilvl 44
Alchemist's StoneCrafted: Alchemy−1.7 HPSilvl 50 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Staff of Hale MagefireWorld drop (BoE) · levels 58-62−5.2 HPSilvl 62
Hand of Edward the OddWorld drop (BoE) · levels 58-62−6.5 HPSilvl 62
Charstone DirkMaraudon · Princess Theradras−6.8 HPSilvl 54 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing here helps at this level either.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:34
- Out of mana at 0:34
- Healing per mana
- 2.0
- 2.0 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.12 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 1Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 1Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 4The instant Healing Wave.
Lesser Healing WaveRank 1Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
Healing WaveRank 4Healing Wave is the efficient tank heal.
The list
- HeadHead:Shadow GogglesNew+5 Intellect, +6 SpiritCrafted: Engineering· ilvl 24Also:
Pristine CircletCrafted: Tailoringsame HPSilvl 25
Wisdom's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25
Trapper's Leather HoodCrafted: Leatherworking−0.1 HPSilvl 25 - NeckNeck:Roadwatcher's ConfidenceNew+3 SpiritQuest: Watching the Roads · requires level 10· ilvl 20Also:
Scholarly PendantQuest: Friend of the Library · requires level 1−0.1 HPSilvl 23 - ShoulderShoulder:Magician's MantleNew+9 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 5.World drop (BoE) · levels 21-29· ilvl 25Also:
Slime-encrusted Pads33% from Mutanus the Devourer−0.2 HPSilvl 25
Reinforced Woolen ShouldersCrafted: Tailoring−0.4 HPSilvl 24
Forest Leather MantleWorld drop (BoE) · levels 21-27−0.5 HPSilvl 25 - BackBack:Sanguine CapeNew+4 IntellectWorld drop (BoE) · levels 18-24· ilvl 22Also:
Seer's CapeWailing Caverns · Large Battered Chest−0.1 HPSilvl 17
Spirit CloakVendor: Jennabink Powerseam−0.1 HPSilvl 23
Antiquated CloakVendor: Morg Gnarltree−0.1 HPSilvl 23 - ChestChest:Wisdom's Leather ArmorNew+3 Stamina, +5 Intellect, +3 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Crafted: Leatherworking· ilvl 20Also:
Filigreed Pristine GownCrafted: Tailoring−0.1 HPSilvl 20
Robe of the Moccasin60% from Lord Cobrahn−0.2 HPSilvl 22
Corsair's Overshirt30% from Edwin VanCleef−0.3 HPSilvl 22 - WristWrist:Mindthrust BracersNew+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Featherbead BracersQuest: Returning the Lost Satchel · requires level 9−0.5 HPSilvl 18
Drakewing BandsWorld drop (BoE) · levels 21-28−0.6 HPSilvl 25
Owl BracersVendor: Bernard Brubaker−0.6 HPSilvl 25 - HandsHands:Blight GlovesNew+7 Intellect, +5 Spirit, +3 Nature ResistanceQuest: The New Plague · requires level 16· ilvl 24Also:
Wisdom's Leather GlovesCrafted: Leatherworkingsame HPSilvl 20
Pristine GlovesCrafted: Tailoring−0.2 HPSilvl 20
Magefist GlovesWorld drop (BoE) · levels 18-23−0.2 HPSilvl 20 - WaistWaist:Pristine SashNew+5 Stamina, +4 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Tailoring· ilvl 22Also:
Wisdom's Leather BeltCrafted: Leatherworking−0.1 HPSilvl 17
Keller's GirdleWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23
Novice Ardent's SashCrafted: Tailoring−0.2 HPSilvl 15 - LegsLegs:Wisdom's Leather PantsNew+4 Stamina, +6 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 25Also:
Filigreed Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 25
Darkweave BreechesWorld drop (BoE) · levels 18-25−0.6 HPSilvl 22
Ghastly TrousersQuest: The Power to Destroy... · requires level 9−0.8 HPSilvl 18 - FeetFeet:Wisdom's Leather BootsNew+4 Stamina, +5 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 7.Crafted: Leatherworking· ilvl 22Also:
Black Whelp SlippersCrafted: Leatherworking−0.2 HPSilvl 15
Pristine BootsCrafted: Tailoring−0.2 HPSilvl 17
Bluegill Sandals1% from Bluegill Puddlejumper−0.5 HPSilvl 21 - RingRing:Lavishly Jeweled RingNew+2 Agility, +6 Intellect45% from Gilnid· ilvl 22Sim-checked against Loop of Sacrifice: +0.6 HPSAlso:
Band of PurificationWorld drop (BoE) · levels 18-26−0.1 HPSilvl 23
Deep Fathom Ring33% from Mutanus the Devourer−0.2 HPSilvl 24
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21 - RingRing:Loop of SacrificeNew+3 Strength, +5 IntellectQuest: The Offering of Blood · requires level 20· ilvl 28Also:
Deep Fathom Ring33% from Mutanus the Devourer−0.1 HPSilvl 24
Volcanic Rock RingWorld drop (BoE) · levels 17-23−0.2 HPSilvl 21
Band of PurificationWorld drop (BoE) · levels 18-26−0.2 HPSilvl 23 - TrinketNo trinket you can get at 20 to 29 raises your healing. The first that does comes at 40.
- TrinketNothing here either until 50.
- Main handMain hand:Staff of OrgrimmarNew+4 Intellect, +5 Spirit, Equip: Restores 2 mana per 5 sec.Quest: Hidden Enemies · requires level 9· ilvl 18Also:
Gnarled Necromancer's StaffQuest: The Wrath of Rath'mael · requires level 15−0.1 HPSilvl 24
Twisted Chanter's StaffWorld drop (BoE) · levels 20-28−0.2 HPSilvl 24
Staff of the Blessed SeerBlackfathom Deeps · Fallenroot Shadowstalker−0.4 HPSilvl 25 - Off handStaff of Orgrimmar is a two-hander; the off hand is taken.
- RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:36
- Out of mana at 0:36
- Healing per mana
- 2.2
- 2.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 2Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 6The instant Healing Wave.
Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
Healing WaveRank 6Healing Wave is the efficient tank heal.
The list
- HeadHead:Enduring CapNew+16 Intellect, +7 SpiritWorld drop (BoE) · levels 30-36· ilvl 33Also:
Holy ShroudWorld drop (BoE) · levels 28-35same HPSilvl 32
Nightsky CowlWorld drop (BoE) · levels 31-37−0.6 HPSilvl 35
Dokebi HatWorld drop (BoE) · levels 31-37−0.7 HPSilvl 35 - NeckNeck:Kaleidoscope ChainNew+4 Strength, +4 Agility, +4 Stamina, +4 IntellectWorld drop (BoE) · levels 31-38· ilvl 35Also:
Crystal Starfire MedallionWorld drop (BoE) · levels 27-33−0.2 HPSilvl 31
Pendant of Myzrael<1% from Withered Warrior−0.2 HPSilvl 35
Glowing Green TalismanWorld drop (BoE) · levels 26-32−0.2 HPSilvl 30 - ShoulderShoulder:Ghostly MantleNew+9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 6.Quest: Deathstalkers in Shadowfang · requires level 18· ilvl 27Also:
Nightsky MantleWorld drop (BoE) · levels 31-37same HPSilvl 35
Talbar MantleQuest: In Nightmares · requires level 15−0.2 HPSilvl 26
Death Speaker Mantle40% from Death Speaker Jargba−0.2 HPSilvl 32 - BackBack:Glowing Thresher CapeNew+8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 4.40% from Old Serra'kis· ilvl 29Also:
Nightsky CloakWorld drop (BoE) · levels 28-34−0.5 HPSilvl 32
Insignia CloakWorld drop (BoE) · levels 28-34−0.5 HPSilvl 32
Amy's BlanketWorld drop (BoE) · levels 24-31−0.6 HPSilvl 28 - ChestChest:Wisdom's Leather TunicNew+5 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 27Also:
Pristine GownCrafted: Tailoringsame HPSilvl 27
Death Speaker Robes40% from Death Speaker Jargbasame HPSilvl 31
Beguiler RobesScarlet Monastery · Houndmaster Lokseysame HPSilvl 34 - WristWrist:Mindthrust Bracers+1 Stamina, +5 Intellect, Equip: Restores 3 mana per 5 sec.Shadowfang Keep · Son of Arugal· ilvl 22Also:
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33
Glowing Magical BraceletsWorld drop (BoE) · levels 27-34−0.5 HPSilvl 31
Spidertank Oilrag40% from Electrocutioner 6000−0.5 HPSilvl 34 - HandsHands:Gloves of OldNew+5 Intellect, +12 SpiritWorld drop (BoE) · levels 30-37· ilvl 34Also:
Hotshot Pilot's GlovesGnomeregan · Caverndeep Burrower−0.1 HPSilvl 32
Blight GlovesQuest: The New Plague · requires level 16−0.5 HPSilvl 24
Tattered MittensQuest: The Book of Ur · requires level 16−0.6 HPSilvl 28 - WaistWaist:Mender's Leather BeltNew+4 Stamina, +6 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 35Also:
Lilac SashQuest: Centaur Bounty · requires level 30−0.9 HPSilvl 36
Dokebi CordWorld drop (BoE) · levels 25-31−1.1 HPSilvl 29
Silver-lined BeltWorld drop (BoE) · levels 23-30−1.2 HPSilvl 27 - LegsLegs:Wisdom's Leather LeggingsNew+6 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Leatherworking· ilvl 30Also:
Pristine LeggingsCrafted: Tailoring−0.1 HPSilvl 30
Wisdom's Leather PantsCrafted: Leatherworking−0.5 HPSilvl 25
Filigreed Pristine LeggingsCrafted: Tailoring−0.5 HPSilvl 25 - FeetFeet:Gilded SlippersNew+6 Stamina, +7 Intellect, +4 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Crafted: Tailoring· ilvl 35Also:
Frothing SlippersCrafted: Tailoring−0.9 HPSilvl 35
Black SlippersCrafted: Tailoring−0.9 HPSilvl 35
Acidic Walkers55% from Viscous Fallout−1.4 HPSilvl 32 - RingRing:The Queen's JewelNew+1 Stamina, +2 Intellect, +8 SpiritWorld drop (BoE) · levels 26-33· ilvl 30Sim-checked against Electrocutioner Lagnut: +1.0 HPSAlso:
Runemender's SealArcane Anomalysame HPSilvl 32
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.2 HPSilvl 36
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33 - RingRing:Electrocutioner LagnutNew+4 Stamina, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3., Equip: Increases healing done by spells and effects by up to 3.40% from Electrocutioner 6000· ilvl 34Also:
Runemender's SealArcane Anomalysame HPSilvl 32
Solid Gold BandQuest: Opportunistic Education · requires level 24−0.2 HPSilvl 36
Ring of Power RegulationExcavation Site: Wetlands · Relic Guardian−0.2 HPSilvl 33 - TrinketNothing here either until 40.
- TrinketNothing here either until 50.
- Main handMain hand:Death Speaker ScepterNewEquip: Increases healing done by spells and effects by up to 68.20% from Death Speaker Jargba· ilvl 33Also:
Manual Crowd Pummeler40% from Crowd Pummeler 9-60−1.4 HPSilvl 34
Spine of the DevourerMana Devourer−1.5 HPSilvl 33
Tendonscraper DaggerLyn the Ignored−1.5 HPSilvl 33 - Off handOff hand:Orb of SoulsNew+6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4., Equip: Increases healing done by spells and effects by up to 9.Crafted: Enchanting· ilvl 30Also:
Satyr's RodWorld drop (BoE) · levels 29-35−0.4 HPSilvl 33
Witch's FingerQuest: Baron Aquanis · requires level 21−0.4 HPSilvl 32
Orb of MistmantleWorld drop (BoE) · levels 24-32−0.5 HPSilvl 28 - RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:35
- Out of mana at 0:35
- Healing per mana
- 2.6
- 2.6 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.01 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 2Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 3Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 7The instant Healing Wave.
Lesser Healing WaveRank 3Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 1Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 1Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 7Healing Wave is the efficient tank heal.
The list
- HeadHead:Papal FezNew+17 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 6.Uldaman · Shadowforge Relic Hunter· ilvl 43Also:
Enduring CapWorld drop (BoE) · levels 30-36−1.0 HPSilvl 33
Imperial Leather Helm1% from Ancient Treasure−1.0 HPSilvl 43
Whitemane's ChapeauScarlet Monastery · High Inquisitor Whitemane−1.1 HPSilvl 44 - NeckNeck:Necklace of CaliseaNew+8 Stamina, +7 Intellect, +7 Spirit<1% from Witch Doctor's Chest· ilvl 43Also:
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eyesame HPSilvl 41
Amberglow TalismanQuest: Bring the End · requires level 37−0.5 HPSilvl 44
Kaleidoscope ChainWorld drop (BoE) · levels 31-38−0.7 HPSilvl 35 - ShoulderShoulder:Sheepshear MantleNew+3 Stamina, +16 Intellect, +6 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Inquisitor's ShawlScarlet Monastery · High Inquisitor Fairbanks−0.3 HPSilvl 42
Mistscape Mantle<1% from Ancient Treasure−0.7 HPSilvl 43
Earthen Silk ShouldersCrafted: Tailoring−0.8 HPSilvl 41 - BackBack:Cloak of BlightNew+13 SpiritQuest: Nothing But The Truth · requires level 37· ilvl 42Also:
Blackforge Cape<1% from Ancient Treasuresame HPSilvl 42
Ceremonial Centaur BlanketQuest: Khan Hratha · requires level 30−0.2 HPSilvl 42
Glowing Thresher Cape40% from Old Serra'kis−0.2 HPSilvl 29 - ChestChest:Stormcloth VestNew+8 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 48.Crafted: Tailoring· ilvl 45Also:
Dreamweave VestCrafted: Tailoring−1.0 HPSilvl 45
Black Mageweave RobeCrafted: Tailoring−1.2 HPSilvl 42
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.3 HPSilvl 43 - WristWrist:Enchanted Kodo BracersNew+4 Intellect, +10 SpiritWorld drop (BoE) · levels 35-43· ilvl 39Also:
Mindthrust BracersShadowfang Keep · Son of Arugal−0.1 HPSilvl 22
Windchaser CuffsWorld drop (BoE) · levels 39-45−0.6 HPSilvl 43
Nightsky WristbandsWorld drop (BoE) · levels 29-35−0.6 HPSilvl 33 - HandsHands:BonefingersNew+9 Stamina, +9 Intellect, Equip: Restores 4 mana per 5 sec.Razorfen Downs · Amnennar the Coldbringer· ilvl 43Also:
Mender's Leather GlovesCrafted: Leatherworking−0.2 HPSilvl 40
Gloves of OldWorld drop (BoE) · levels 30-37−0.3 HPSilvl 34
Stormcloth GlovesCrafted: Tailoring−0.3 HPSilvl 44 - WaistWaist:Gilded CordNew+8 Stamina, +8 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Tailoring· ilvl 45Also:
Mender's Leather BeltCrafted: Leatherworking−0.7 HPSilvl 35
Windchaser CinchWorld drop (BoE) · levels 39-45−0.7 HPSilvl 43
Prefect's BeltCrafted: Blacksmithing−0.8 HPSilvl 35 - LegsLegs:Warchief KiltNew+5 Strength, +6 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Scarlet Monastery · Houndmaster Loksey· ilvl 39Also:
Stoneweaver LeggingsUldaman · Ironaya−0.1 HPSilvl 42
Misplaced PantaloonsVendor: Friz Frazzlespark−0.3 HPSilvl 45
Wisdom's Leather LeggingsCrafted: Leatherworking−0.4 HPSilvl 30 - FeetFeet:Mender's Leather ShoesNew+5 Stamina, +7 Intellect, +7 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Crafted: Leatherworking· ilvl 45Also:
Mender's Mail BootsCrafted: Leatherworkingsame HPSilvl 45
Furen's BootsWorld drop (BoE) · levels 40-48−0.1 HPSilvl 44
Gilded SlippersCrafted: Tailoring−0.5 HPSilvl 35 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Sim-checked against Voodoo Band: +1.8 HPSAlso:
Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36
The Queen's JewelWorld drop (BoE) · levels 26-33−0.2 HPSilvl 30
Electrocutioner Lagnut40% from Electrocutioner 6000−0.3 HPSilvl 34 - RingRing:Voodoo BandNew+7 Intellect, +3 Spirit<1% from Bloodscalp Witch Doctor· ilvl 37Also:
Ogremind RingWorld drop (BoE) · levels 31-41same HPSilvl 36
The Queen's JewelWorld drop (BoE) · levels 26-33same HPSilvl 30
Electrocutioner Lagnut40% from Electrocutioner 6000−0.1 HPSilvl 34 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45
- TrinketNothing here either until 50.
- Main handMain hand:Hand of RighteousnessNew+7 Stamina, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 31., Equip: Increases healing done by spells and effects by up to 63.20% from High Inquisitor Whitemane· ilvl 44Also:
Illusionary RodScarlet Monastery · Arcanist Doan−1.8 HPSilvl 39
Hypnotic BladeScarlet Monastery · Arcanist Doan−2.0 HPSilvl 39
Gut RipperWorld drop (BoE) · levels 41-49−8.4 HPSilvl 45 - Off handOff hand:Battered Viking ShieldNew+10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5., Equip: Increases healing done by spells and effects by up to 3.Uldaman · Olaf· ilvl 42Also:
Ravager's ShieldWorld drop (BoE) · levels 40-46same HPSilvl 44
Forcestone BucklerQuest: Compendium of the Fallen · requires level 28same HPSilvl 40
Orb of SoulsCrafted: Enchanting−0.2 HPSilvl 30 - RangedRelic effects aren't simulated yet
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 0:53
- Out of mana at 0:53
- Healing per mana
- 3.7
- 3.7 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.05 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 3Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 4Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 8The instant Healing Wave.
Lesser Healing WaveRank 4Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 2Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 2Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 8Healing Wave is the efficient tank heal.
The list
- HeadHead:Gemburst CircletNew+9 Stamina, +17 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Quest: The God Hakkar · requires level 40· ilvl 54Also:
Winged HelmWorld drop (BoE) · levels 44-51−0.6 HPSilvl 48
Papal FezUldaman · Shadowforge Relic Hunter−1.1 HPSilvl 43
Serpentskin HelmWorld drop (BoE) · levels 50-56−1.2 HPSilvl 54 - NeckNeck:Horizon ChokerNew+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Necklace of Calisea<1% from Witch Doctor's Chest−0.9 HPSilvl 43
Glowing Eye of MordreshRazorfen Downs · Mordresh Fire Eye−1.1 HPSilvl 41
Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−1.2 HPSilvl 44 - ShoulderShoulder:Ironfeather ShouldersNew+20 Intellect, +8 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 15.Crafted: Leatherworking· ilvl 54Also:
Mender's Leather ShouldersCrafted: Leatherworking−1.0 HPSilvl 47
Mender's Mail ShouldersCrafted: Leatherworking−1.0 HPSilvl 47
Sheepshear MantleWorld drop (BoE) · levels 42-49−1.1 HPSilvl 45 - BackBack:Imperial Red CloakNew+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−0.4 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−0.6 HPSilvl 42
Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48 - ChestChest:Ghostweave VestNew+20 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 9., Equip: Restores 8 mana per 5 sec.Crafted: Tailoring· ilvl 55Also:
Feathered BreastplateCrafted: Leatherworking−0.7 HPSilvl 50
Earth Warder's VestQuest: Timbermaw Ally · requires level 45−1.3 HPSilvl 48
Deathchill ArmorRazorfen Downs · Amnennar the Coldbringer−1.6 HPSilvl 43 - WristWrist:Mender's Leather BracersNew+5 Stamina, +7 Intellect, +6 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 6.Crafted: Leatherworking· ilvl 50Also:
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoring−0.1 HPSilvl 50
Shizzle's Nozzle WiperQuest: Shizzle's Flyer · requires level 49−0.6 HPSilvl 55 - HandsHands:Mender's Leather GauntletsNew+6 Stamina, +9 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 10.Crafted: Leatherworking· ilvl 55Also:
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Gilded GlovesCrafted: Tailoring−0.1 HPSilvl 55
Keeper's GlovesWorld drop (BoE) · levels 47-53−1.2 HPSilvl 51 - WaistWaist:Mender's Leather WaistguardNew+10 Stamina, +12 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 10., Equip: Increases healing done by spells and effects by up to 20.Crafted: Leatherworking· ilvl 55Also:
Dawnspire CordSunken Temple · Morphazsame HPSilvl 53
Bloodlust BeltWorld drop (BoE) · levels 51-57same HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55 - LegsLegs:Kilt of the Atal'ai ProphetNew+9 Stamina, +18 Intellect, +18 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 3.Sunken Temple · Jammal'an the Prophet· ilvl 55Also:
Jinxed Hoodoo KiltZul'Farrak · Shadowpriest Sezz'ziz−0.9 HPSilvl 49
Dalewind TrousersWorld drop (BoE) · levels 48-55−1.1 HPSilvl 52
Senior Designer's PantaloonsBlackrock Depths · General Angerforge−1.1 HPSilvl 55 - FeetFeet:Sandals of the InsurgentNew+8 Intellect, +20 SpiritWorld drop (BoE) · levels 50-57· ilvl 54Also:
Vinerot SandalsMaraudon · Razorlash−0.7 HPSilvl 51
Furen's BootsWorld drop (BoE) · levels 40-48−0.8 HPSilvl 44
Mender's Leather ShoesCrafted: Leatherworking−0.8 HPSilvl 45 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Coldwater RingQuest: Death From Below · requires level 35−1.1 HPSilvl 46
Ogremind RingWorld drop (BoE) · levels 31-41−1.2 HPSilvl 36
Voodoo Band<1% from Bloodscalp Witch Doctor−1.2 HPSilvl 37 - RingRing:Welken RingNew+5 Intellect, +7 SpiritWorld drop (BoE) · levels 36-42· ilvl 40Also:
Coldwater RingQuest: Death From Below · requires level 35−0.1 HPSilvl 46
Ogremind RingWorld drop (BoE) · levels 31-41−0.2 HPSilvl 36
Voodoo Band<1% from Bloodscalp Witch Doctor−0.2 HPSilvl 37 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45same HPSilvl 50
Alchemist's StoneCrafted: Alchemy−0.4 HPSilvl 50 - TrinketTrinket:Ankh of LifeNeweffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.3 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−1.2 HPSilvl 50 - Main handMain hand:Glowing Brightwood StaffNew+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Charstone DirkMaraudon · Princess Theradras−6.2 HPSilvl 54
Spellshifter RodQuest: Tiara of the Deep · requires level 40−8.2 HPSilvl 48
Hand of Righteousness20% from High Inquisitor Whitemane−9.2 HPSilvl 44 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNo ranged you can get at 50 to 59 raises your healing.
Raid-ready, Phase 1: 14 buffs, 9 debuffs and 9 consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
What is included
Buffs Arcane Intellect, Mark of the Wild, Power Word: Fortitude, Divine Spirit, Blessing of Might, Blessing of Wisdom, Battle Shout, Trueshot Aura, Heart of the Lion, Leader of the Pack, Moonkin Aura, Strength of Earth Totem, Windfury Totem, Mana Spring Totem
Debuffs Curse of the Elements, Sunder Armor, Faerie Fire, Judgement of Wisdom, Judgement of the Crusader, Judgement of Light, Hunter's Mark, Improved Scorch, Curse of Recklessness
Consumables Flask of Distilled Wisdom, Greater Mageblood Elixir, Greater Cleric's Elixir, Elixir of Sages, Sage's Tea, Brilliant Mana Oil, Major Mana Potion, Demonic Rune, Major Mana Potion
The same Phase 1 raid context for every spec: one group of each class brings its buffs and debuffs, each spec adds the consumables its role uses, no world buffs (Forever has none), the default 180 second encounter. Where a buff has a talented form, the plain version is used unless the live talent tree carries the talent and a raid would take it; none of the improved forms qualified. Blessing of Kings is left out. It is learnable (a trainer spell from level 20, SkillLineAbility 20217 and Greater Blessing of Kings 25898), but its +10% to every stat is the same aura and amount as Heart of the Lion's, which this preset already carries, and nothing in the client says whether the two stack (they share no SpellLabel or other exclusivity row); the engine also applies Kings to Alliance characters only, so the two factions would differ. If they do stack, carrying Kings measured about 4% more for Fury and Retribution and about 1.5% for Fire (level-60 raid band, 2026-10-31); a beta character sheet with both buffs settles it. Sanctity Aura is left out too: spell 20218 has no SkillLineAbility row in the Forever client, so no paladin can learn it. Windfury Totem is a raid-buff aura, as in the client (spells 8512 to 10614: an aura on every party member, not a weapon enchant), so it no longer competes with a weapon imbue: a rogue keeps both poisons and still receives it (the sim/leveling kit gives the rogue specs Deadly Poison in the main hand and Instant Poison in the off hand, the arrangement that measured stronger than two Instants or either Deadly alone in design/reviews/2026-10-07-rogue-parity.md), and a dual wielder carries a stone in each hand. Only a shaman whose main hand carries Windfury Weapon does not receive the totem. The engine applies Blessing of Might and Blessing of Wisdom to Alliance characters only, and Strength of Earth, Grace of Air and Mana Spring Totem to Horde characters only, so each faction's raid entry carries the half its side can use until the fork drops that gate. Nothing from Ahn'Qiraj or Naxxramas is used. The tanks (warrior-protection, paladin-protection, druid-feral-bear) share the tank consumable group, which adds armor, health, stamina and strength consumables in place of a damage dealer's; each carries its class's one potion (a rage potion, a mana potion, the bear's Stoneshield). They are ranked against the curated boss and healers of data/curated/tank-encounter.json, and carry no Blessing of Salvation, which a tank does not want. Grace of Air Totem is left out: it is an air totem, so a party's shaman drops either it or Windfury Totem (the beta notes say the two do not stack), and Windfury measured 4 to 24% ahead of Grace of Air for every melee spec that can receive it (design/reviews/2026-10-08-remaining-trainables.md). Winter's Chill is left out: since client 1.60.1.70532 it is no longer a Frost crit debuff; its stacks raise only the applying mage's own next Cone of Cold, so a raid frost mage's stacks give no one else anything, and in the engine they would have fed this mage's Cone of Cold for free.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- Whole fight
- Mana lasts the whole 5:00 fight
- Healing per mana
- 5.5
- 5.5 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 1.10 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 10The instant Healing Wave.
Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 10Healing Wave is the efficient tank heal.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Devout CrownScholomance · Darkmaster Gandling−9.7 HPSilvl 62
Champion's Mail SkullcapPvP rank 14 · Champion · Horde−11.5 HPSilvl 71
Crown of the PenitentQuest: Houses of the Holy · requires level 55−12.3 HPSilvl 61 - NeckNeck:Glowing Eye of MordreshNew+8 Intellect, Equip: Increases damage and healing done by magical spells and effects by up to 7., Equip: Increases healing done by spells and effects by up to 6.Razorfen Downs · Mordresh Fire Eye· ilvl 41Also:
Horizon ChokerWorld drop (BoE) · levels 47-54−0.2 HPSilvl 51
Necklace of Calisea<1% from Witch Doctor's Chest−2.4 HPSilvl 43
Archlight TalismanQuest: Hidden Treasures · requires level 50−2.7 HPSilvl 60 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Champion's Mail EpauletsPvP rank 14 · Champion · Hordesame HPSilvl 71
Warlord's Mail EpauletsPvP rank 17 · Warlord · Hordesame HPSilvl 74
Mooncloth ShouldersCrafted: Tailoring−7.3 HPSilvl 61 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Highborne CloakWorld drop (BoE) · levels 47-53−1.0 HPSilvl 51
Blackforge Cape<1% from Ancient Treasure−1.2 HPSilvl 42
Keeper's CloakWorld drop (BoE) · levels 44-50−1.2 HPSilvl 48 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Worn for the Vestments of the Devout 6-piece bonusAlso:
Legionnaire's Mail ChestguardPvP rank 12 · Legionnaire · Hordesame HPSilvl 68
Warlord's Mail ChestguardPvP rank 17 · Warlord · Horde−0.3 HPSilvl 74
Mooncloth VestCrafted: Tailoring−5.1 HPSilvl 60 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Leather BracersCrafted: Leatherworkingsame HPSilvl 50
Mender's Mail BracersCrafted: Leatherworkingsame HPSilvl 50
Nethergeld CuffsCrafted: Tailoring−5.2 HPSilvl 50 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Worn for the Vestments of the Devout 6-piece bonusAlso:
General's Mail GlovesPvP rank 16 · General · Hordesame HPSilvl 71
Mender's Mail GauntletsCrafted: Leatherworkingsame HPSilvl 55
Mender's Leather GauntletsCrafted: Leatherworking−3.6 HPSilvl 55 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Worn for the Vestments of the Devout 6-piece bonusAlso:
Mender's Leather WaistguardCrafted: Leatherworkingsame HPSilvl 55
Mender's Mail BeltCrafted: Leatherworkingsame HPSilvl 55
Wisdom of the TimbermawCrafted: Tailoring−2.9 HPSilvl 58 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Worn for the Vestments of the Devout 6-piece bonusAlso:
Legionnaire's Mail PantsPvP rank 12 · Legionnaire · Hordesame HPSilvl 68
General's Mail PantsPvP rank 16 · General · Hordesame HPSilvl 71
Red Dragonscale LeggingsCrafted: Leatherworking−4.0 HPSilvl 61 - FeetFeet:Mooncloth BootsNew+14 Intellect, +13 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8., Equip: Increases healing done by spells and effects by up to 16.Crafted: Tailoring· ilvl 56Also:
General's Mail BootsPvP rank 16 · General · Horde−1.4 HPSilvl 71
Blood Guard's Mail BootsPvP rank 11 · Blood Guard · Horde−2.2 HPSilvl 66
Gilded SandalsCrafted: Tailoring−3.4 HPSilvl 55 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.3 HPSAlso:
Chemist's RingQuest: Melding of Influences · requires level 48−1.5 HPSilvl 55
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.6 HPSilvl 57
Maiden's CircleWorld drop (BoE) · levels 57-62−2.2 HPSilvl 61 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Chemist's RingQuest: Melding of Influences · requires level 48−0.1 HPSilvl 55
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−0.2 HPSilvl 57
Maiden's CircleWorld drop (BoE) · levels 57-62−0.9 HPSilvl 61 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Uther's Strength: +4.2 HPSAlso:
Ankh of LifeWorld drop (BoE) · levels 42-49−1.3 HPSilvl 45
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.7 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−3.0 HPSilvl 50 - TrinketTrinket:Uther's StrengthNeweffect not simulatedEquip: Increases damage and healing done by magical spells and effects by up to 6., Equip: Increases healing done by spells and effects by up to 12.World drop (BoE) · levels 48-55· ilvl 52Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.8 HPSilvl 50
Ankh of LifeWorld drop (BoE) · levels 42-49−2.2 HPSilvl 45
Alchemist's StoneCrafted: Alchemy−3.9 HPSilvl 50 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Charstone DirkMaraudon · Princess Theradras−16.8 HPSilvl 54
Hand of Edward the OddWorld drop (BoE) · levels 58-62−19.7 HPSilvl 62
Hand of Righteousness20% from High Inquisitor Whitemane−26.5 HPSilvl 44 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing sourced at this level helps your HPS
Bare character: no raid buffs, debuffs or consumables.
Simulated against a level-63 target of no creature type over 180 seconds; slaying bonuses such as attack power against Undead count for nothing here.
This set
- Overheal
- 0%
- 0% overheal
- Mana lasts
- 1:22
- Out of mana at 1:22
- Healing per mana
- 4.2
- 4.2 healing per mana
What this profile assumes
One healer's share of a Phase 1 raid fight, scaled up until the strongest raid-ready healer covers about 80 percent of what comes in and the weakest about 60: a tank taking big melee hits, raid-wide damage in regular pulses, and four more raid members to look after.
- Fight
- 5:00 long
- Tank
- 9,500 health, a 1,725 hit every 3.3 seconds
- A raid tank has about 9,500 health in Phase 1 gear with raid buffs. The hit is a stand-in sized by the retune rule, not a boss's: 1.5 times the 1,150 an Onyxia-class boss was first assumed to land on a mitigated tank, which is the smallest scale at which the five healers' raid-ready sets cover between about 60 and 85 percent of the incoming damage and bare sets less than half. With misses, dodges and parries averaged in one hit lands about every 3.3 seconds, about 520 damage a second; each hit rolls 25 percent either side.
- Raid members
- 5,000 health each
- A raid member that is not the tank has about 5,000 health: a plate or mail wearer sits above it and a cloth wearer below.
- Raid pulses
- 450 damage to 3 members every 5 seconds
- Raid-wide damage in regular pulses (a breath, a wing buffet, a periodic shadow bolt volley): every five seconds three of the four raid members take 450, about 270 damage a second spread over the group the healer stands in. Scaled by the same 1.5 as the tank hit, so the tank-to-raid ratio and the cadence are what they were.
A healing sim ranks gear under a stated incoming-damage profile. It never says one healer class beats another, and every healer number the site publishes names this profile. No client table states a creature's damage, so every figure below is a stated assumption, and this profile is a stand-in for Phase 1 that is NOT a named boss. It was first sized to an Onyxia-class boss, but at that size the raid-ready healers covered 80 to 97 percent of what came in, healing met the damage, and more healing power changed nothing, so gear tied. The retune rule (design/reviews/2026-10-08-heal-profile-retune.md) is: scale the tank hit size and the raid-wide pulse damage together, keeping their ratio and cadence, by the smallest multiplier at which the strongest raid-ready healer covers about 80 percent of the incoming damage, the weakest about 60, every bare set (no raid consumables) covers less than half, and mana is a live constraint (a bare set's mana runs out before the fight ends for every healer, and a raid set's for at least one). The multiplier chosen is 1.5. The next retune (Phase 2 gear) follows the same rule. The figures are damage AFTER mitigation, because the fake raid has no armor or avoidance to roll. They are the share of the fight one healer is asked to cover, not the whole raid's incoming damage, and they stay the same for every spec and every gear set so the ranking compares gear and not fights.
Stat weights
Per point of stat, normalized to Intellect = 1.00, with HPS per point and the sim error. Haste: 0.04 per 1%, not in the table because no item at this level range has it
The Forever Sixty addon rates every item in your bags and tooltips with these weights.
Use these weights in the addonPlay it
Mana Tide TotemRank 4Mana Tide Totem once mana is low; it replaces the water totem for 13 s and the Healing Stream below is dropped again after.
Water ShieldWater Shield (the Restoration talent) is kept up for its mana return on critical heals.
Healing Stream TotemRank 5Healing Stream Totem heals the whole group every 2 s for its five-minute life.
Nature's SwiftnessNature's Swiftness turns the next Healing Wave into an instant heal when the tank is in danger.
Healing WaveRank 10The instant Healing Wave.
Lesser Healing WaveRank 6Lesser Healing Wave is the fast heal for a tank that is falling. Cast on the tank below 30%; or on a party member below 25%, when your mana is above 50%.
RiptideRank 3Riptide on the tank first: it is the most mana-efficient heal and lifts the Chain Heal below. Cast on the tank below 90%, when it is not already running on the target; or on a party member below 50%, when it is not already running on the target and your mana is above 50%.
Chain HealRank 3Chain Heal off the tank jumps to the two most hurt members when the group has taken damage.
Healing WaveRank 10Healing Wave is the efficient tank heal.
The list
- HeadHead:Living CrownNew+18 Intellect, +14 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 25., Equip: Increases healing done by spells and effects by up to 48.Crafted: Leatherworking· ilvl 61Also:
Devout CrownScholomance · Darkmaster Gandling−0.8 HPSilvl 62
Black Dragonscale HelmCrafted: Leatherworking−1.1 HPSilvl 61
Crown of the PenitentQuest: Houses of the Holy · requires level 55−3.8 HPSilvl 61 - NeckNeck:Horizon Choker+4 Stamina, +14 Intellect, +4 SpiritWorld drop (BoE) · levels 47-54· ilvl 51Also:
Necklace of Calisea<1% from Witch Doctor's Chest−1.1 HPSilvl 43
Choker of the High ShamanQuest: Mok'thardin's Enchantment · requires level 33−1.3 HPSilvl 44
Lady Alizabeth's PendantWorld drop (BoE) · levels 55-62−2.7 HPSilvl 59 - ShoulderShoulder:Devout MantleNew+4 Stamina, +21 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Blackrock Spire · Solakar Flamewreath· ilvl 60Also:
Ironfeather ShouldersCrafted: Leatherworking−1.0 HPSilvl 54
Hero's Pauldrons<1% from Dark Coffer−1.6 HPSilvl 60
Drakesfire EpauletsWorld drop (BoE) · levels 57-62−7.9 HPSilvl 61 - BackBack:Imperial Red Cloak+11 Intellect, +4 SpiritWorld drop (BoE) · levels 46-52· ilvl 50Also:
Cloak of Earth and SkyCrafted: Tailoring−0.5 HPSilvl 65
Chainlink TowelQuest: Rescue OOX-22/FE! · requires level 40−0.7 HPSilvl 48
Highborne CloakWorld drop (BoE) · levels 47-53−0.9 HPSilvl 51 - ChestChest:Devout RobeNew+13 Stamina, +24 Intellect, +15 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 7.Blackrock Spire · General Drakkisath· ilvl 63Sim-checked against Mooncloth Vest: +5.3 HPSAlso:
Dreamwalker ArmorWorld drop (BoE) · levels 58-62−0.8 HPSilvl 62
Ironfeather BreastplateCrafted: Leatherworking−1.1 HPSilvl 58
Mooncloth VestCrafted: Tailoring−5.3 HPSilvl 60 - WristWrist:Devout BracersNew+7 Stamina, +8 Intellect, +10 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.1% from Thuzadin Shadowcaster· ilvl 57Also:
General's Mail BracersPvP rank 16 · General · Hordesame HPSilvl 65
Magiskull CuffsWorld drop (BoE) · levels 58-62−0.5 HPSilvl 62
Magister's Bindings1% from Scarshield Spellbinder−5.8 HPSilvl 57 - HandsHands:Devout GlovesNew+8 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 5.Stratholme · Archivist Galford· ilvl 59Also:
Gauntlets of ElementsBlackrock Spire · Pyroguard Emberseer−0.9 HPSilvl 59
Mender's Leather GauntletsCrafted: Leatherworking−1.2 HPSilvl 55
Magister's Gloves5% from Scholomance Adept−6.4 HPSilvl 59 - WaistWaist:Devout BeltNew+4 Stamina, +20 Intellect, +9 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.2% from Scarshield Spellbinder· ilvl 58Also:
General's Mail WaistbandPvP rank 16 · General · Hordesame HPSilvl 65
Wisdom of the TimbermawCrafted: Tailoring−0.5 HPSilvl 58
Elunarian BeltWorld drop (BoE) · levels 56-62−6.4 HPSilvl 60 - LegsLegs:Devout SkirtNew+12 Stamina, +15 Intellect, +23 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 8.Stratholme · Baron Rivendare· ilvl 61Also:
Kilt of the Atal'ai ProphetSunken Temple · Jammal'an the Prophet−1.2 HPSilvl 55
Magister's LeggingsStratholme · Baron Rivendare−1.6 HPSilvl 61
Red Dragonscale LeggingsCrafted: Leatherworking−5.4 HPSilvl 61 - FeetFeet:Devout SandalsNew+9 Stamina, +10 Intellect, +17 Spirit, Equip: Increases damage and healing done by magical spells and effects by up to 4.Stratholme · Maleki the Pallid· ilvl 59Sim-checked against Mooncloth Boots: +2.9 HPSAlso:
Sandals of the InsurgentWorld drop (BoE) · levels 50-57−0.4 HPSilvl 54
Furen's BootsWorld drop (BoE) · levels 40-48−1.5 HPSilvl 44
Mooncloth BootsCrafted: Tailoring−2.9 HPSilvl 56 - RingRing:Band of the HierophantNew+7 Stamina, +10 Intellect, +11 SpiritWorld drop (BoE) · levels 56-62· ilvl 60Sim-checked against Eye of Adaegus: +6.6 HPSAlso:
Chemist's RingQuest: Melding of Influences · requires level 48−1.5 HPSilvl 55
Maiden's CircleWorld drop (BoE) · levels 57-62−1.8 HPSilvl 61
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.9 HPSilvl 57 - RingRing:Eye of AdaegusNew+5 Stamina, +6 Intellect, +12 SpiritWorld drop (BoE) · levels 49-57· ilvl 53Also:
Chemist's RingQuest: Melding of Influences · requires level 48−0.5 HPSilvl 55
Maiden's CircleWorld drop (BoE) · levels 57-62−1.1 HPSilvl 61
Glowing Crystal RingQuest: Uncovering Past Secrets · requires level 54−1.1 HPSilvl 57 - TrinketTrinket:Shard of the SplithoovesNewEquip: Restores 6 mana per 5 sec.Quest: Heroes of Old · requires level 45· ilvl 57Sim-checked against Ankh of Life: +4.1 HPSAlso:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−1.1 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−2.4 HPSilvl 50
Uther's StrengthWorld drop (BoE) · levels 48-55−2.4 HPSilvl 52 - TrinketTrinket:Ankh of Lifeeffect not simulated+12 SpiritWorld drop (BoE) · levels 42-49· ilvl 45Also:
Evonice's Landin' PillaQuest: Look at the Size of It! · requires level 45−0.6 HPSilvl 50
Alchemist's StoneCrafted: Alchemy−1.7 HPSilvl 50
Uther's StrengthWorld drop (BoE) · levels 48-55−1.8 HPSilvl 52 - Main handMain hand:Glowing Brightwood Staff+15 Stamina, +29 Intellect, +9 Spirit, +15 Nature ResistanceWorld drop (BoE) · levels 50-57· ilvl 54Also:
Staff of Hale MagefireWorld drop (BoE) · levels 58-62−5.2 HPSilvl 62
Charstone DirkMaraudon · Princess Theradras−6.8 HPSilvl 54
Hand of Edward the OddWorld drop (BoE) · levels 58-62−13.3 HPSilvl 62 - Off handGlowing Brightwood Staff is a two-hander; the off hand is taken.
- RangedNothing sourced at this level helps your HPS